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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. CAM

    void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

  2. void _BG_DISPLAY_TEXT ( const char* text, float x, float y )  //0x16794E044C9EFB58

  3. Vehicle _GET_ANIM_SCENE_VEHICLE ( AnimScene animScene, const char* name, BOOL isNetwork )  //0x430EE0A19BC5A287

  4. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

  5. CAM

    void _0xB85C13E0BF1F2A1C ( Any p0 )  //0xB85C13E0BF1F2A1C

  6. Any* DATADICT_GET_DICT ( Any* objectData, const char* key )  //0x4D7A30130F46AC9C

  7. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup )  //0x6C1F6AA2F0ADD104

  8. void _0xFF8018C778349234 ( Any p0 )  //0xFF8018C778349234

  9. HUD

    BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

  10. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

  11. MAP

    void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 )  //0xF6CEF599FC470B33

  12. void _0xB711EB4BC8D06013 ()  //0xB711EB4BC8D06013

  13. BOOL _0xDCA4A74135E1DEA5 ( Any p0 )  //0xDCA4A74135E1DEA5

  14. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

  15. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

  16. PED

    Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

  17. PED

    BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem )  //0xE33F98BD76490ABC

  18. PED

    Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

  19. PED

    BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 )  //0x74F512E29CB717E2

  20. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

  21. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

  22. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

  23. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

  24. void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0xCF7569BD0FB480A0

  25. void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x639C0425A0B4E77E

  26. void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE ( Vehicle vehicle, BOOL p1 )  //0x59ECA796021B0539

  27. BOOL _0x0DED260A1958A82E ( Player player )  //0x0DED260A1958A82E

  28. void _SET_ALLOW_DUAL_WIELD ( Ped ped, BOOL allow )  //0x83B8D50EB9446BBA

  29. void _NETWORK_ALERT ( Hash ctx, Hash lh, int ec, int h )  //0x1BAA028F52EED310

  30. void _BG_SET_TEXT_SCALE ( float scaleX, float scaleY )  //0xA1253A3C870B6843

  31. PED

    void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

  32. void SET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name, BOOL value, BOOL p3 )  //0x519E96C2C68B404B

  33. void _0xEA546C31FD45F8CD ( Any p0 )  //0xEA546C31FD45F8CD

  34. CAM

    void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x066167C63111D8CF

  35. Any* DATADICT_GET_ARRAY ( Any* objectData, const char* key )  //0x1B5447CF18544B18

  36. void _0x297B72E2AF094742 ( int unk )  //0x297B72E2AF094742

  37. HUD

    void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

  38. BOOL _INVENTORY_USE_SP_BACKUP ()  //0x7C7E4AB748EA3B07

  39. MAP

    void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

  40. void POPULATE_NOW ()  //0xEA6DC3A8ADD2005F

  41. BOOL NETWORK_HAS_PENDING_INVITE_FAILURE ()  //0xD0498AD30E16B6BD

  42. BOOL NETWORK_IS_IN_TUTORIAL_SESSION ()  //0xADA24309FE08DACF

  43. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

  44. PED

    Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

  45. PED

    Any _0xD55DB4466D00A258 ( Any p0 )  //0xD55DB4466D00A258

  46. PED

    void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

  47. PED

    void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

  48. void _0x8D59079C37C21D78 ( int ropeId, float p1 )  //0x8D59079C37C21D78

  49. void _0x113EF458AB6CDA67 ( Any p0, Any p1 )  //0x113EF458AB6CDA67

  50. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

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