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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate )  //0x75820B801CFF262A

  2. int GET_MUSIC_PLAYTIME ()  //0xE7A0D23DC414507B

  3. CAM

    BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

  4. Any UGC2_SET_PLAYER_DATA ( Any p0, Any p1, Any p2, Any p3 )  //0xE79C70E77E0973C7

  5. void _0xEC3F7F24EEEB3BA3 ()  //0xEC3F7F24EEEB3BA3

  6. HUD

    BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

  7. BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 )  //0xB991FE166FAF84FD

  8. MAP

    void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x093DD5A31BC2B459

  9. void _0x74ACA66484CEBAF0 ( Any p0 )  //0x74ACA66484CEBAF0

  10. BOOL NETWORK_IS_SESSION_STARTED ()  //0x9DE624D2FC4B603F

  11. void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT ( Hash p0, float p1 )  //0x0608326F7B98C08D

  12. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

  13. PED

    void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

  14. PED

    void _0xE37ACEE15AC50C7E ( Any p0, Any p1 )  //0xE37ACEE15AC50C7E

  15. PED

    void _0x7C10221CE718AA72 ( Any p0, Any p1 )  //0x7C10221CE718AA72

  16. PED

    Any _0x27E8A84C12B0B7D1 ( Any p0, Any p1, Any p2 )  //0x27E8A84C12B0B7D1

  17. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

  18. BOOL IS_VIDEO_EDITOR_RUNNING ()  //0x9EEB007317FA3B9C

  19. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

  20. Any _0x9FF5F9B24E870748 ( Any p0 )  //0x9FF5F9B24E870748

  21. void CREATE_PATROL_ROUTE ()  //0xAF8A443CCC8018DC

  22. BOOL _0xF184B3ECE36219CF ( Any* transactionId, Any* telemetryId )  //0xF184B3ECE36219CF

  23. void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 )  //0xDD100CE1EBBF37E3

  24. void _0xCBC7B6F9A56B79F6 ( Any p0, Any p1 )  //0xCBC7B6F9A56B79F6

  25. Any _0x74C8000FDD1BB222 ( Any p0, Any p1 )  //0x74C8000FDD1BB222

  26. const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid )  //0xAC9FF854BD4BA9B5

  27. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

  28. float _GET_ANIM_SCENE_RATE ( AnimScene animScene )  //0x43C21623E42B821B

  29. void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 )  //0xF64034D533CE8AAC

  30. CAM

    void _0x6519238858AF5479 ( Any p0 )  //0x6519238858AF5479

  31. Any DATAFILE_UGC_SELECT_DATA ( Any ugcRequestId, int index, Any p2 )  //0x790EC421078F5C4E

  32. void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle )  //0xA5C38736C426FCB8

  33. void _0x9F158A49B0D84C3C ( Any p0 )  //0x9F158A49B0D84C3C

  34. HUD

    void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

  35. BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 )  //0x9AC53CB6907B4428

  36. MAP

    void SET_BLIP_ROTATION ( Blip blip, int rotation )  //0x6049966A94FBE706

  37. void _0x49C44FE78A135A1D ( Any p0 )  //0x49C44FE78A135A1D

  38. BOOL NETWORK_CAN_SESSION_END ()  //0x4EEBC3694E49C572

  39. void _0x5D3C528B7A7DF836 ( Hash p0 )  //0x5D3C528B7A7DF836

  40. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

  41. PED

    void _0xBFA6B7731C3BAF02 ()  //0xBFA6B7731C3BAF02

  42. PED

    void _0xA3C53CDE922BC78B ( Any p0, Any p1 )  //0xA3C53CDE922BC78B

  43. PED

    Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 )  //0x0D3B1568917EBDA0

  44. PED

    Any _0x273915CE30780986 ( Any p0, Any p1 )  //0x273915CE30780986

  45. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

  46. void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier )  //0x93F499CAE53FCD05

  47. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

  48. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

  49. float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task )  //0xA710DC5D25F8B942

  50. void DELETE_PATROL_ROUTE ( const char* patrolRoute )  //0x7767DD9D65E91319

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