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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

  2. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

  3. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

  4. BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped )  //0x701375A7D43F01CB

  5. BOOL CAN_LAUNCH_UIAPP_BY_HASH_WITH_ENTRY ( Hash appNameHash, Hash entryHash )  //0x16F47D434B6086BF

  6. void _0x3053064F909B5F42 ( Any p0, Any p1 )  //0x3053064F909B5F42

  7. Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xBBE768E3AE76E07C

  8. void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 )  //0xE22060121602493B

  9. BOOL _0x5D7BFDA2290B4E39 ( const char* p0 )  //0x5D7BFDA2290B4E39

  10. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

  11. CAM

    void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  12. BOOL PARSEDDATA_RQ_FILLOUT_HASH ( Hash* p0, Any* p1 )  //0xFBFF3FF2F5E80C0B

  13. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xE037BF068223C38D

  14. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x9DD5AFF561E88F2A

  15. Any _ITEMDATABASE_GET_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x6772A83C67A25775

  16. MAP

    void RESET_MINIMAP_FOW ( Hash hash )  //0xEB3CB3386C775D72

  17. void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance )  //0x89314FB3463E28DE

  18. void NETWORK_CLEAR_PLATFORM_INVITE ()  //0xA4484173759749B1

  19. const char* _GET_LAUNCH_PARAM_STRING ()  //0xC59AB6A04333C502

  20. void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime )  //0xAC9AE68F0A463752

  21. PED

    BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

  22. PED

    void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

  23. PED

    BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

  24. PED

    void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

  25. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

  26. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

  27. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

  28. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0x25F6EF88664540E2

  29. void _0xA263ADBBC8056214 ( Any p0, Any p1 )  //0xA263ADBBC8056214

  30. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

  31. BOOL CAN_LAUNCH_UIAPP_BY_HASH ( Hash appNameHash )  //0xE555EC27D65EDE80

  32. void SET_VEHICLE_DOOR_CONTROL ( Vehicle vehicle, int doorId, int speed, float angle )  //0xD57F10EBBA814ECF

  33. Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xF68485C7495D848E

  34. float _GET_WEAPON_DIRT ( Object weaponObject )  //0x810E8AE9AFEA7E54

  35. int _0x1E4E097D71D449FB ( BOOL p0 )  //0x1E4E097D71D449FB

  36. PED

    void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

  37. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

  38. BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename )  //0xFDFC14799373283F

  39. void _0x64B956F4E761DF5C ( Any p0 )  //0x64B956F4E761DF5C

  40. CAM

    void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

  41. BOOL _PARSEDDATA_RQ_FILLOUT_STRING_63 ( char* p0, Any* p1 )  //0x08EAF8E9F2EB7B2E

  42. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x516C6ABD18322B63

  43. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xD3A4A95FC94FE83B

  44. HUD

    void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

  45. int _ITEMDATABASE_CREATE_ITEM_COLLECTION ( Any* p0, int* size, int comparisonType )  //0x71EFA7999AE79408

  46. MAP

    void _REVEAL_MINIMAP_FOW ( Hash hash )  //0xF8096DF9B87246E3

  47. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

  48. void _0x603469298A4308AF ( BOOL p0 )  //0x603469298A4308AF

  49. void _SET_LAUNCH_PARAM_STRING ( const char* params )  //0xDFFC15AA63D04AAB

  50. void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 )  //0xEB9740A38FD6D634

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