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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

  2. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

  3. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

  4. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

  5. void TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x2D532EAA142CF83F

  6. BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* waypointRecording, float x, float y, float z, int* point )  //0xB629A298081F876F

  7. BOOL IS_ANY_UIAPP_RUNNING ()  //0xDB30BEC7A7A5CBD3

  8. void SET_VEHICLE_CAN_BE_TARGETTED ( Vehicle vehicle, BOOL state )  //0x05254BA0B44ADC16

  9. void _0xB3E8841F6BDAF83E ()  //0xB3E8841F6BDAF83E

  10. BOOL _IS_WEAPON_SILENT ( Hash weaponHash )  //0x5809DBCA0A37C82B

  11. BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST ( AnimScene animScene, const char* playbackListName )  //0xA9016536015DE29D

  12. void _0x839C9F124BE74D94 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x839C9F124BE74D94

  13. CAM

    BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 )  //0xDD0B7C5AE58F721D

  14. Any _0xCA56DD6AB7A39F64 ( Any p0 )  //0xCA56DD6AB7A39F64

  15. void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle )  //0x85B8A7534E44BC23

  16. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xFF4C64C513388C12

  17. HUD

    void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x402669A4BDAA72DA

  18. Any ITEMDATABASE_FILLOUT_ITEM_BY_NAME ( Any p0, Any p1 )  //0x2A610BEE7D341CC4

  19. MAP

    void DISPLAY_RADAR ( BOOL toggle )  //0x1B3DA717B9AFF828

  20. BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id )  //0x03BA619C81A646B3

  21. int NETWORK_REQUEST_JOIN ( Any p0 )  //0xE483BB6BE686F632

  22. int _NETWORK_TRY_ACCESS_TUNABLE_INT ( Hash tunableContext, Hash tunableName, int defaultValue )  //0xA25E006B36719774

  23. void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 )  //0x94F3D956BFAEAE18

  24. PED

    Any _0x77243ED4F7CAAA55 ( Any p0 )  //0x77243ED4F7CAAA55

  25. PED

    BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

  26. PED

    BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 )  //0xFCF37A457CB96DC0

  27. PED

    void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0x345C9F993A8AB4A4

  28. void _0x325434C68358D282 ( BOOL toggle )  //0x325434C68358D282

  29. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

  30. BOOL DOES_THREAD_EXIST ( int threadId )  //0xFF975BC4435A0FA3

  31. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

  32. void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration )  //0x1DDA930A0AC38571

  33. void TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED ( Ped ped, Any p1 )  //0x0CFC13EBC19BCA52

  34. Hash _GET_UIAPP_CURRENT_ACTIVITY_BY_HASH ( Hash appNameHash )  //0x96FD694FE5BE55DC

  35. void _0x63DC1F22C903B709 ( Vehicle vehicle, BOOL p1 )  //0x63DC1F22C903B709

  36. Volume _CREATE_VOLUME_BY_HASH ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x502022FA1AF9DC86

  37. Any _0xEA522F991E120D45 ( Any p0 )  //0xEA522F991E120D45

  38. BOOL _NETWORK_SESSION_REQUEST_SESSION_NOMINATED ( int flags, int userHash, int p2, Any* sessionRequestId )  //0x4F4672457FF597D1

  39. void SET_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName, BOOL p2 )  //0x15598CFB25F3DC7E

  40. void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z )  //0x374F0E716BFCDE82

  41. CAM

    Any _0xC285FD21294A1C49 ( Any p0 )  //0xC285FD21294A1C49

  42. Any _0xD97D8D905F1562F2 ( Any p0 )  //0xD97D8D905F1562F2

  43. Any _0x37B01666BAE8F7EF ( Entity entity )  //0x37B01666BAE8F7EF

  44. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xE6CFE43937061143

  45. HUD

    void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xD98630CE73C61E98

  46. BOOL ITEMDATABASE_FILLOUT_ITEM_INFO ( Hash p0, Any* p1 )  //0xFE90ABBCBFDC13B2

  47. void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 )  //0x88CB484364EFB37A

  48. int _0xE8E633215471BB5D ( Any p0 )  //0xE8E633215471BB5D

  49. float _NETWORK_TRY_ACCESS_TUNABLE_FLOAT ( Hash tunableContext, Hash tunableName, float defaultValue )  //0xA18393089C05E49C

  50. void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

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