RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate ) //0x75820B801CFF262A
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int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
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BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
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Any UGC2_SET_PLAYER_DATA ( Any p0, Any p1, Any p2, Any p3 ) //0xE79C70E77E0973C7
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void _0xEC3F7F24EEEB3BA3 () //0xEC3F7F24EEEB3BA3
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BOOL IS_RADAR_PREFERENCE_SWITCHED_ON () //0x81E47F0EE1F2B21E
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BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 ) //0xB991FE166FAF84FD
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void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player ) //0x093DD5A31BC2B459
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void _0x74ACA66484CEBAF0 ( Any p0 ) //0x74ACA66484CEBAF0
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BOOL NETWORK_IS_SESSION_STARTED () //0x9DE624D2FC4B603F
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void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT ( Hash p0, float p1 ) //0x0608326F7B98C08D
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void _0x7FCD49388BC9B775 ( Any p0, Any p1 ) //0x7FCD49388BC9B775
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void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
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void _0xE37ACEE15AC50C7E ( Any p0, Any p1 ) //0xE37ACEE15AC50C7E
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void _0x7C10221CE718AA72 ( Any p0, Any p1 ) //0x7C10221CE718AA72
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Any _0x27E8A84C12B0B7D1 ( Any p0, Any p1, Any p2 ) //0x27E8A84C12B0B7D1
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Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
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BOOL IS_VIDEO_EDITOR_RUNNING () //0x9EEB007317FA3B9C
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BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
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Any _0x9FF5F9B24E870748 ( Any p0 ) //0x9FF5F9B24E870748
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void CREATE_PATROL_ROUTE () //0xAF8A443CCC8018DC
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BOOL _0xF184B3ECE36219CF ( Any* transactionId, Any* telemetryId ) //0xF184B3ECE36219CF
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void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 ) //0xDD100CE1EBBF37E3
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void _0xCBC7B6F9A56B79F6 ( Any p0, Any p1 ) //0xCBC7B6F9A56B79F6
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Any _0x74C8000FDD1BB222 ( Any p0, Any p1 ) //0x74C8000FDD1BB222
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const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid ) //0xAC9FF854BD4BA9B5
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void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
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float _GET_ANIM_SCENE_RATE ( AnimScene animScene ) //0x43C21623E42B821B
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void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 ) //0xF64034D533CE8AAC
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void _0x6519238858AF5479 ( Any p0 ) //0x6519238858AF5479
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Any DATAFILE_UGC_SELECT_DATA ( Any ugcRequestId, int index, Any p2 ) //0x790EC421078F5C4E
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void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
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void _0x9F158A49B0D84C3C ( Any p0 ) //0x9F158A49B0D84C3C
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void DISPLAY_HUD ( BOOL toggle ) //0xD63FE3AF9FB3D53F
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BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 ) //0x9AC53CB6907B4428
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void SET_BLIP_ROTATION ( Blip blip, int rotation ) //0x6049966A94FBE706
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void _0x49C44FE78A135A1D ( Any p0 ) //0x49C44FE78A135A1D
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BOOL NETWORK_CAN_SESSION_END () //0x4EEBC3694E49C572
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void _0x5D3C528B7A7DF836 ( Hash p0 ) //0x5D3C528B7A7DF836
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Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
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void _0xBFA6B7731C3BAF02 () //0xBFA6B7731C3BAF02
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void _0xA3C53CDE922BC78B ( Any p0, Any p1 ) //0xA3C53CDE922BC78B
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Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 ) //0x0D3B1568917EBDA0
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Any _0x273915CE30780986 ( Any p0, Any p1 ) //0x273915CE30780986
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void START_ROPE_WINDING ( int ropeId ) //0x1461C72C889E343E
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void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier ) //0x93F499CAE53FCD05
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void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0x31010318BA9897AC
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void REQUEST_ANIM_DICT ( const char* animDict ) //0xA862A2AD321F94B4
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float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task ) //0xA710DC5D25F8B942
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void DELETE_PATROL_ROUTE ( const char* patrolRoute ) //0x7767DD9D65E91319