RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x901BD69984400F62
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BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord ) //0x2FB897405C90B361
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BOOL IS_ANY_UIAPP_ACTIVE () //0xAC959AB99AAF3D9F
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BOOL IS_THIS_MODEL_A_BOAT ( Hash model ) //0x799CFC7C5B743B15
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int _0x767931C727DF2ED7 ( Player player, int p1 ) //0x767931C727DF2ED7
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BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash ) //0x0556E9D2ECF39D01
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void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName ) //0xAB5E7CAB074D6B84
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void _0xE7E6CB8B713ED190 () //0xE7E6CB8B713ED190
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void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
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int DATAARRAY_GET_TYPE ( Any* arrayData, int arrayIndex ) //0x151DAFE6B3B9888F
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void _SET_ENTITY_FADE_IN ( Entity entity ) //0xA91E6CF94404E8C9
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
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void _0x2F7BB105144ACF30 () //0x2F7BB105144ACF30
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Any _ITEMDATABASE_GET_HAS_SLOT_COUNT ( Any p0 ) //0x44915068579D7710
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Any _0xF47A1EB2A538A3A3 () //0xF47A1EB2A538A3A3
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void _SET_INCIDENT_UNK ( int incidentId ) //0x9617B6E5F6537B63
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BOOL NETWORK_ACCEPT_RS_INVITE ( int p0 ) //0xB2CEA5105AAC8DDE
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BOOL NETWORK_ACCESS_TUNABLE_INT ( Hash tunableContext, Hash tunableName, int* value ) //0x8BE1146DFD5D4468
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void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
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BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped ) //0x7FC84E85D98F063D
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void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle ) //0x971D38760FBC02EF
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void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration ) //0xD65FDC686A031C83
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void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier ) //0xEF5A3D2285D8924B
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BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
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void TERMINATE_THREAD ( int threadId ) //0x87ED52AE40EA1A52
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BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z ) //0x73B40D97D7BAAD77
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void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B0832CA96B5351
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
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BOOL IS_UIAPP_RUNNING_BY_HASH ( Hash appNameHash ) //0x4E511D093A86AD49
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BOOL IS_THIS_MODEL_A_TRAIN ( Hash model ) //0xFC08C8F8C1EDF174
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void _0x1C38C3577901AF1F () //0x1C38C3577901AF1F
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BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash ) //0xD955FEE4B87AFA07
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BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION_FOR_POSSE ( Any* outRpcGuid, int p1, int p2 ) //0x48E4E23F1739E197
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BOOL _0x1C5D33A4293E6DDE ( AnimScene animScene, const char* phaseName ) //0x1C5D33A4293E6DDE
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void _0x569ABC36E28DDEAA () //0x569ABC36E28DDEAA
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void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x798BE43C9393632B
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Any _0x4F9E3ED7617123AC ( Any p0 ) //0x4F9E3ED7617123AC
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void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0x3FAA72BD940C3AC0
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void _0xBFFF81E12A745A5F () //0xBFFF81E12A745A5F
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Any _ITEMDATABASE_GET_HAS_SLOT_INFO ( Any p0, Any p1, Any p2 ) //0x8A9BD0DB7E8376CF
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BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition ) //0x3FDA2B79AEEE351C
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int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 ) //0x5EBDA1A3B8CB5EF7
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BOOL _0x3AA0CDC63696166D ( int p0 ) //0x3AA0CDC63696166D
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BOOL NETWORK_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName ) //0xAA6A47A573ABB75A
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void FORCE_PICKUP_REGENERATE ( Any p0 ) //0x758A5C1B3B1E1990
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Any _0x8BE24D74D74C6E9B ( Any p0 ) //0x8BE24D74D74C6E9B
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BOOL IS_PED_SWIMMING ( Ped ped ) //0x9DE327631295B4C2
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BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash ) //0x68821369A2CEADD5
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float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped ) //0x825F6DD559A0895B