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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

  2. PED

    void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

  3. PED

    BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

  4. PED

    void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

  5. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

  6. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

  7. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

  8. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

  9. void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance )  //0x0FA6E4B75F302400

  10. BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped )  //0xA5B94DF8AF058F46

  11. BOOL REQUEST_UIAPP_TRANSITION_BY_HASH ( Hash appNameHash, Hash transitionHash )  //0x7689CD255655BFD7

  12. void SET_VEHICLE_DOOR_LATCHED ( Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4 )  //0x06F8A202EB312A3C

  13. Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xDF1E350EDDF06E59

  14. void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 )  //0x812CE61DEBCAB948

  15. int _0x982D7AD755B8F62C ( BOOL p0 )  //0x982D7AD755B8F62C

  16. PED

    void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

  17. BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename )  //0xB727A847862CB00A

  18. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY ( Any* outRpcGuid )  //0x537CE992BD2D7BCB

  19. CAM

    Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

  20. BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR ( Vector3* p0, Any* p1 )  //0x06FBF89B12DA279C

  21. void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle )  //0x80646744FA88F9D7

  22. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

  23. HUD

    void _SHOW_HORSE_CORES ( BOOL state )  //0xD4EE21B7CC7FD350

  24. Any _0xD389A2549C4EFB30 ( Any p0 )  //0xD389A2549C4EFB30

  25. MAP

    void _SET_MINIMAP_ZONE ( Hash zone )  //0xA657EC9DBC6CC900

  26. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

  27. void _CLEAR_LAUNCH_PARAMS ()  //0x966DD84FB6A46017

  28. void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 )  //0x1607C7D9B3021DF5

  29. PED

    Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

  30. PED

    void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

  31. PED

    int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

  32. PED

    Any _GET_NUM_RESERVED_HEALTH ( Ped ped )  //0x16F2C8C084AB2092

  33. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

  34. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

  35. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

  36. void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 )  //0x15C86013127CE63F

  37. void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 )  //0x0F342546AA06FED5

  38. BOOL EVENTS_UI_IS_PENDING ( Hash hash )  //0x67ED5A7963F2F722

  39. void SET_VEHICLE_DOOR_SHUT ( Vehicle vehicle, int doorId, BOOL closeInstantly )  //0x6A3C24B91FD0EA09

  40. Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0x10157BC3247FF3BA

  41. float _GET_WEAPON_SOOT ( Object weaponObject )  //0x4BF66F8878F67663

  42. int _0x917AD74BDCF8B6E9 ( BOOL p0 )  //0x917AD74BDCF8B6E9

  43. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

  44. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

  45. int _CREATE_MGM_SYSTEM ( const char* mgmFilename )  //0xA1300DE03E5D1973

  46. BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME ( Any* outRpcGuid, Hash crimeType, BOOL p2 )  //0x188B748861B5BA17

  47. CAM

    Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

  48. BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT ( float* p0, Any* p1 )  //0x7F034FC3E891B57A

  49. void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle )  //0x24AED2A608F93C4C

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