RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL IS_PED_PLANTING_BOMB ( Ped ped ) //0xC70B5FAE151982D8
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void _0x88A95BB640FC186F ( Any p0 ) //0x88A95BB640FC186F
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BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType ) //0xC8D523BF5BBD3808
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void _0x8D9DB115FBA8E23D ( Any p0 ) //0x8D9DB115FBA8E23D
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void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
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Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
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BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId ) //0x30BED53646C86D11
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void SET_FOCUS_ENTITY ( Entity entity ) //0x955AEDD58F4BD309
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void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance ) //0x0FA6E4B75F302400
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BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped ) //0xA5B94DF8AF058F46
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BOOL REQUEST_UIAPP_TRANSITION_BY_HASH ( Hash appNameHash, Hash transitionHash ) //0x7689CD255655BFD7
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void SET_VEHICLE_DOOR_LATCHED ( Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4 ) //0x06F8A202EB312A3C
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Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xDF1E350EDDF06E59
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void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 ) //0x812CE61DEBCAB948
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int _0x982D7AD755B8F62C ( BOOL p0 ) //0x982D7AD755B8F62C
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void _0x0B787A37EEDD226F ( Any p0, Any p1 ) //0x0B787A37EEDD226F
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BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename ) //0xB727A847862CB00A
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BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY ( Any* outRpcGuid ) //0x537CE992BD2D7BCB
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Any _0x14C4A49E36C29E49 () //0x14C4A49E36C29E49
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BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR ( Vector3* p0, Any* p1 ) //0x06FBF89B12DA279C
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void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
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void _SHOW_HORSE_CORES ( BOOL state ) //0xD4EE21B7CC7FD350
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Any _0xD389A2549C4EFB30 ( Any p0 ) //0xD389A2549C4EFB30
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void _SET_MINIMAP_ZONE ( Hash zone ) //0xA657EC9DBC6CC900
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void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 ) //0x6BCF7B5CD338281A
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BOOL _NETWORK_ARE_ONLINE_NOTIFICATIONS_SHOWN_IN_STORY_MODE () //0xF5C5929E07512F80
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void _CLEAR_LAUNCH_PARAMS () //0x966DD84FB6A46017
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void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 ) //0x1607C7D9B3021DF5
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Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 ) //0xCD5003B097200F36
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void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
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int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 ) //0x7F9B9791D4CB71F6
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Any _GET_NUM_RESERVED_HEALTH ( Ped ped ) //0x16F2C8C084AB2092
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void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
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int _GET_THREAD_EXIT_REASON () //0x54AE4FDEEFEAB77E
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BOOL IS_ENTITY_FOCUS ( Entity entity ) //0xF87DE697E9A06EC6
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void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 ) //0x15C86013127CE63F
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void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 ) //0x0F342546AA06FED5
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BOOL EVENTS_UI_IS_PENDING ( Hash hash ) //0x67ED5A7963F2F722
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void SET_VEHICLE_DOOR_SHUT ( Vehicle vehicle, int doorId, BOOL closeInstantly ) //0x6A3C24B91FD0EA09
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Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0x10157BC3247FF3BA
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float _GET_WEAPON_SOOT ( Object weaponObject ) //0x4BF66F8878F67663
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int _0x917AD74BDCF8B6E9 ( BOOL p0 ) //0x917AD74BDCF8B6E9
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void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
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Any _0x03D741CB4052E26C ( Any p0 ) //0x03D741CB4052E26C
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int _CREATE_MGM_SYSTEM ( const char* mgmFilename ) //0xA1300DE03E5D1973
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BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME ( Any* outRpcGuid, Hash crimeType, BOOL p2 ) //0x188B748861B5BA17
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Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
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BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT ( float* p0, Any* p1 ) //0x7F034FC3E891B57A
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void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C