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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int _0x41452E8A3B9C0C4B ()  //0x41452E8A3B9C0C4B

  2. PED

    void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

  3. PED

    void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

  4. PED

    Any _0x12EB4E31F092C9B3 ( Any p0 )  //0x12EB4E31F092C9B3

  5. PED

    BOOL _HAS_METAPED_ASSET_LOADED ( int requestId )  //0xB0B2C6D170B0E8E5

  6. void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 )  //0x461FCBDEB4D06717

  7. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

  8. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

  9. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

  10. Any _0xBD70108D01875299 ( Any p0 )  //0xBD70108D01875299

  11. void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target )  //0xE41885592B08B097

  12. void _TELEMETRY_START_GUN_LOCKER_INTERACTION ()  //0xF0D54E0651DD7E07

  13. BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script )  //0xBA9325BE372AB6EA

  14. void _0x79F478FF5F9F4F05 ( BOOL p0 )  //0x79F478FF5F9F4F05

  15. Hash _0x9EEFD670F10656D7 ( Hash weaponCollection, Hash weaponGroup )  //0x9EEFD670F10656D7

  16. BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 )  //0x73616E64696C616E

  17. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

  18. CAM

    void _0x16E9ABDD34DDD931 ()  //0x16E9ABDD34DDD931

  19. BOOL DATADICT_GET_BOOL ( Any* objectData, const char* key )  //0x175E915A486EE548

  20. void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled )  //0xEBDC12861D079ABA

  21. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

  22. BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 )  //0x6862E4D93F64CF01

  23. MAP

    BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

  24. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x68E1352AF48F905D

  25. Player _NETWORK_GET_SESSION_HOST ()  //0x8DC9AA3B508B1A85

  26. BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS ()  //0x89EC2FC89ECB1005

  27. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

  28. PED

    void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

  29. PED

    void _0x85F500F4E24CA43E ( Any p0, Any p1 )  //0x85F500F4E24CA43E

  30. PED

    BOOL GET_PED_IS_GRAPPLING ( Ped ped )  //0x0E99E3BF11BB6367

  31. PED

    BOOL _IS_METAPED_ASSET_VALID ( int requestId )  //0x93FFD92F05EC32FD

  32. void _0x423C6B1F3786D28B ( Any p0, Any p1 )  //0x423C6B1F3786D28B

  33. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

  34. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

  35. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

  36. void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x14747F4A5971DE4E

  37. void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 )  //0x5190796ED39C9B6D

  38. void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 )  //0x139E35755418F6AA

  39. BOOL _0xAA35FD9ABAB490A3 ( Player player )  //0xAA35FD9ABAB490A3

  40. Any _0xF2F585411E748B9C ( Any p0, Any p1 )  //0xF2F585411E748B9C

  41. BOOL _GOOGLE_ANALYTICS_START_EVENT ( const char* eventCategory, const char* eventAction, const char* eventLabel, int eventValue )  //0x1C54F031D7C0F7AC

  42. BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 )  //0xB89FCFF19DAFFF28

  43. void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6DA15746D5CC1A92

  44. CAM

    BOOL IS_DEATH_FAIL_CAMERA_RUNNING ()  //0x139EFB0A71DD9011

  45. int DATADICT_GET_INT ( Any* objectData, const char* key )  //0x9D896A3B87D96E2B

  46. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle )  //0x9B9EE31AED48072E

  47. void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type )  //0xCE4774E0F9AD48D1

  48. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

  49. MAP

    BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

  50. void SET_GAME_PAUSED ( BOOL toggle )  //0xFAEC088D28B1DE4A

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