RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _0x41452E8A3B9C0C4B () //0x41452E8A3B9C0C4B
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void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
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void _0x97B06669AC569003 ( Any p0, Any p1 ) //0x97B06669AC569003
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Any _0x12EB4E31F092C9B3 ( Any p0 ) //0x12EB4E31F092C9B3
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BOOL _HAS_METAPED_ASSET_LOADED ( int requestId ) //0xB0B2C6D170B0E8E5
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void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 ) //0x461FCBDEB4D06717
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void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xAF341032E97FB061
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void _CLEAR_ALL_PLAYER_BITS ( Any* value ) //0xDE544B7EC0C187CC
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void REQUEST_CLIP_SET ( const char* clipSet ) //0xEF7611B57A820126
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Any _0xBD70108D01875299 ( Any p0 ) //0xBD70108D01875299
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
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void _TELEMETRY_START_GUN_LOCKER_INTERACTION () //0xF0D54E0651DD7E07
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BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script ) //0xBA9325BE372AB6EA
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void _0x79F478FF5F9F4F05 ( BOOL p0 ) //0x79F478FF5F9F4F05
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Hash _0x9EEFD670F10656D7 ( Hash weaponCollection, Hash weaponGroup ) //0x9EEFD670F10656D7
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BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 ) //0x73616E64696C616E
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void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
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void _0x16E9ABDD34DDD931 () //0x16E9ABDD34DDD931
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BOOL DATADICT_GET_BOOL ( Any* objectData, const char* key ) //0x175E915A486EE548
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void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled ) //0xEBDC12861D079ABA
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void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x8FBFD2AEB196B369
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BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 ) //0x6862E4D93F64CF01
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BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip ) //0xE9F676788F8D5E1E
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int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
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Player _NETWORK_GET_SESSION_HOST () //0x8DC9AA3B508B1A85
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BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS () //0x89EC2FC89ECB1005
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Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
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void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 ) //0x5337B721C51883A9
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void _0x85F500F4E24CA43E ( Any p0, Any p1 ) //0x85F500F4E24CA43E
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BOOL GET_PED_IS_GRAPPLING ( Ped ped ) //0x0E99E3BF11BB6367
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BOOL _IS_METAPED_ASSET_VALID ( int requestId ) //0x93FFD92F05EC32FD
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void _0x423C6B1F3786D28B ( Any p0, Any p1 ) //0x423C6B1F3786D28B
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void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage ) //0x43F50A7CD2482156
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Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 ) //0x72B2E00C9BAC6789
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BOOL HAS_CLIP_SET_LOADED ( const char* clipSet ) //0x1F23D6B6DA1CC3B2
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
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void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 ) //0x139E35755418F6AA
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BOOL _0xAA35FD9ABAB490A3 ( Player player ) //0xAA35FD9ABAB490A3
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Any _0xF2F585411E748B9C ( Any p0, Any p1 ) //0xF2F585411E748B9C
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BOOL _GOOGLE_ANALYTICS_START_EVENT ( const char* eventCategory, const char* eventAction, const char* eventLabel, int eventValue ) //0x1C54F031D7C0F7AC
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BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 ) //0xB89FCFF19DAFFF28
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void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6DA15746D5CC1A92
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BOOL IS_DEATH_FAIL_CAMERA_RUNNING () //0x139EFB0A71DD9011
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int DATADICT_GET_INT ( Any* objectData, const char* key ) //0x9D896A3B87D96E2B
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void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
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void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
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void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle ) //0x597F571DDEE3FFAC
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BOOL IS_BLIP_ON_MINIMAP ( Blip blip ) //0x46534526B9CD2D17
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void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A