RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xD3A3C8B9F3BDEF81 () //0xD3A3C8B9F3BDEF81
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void _0x61BFBAA795E712AD () //0x61BFBAA795E712AD
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
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Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 ) //0xF89AA2BD01FC06B7
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void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 ) //0x9B9B9FA0EA283E3D
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BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped ) //0x3BDFCF25B58B0415
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Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 ) //0x9641A9A20310F6B8
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void _0x76BAD9D538BCA1AA ( int ropeId, float p1 ) //0x76BAD9D538BCA1AA
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void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy ) //0x967FF5BC0CFE6D26
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BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits ) //0x179A6F0EE2E79026
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void REMOVE_CLIP_SET ( const char* clipSet ) //0x817FA1B1EE7CD6F0
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
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void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 ) //0xAF2EF28CE3084505
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void _TELEMETRY_GUN_LOCKER_WEAPON_STORED ( Hash p0 ) //0xC3ADF4880784FA9C
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Vector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script ) //0x1A00961A1BE94E5E
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BOOL _0x356135B9B10A2A82 ( Any* gamerHandle ) //0x356135B9B10A2A82
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int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0xD3750CCC00635FC2
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BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration ) //0xC3AEBB276825A359
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BOOL _GOOGLE_ANALYTICS_END_EVENT () //0x87BBCC4360A9BDE3
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BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName ) //0x337F1CC8EE895601
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void _0x078F77FD1A43EAB3 ( Any p0, Any p1 ) //0x078F77FD1A43EAB3
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Any _0x7CE9DC58E3E4755F () //0x7CE9DC58E3E4755F
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float DATADICT_GET_FLOAT ( Any* objectData, const char* key ) //0x814643ECA258ADF5
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BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity ) //0xBEB1600952B9CF5C
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void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
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void SET_TEXT_RENDER_ID ( int renderId ) //0xE550CDE128D56757
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void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions ) //0xA6AA9F56BC6CFF58
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Any FORCE_SONAR_BLIPS_THIS_FRAME () //0xEE1C7BA69BB74B08
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void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle ) //0x3215376E79F6EA18
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BOOL _0x18B94666CF610AEB () //0x18B94666CF610AEB
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void _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH () //0x765E60A1DCB8B1CE
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void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
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BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat ) //0xAAB0FE202E9FC9F0
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void _0xEC60D1D225BC50AA ( Any p0, Any p1 ) //0xEC60D1D225BC50AA
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Ped _GET_PED_GRAPPLER ( Ped ped ) //0xD0B7AEB56229D317
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BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId ) //0x610438375E5D1801
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void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 ) //0xB40EA9E0D2E2F7F3
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void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0x4EA69188FBCE6A7D
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int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 ) //0xFA3B530A5CC693D5
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void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash ) //0xAC37644A538F7524
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void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 ) //0x5AD23D40115353AC
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void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z ) //0x447C1E9EF844BC0F
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void _TELEMETRY_GUN_LOCKER_WEAPON_REMOVED ( Hash p0 ) //0x317D9C9560529CC2
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Vector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script ) //0x61787DD28B8CC0D5
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BOOL _0xEF6F2A35FAAF2ED7 ( Player player ) //0xEF6F2A35FAAF2ED7
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void _0xA769D753922B031B ( Any p0, Any p1, Any p2 ) //0xA769D753922B031B
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BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName ) //0x1D931B7CC0EE3956
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void _0x780A13F780A13F1B ( BOOL toggle ) //0x780A13F780A13F1B
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Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xE5822422197BBBA3
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void _0x3D0BBCCF401B5FDB () //0x3D0BBCCF401B5FDB