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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x901BD69984400F62

  2. BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord )  //0x2FB897405C90B361

  3. BOOL IS_ANY_UIAPP_ACTIVE ()  //0xAC959AB99AAF3D9F

  4. BOOL IS_THIS_MODEL_A_BOAT ( Hash model )  //0x799CFC7C5B743B15

  5. int _0x767931C727DF2ED7 ( Player player, int p1 )  //0x767931C727DF2ED7

  6. BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash )  //0x0556E9D2ECF39D01

  7. void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName )  //0xAB5E7CAB074D6B84

  8. void _0xE7E6CB8B713ED190 ()  //0xE7E6CB8B713ED190

  9. CAM

    void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

  10. int DATAARRAY_GET_TYPE ( Any* arrayData, int arrayIndex )  //0x151DAFE6B3B9888F

  11. void _SET_ENTITY_FADE_IN ( Entity entity )  //0xA91E6CF94404E8C9

  12. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0xFB97618457994A62

  13. HUD

    void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

  14. Any _ITEMDATABASE_GET_HAS_SLOT_COUNT ( Any p0 )  //0x44915068579D7710

  15. MAP

    Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

  16. void _SET_INCIDENT_UNK ( int incidentId )  //0x9617B6E5F6537B63

  17. BOOL NETWORK_ACCEPT_RS_INVITE ( int p0 )  //0xB2CEA5105AAC8DDE

  18. BOOL NETWORK_ACCESS_TUNABLE_INT ( Hash tunableContext, Hash tunableName, int* value )  //0x8BE1146DFD5D4468

  19. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

  20. PED

    BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped )  //0x7FC84E85D98F063D

  21. PED

    void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle )  //0x971D38760FBC02EF

  22. PED

    void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration )  //0xD65FDC686A031C83

  23. PED

    void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier )  //0xEF5A3D2285D8924B

  24. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

  25. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

  26. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

  27. void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x41B0832CA96B5351

  28. float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point )  //0x005622AEBC33ACA9

  29. BOOL IS_UIAPP_RUNNING_BY_HASH ( Hash appNameHash )  //0x4E511D093A86AD49

  30. BOOL IS_THIS_MODEL_A_TRAIN ( Hash model )  //0xFC08C8F8C1EDF174

  31. void _0x1C38C3577901AF1F ()  //0x1C38C3577901AF1F

  32. BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash )  //0xD955FEE4B87AFA07

  33. BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION_FOR_POSSE ( Any* outRpcGuid, int p1, int p2 )  //0x48E4E23F1739E197

  34. BOOL _0x1C5D33A4293E6DDE ( AnimScene animScene, const char* phaseName )  //0x1C5D33A4293E6DDE

  35. void _0x569ABC36E28DDEAA ()  //0x569ABC36E28DDEAA

  36. CAM

    void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x798BE43C9393632B

  37. Any _0x4F9E3ED7617123AC ( Any p0 )  //0x4F9E3ED7617123AC

  38. void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle )  //0xACAD101E1FB66689

  39. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0x3FAA72BD940C3AC0

  40. HUD

    void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

  41. Any _ITEMDATABASE_GET_HAS_SLOT_INFO ( Any p0, Any p1, Any p2 )  //0x8A9BD0DB7E8376CF

  42. MAP

    BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

  43. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 )  //0x5EBDA1A3B8CB5EF7

  44. BOOL _0x3AA0CDC63696166D ( int p0 )  //0x3AA0CDC63696166D

  45. BOOL NETWORK_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName )  //0xAA6A47A573ABB75A

  46. void FORCE_PICKUP_REGENERATE ( Any p0 )  //0x758A5C1B3B1E1990

  47. PED

    Any _0x8BE24D74D74C6E9B ( Any p0 )  //0x8BE24D74D74C6E9B

  48. PED

    BOOL IS_PED_SWIMMING ( Ped ped )  //0x9DE327631295B4C2

  49. PED

    BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash )  //0x68821369A2CEADD5

  50. PED

    float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped )  //0x825F6DD559A0895B

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