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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0xD3A3C8B9F3BDEF81 ()  //0xD3A3C8B9F3BDEF81

  2. void _0x61BFBAA795E712AD ()  //0x61BFBAA795E712AD

  3. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

  4. PED

    Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

  5. PED

    void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

  6. PED

    BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

  7. PED

    Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

  8. void _0x76BAD9D538BCA1AA ( int ropeId, float p1 )  //0x76BAD9D538BCA1AA

  9. void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy )  //0x967FF5BC0CFE6D26

  10. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

  11. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

  12. void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 )  //0x9B53BB6E8943AF53

  13. void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 )  //0xAF2EF28CE3084505

  14. void _TELEMETRY_GUN_LOCKER_WEAPON_STORED ( Hash p0 )  //0xC3ADF4880784FA9C

  15. Vector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script )  //0x1A00961A1BE94E5E

  16. BOOL _0x356135B9B10A2A82 ( Any* gamerHandle )  //0x356135B9B10A2A82

  17. int GET_WEAPON_CLIP_SIZE ( Hash weaponHash )  //0xD3750CCC00635FC2

  18. CAM

    BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

  19. BOOL _GOOGLE_ANALYTICS_END_EVENT ()  //0x87BBCC4360A9BDE3

  20. BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName )  //0x337F1CC8EE895601

  21. void _0x078F77FD1A43EAB3 ( Any p0, Any p1 )  //0x078F77FD1A43EAB3

  22. CAM

    Any _0x7CE9DC58E3E4755F ()  //0x7CE9DC58E3E4755F

  23. float DATADICT_GET_FLOAT ( Any* objectData, const char* key )  //0x814643ECA258ADF5

  24. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xBEB1600952B9CF5C

  25. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0xF7C29D7C12C36F03

  26. HUD

    void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

  27. void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions )  //0xA6AA9F56BC6CFF58

  28. MAP

    Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

  29. void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle )  //0x3215376E79F6EA18

  30. BOOL _0x18B94666CF610AEB ()  //0x18B94666CF610AEB

  31. void _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH ()  //0x765E60A1DCB8B1CE

  32. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

  33. PED

    BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

  34. PED

    void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

  35. PED

    Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

  36. PED

    BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId )  //0x610438375E5D1801

  37. void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 )  //0xB40EA9E0D2E2F7F3

  38. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

  39. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

  40. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

  41. void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 )  //0x5AD23D40115353AC

  42. void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z )  //0x447C1E9EF844BC0F

  43. void _TELEMETRY_GUN_LOCKER_WEAPON_REMOVED ( Hash p0 )  //0x317D9C9560529CC2

  44. Vector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script )  //0x61787DD28B8CC0D5

  45. BOOL _0xEF6F2A35FAAF2ED7 ( Player player )  //0xEF6F2A35FAAF2ED7

  46. void _0xA769D753922B031B ( Any p0, Any p1, Any p2 )  //0xA769D753922B031B

  47. CAM

    BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName )  //0x1D931B7CC0EE3956

  48. void _0x780A13F780A13F1B ( BOOL toggle )  //0x780A13F780A13F1B

  49. Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xE5822422197BBBA3

  50. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

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