RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xCF23AB5BD47B384D ( Any p0 ) //0xCF23AB5BD47B384D
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float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object ) //0xFA3B61EC249B4674
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void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xBA0980B5C0A11924
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Any _0x94132D7C8D3575C4 ( Any p0 ) //0x94132D7C8D3575C4
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void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xC163DAC52AC975D3
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BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId ) //0x43E4DA469541A9C9
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void _0xC89E7410A93AC19A ( int ropeId, float p1 ) //0xC89E7410A93AC19A
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void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier ) //0x914071FF93AF2692
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BOOL _IS_INTERIOR_RENDERING_DISABLED () //0x0F838D47DE58EDB2
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void REQUEST_COLLISION_AT_COORD ( float x, float y, float z ) //0x0A3720F162A033C9
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void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat ) //0x58C70CF3A41E4AE7
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void OPEN_PATROL_ROUTE ( const char* patrolRoute ) //0xA36BFB5EE89F3D82
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Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX ( Hash trainConfig, int trainCarIndex ) //0x8DF5F6A19F99F0D5
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void _0xC2E62678D602853C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xC2E62678D602853C
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void _0x74C9080FDD1BB48F ( Any p0, Any p1 ) //0x74C9080FDD1BB48F
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void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
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float _GET_PED_LOD_MULTIPLIER ( Ped ped ) //0x1B710E6F4AB69341
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BOOL _0x0DE0944ECCB3DF5D ( Any p0 ) //0x0DE0944ECCB3DF5D
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void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order ) //0xADF1D53F3B1FE0A7
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BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
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void _0xE2BB2D6A9FE2ECDE ( Any p0 ) //0xE2BB2D6A9FE2ECDE
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BOOL DATAFILE_HAS_VALID_FILE_DATA ( Any p0 ) //0xE60100389E50EADE
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void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
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void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDFEA23EC90113657
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int GET_LENGTH_OF_LITERAL_STRING ( const char* string ) //0x481FBF588B0B76DB
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int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 ) //0xBE012571B25F5ACA
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Any _0x01B928CA2E198B01 ( Any p0 ) //0x01B928CA2E198B01
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Any _0x5B4A8121A47D844D ( Any p0 ) //0x5B4A8121A47D844D
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BOOL NETWORK_IS_SESSION_ACTIVE () //0xD83C2B94E7508980
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void _0xE5634491A58C2703 ( float p0 ) //0xE5634491A58C2703
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void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity ) //0xF49574E2332A8F06
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void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xDB48E99F8E064E56
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void _0x8AF46E5159A5B620 ( Any p0, Any p1 ) //0x8AF46E5159A5B620
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void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xBBF6D1D07C02D00A
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Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x0BCD4091C8EABA42
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void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 ) //0x1D97DA8ACB5D2582
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float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
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void _0x57C6525034E76EB0 () //0x57C6525034E76EB0
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void _REQUEST_METADATA_AT_COORD ( float x, float y, float z ) //0xA8432A14D4DC2101
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
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void CLOSE_PATROL_ROUTE () //0xB043ECA801B8CBC1
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int _GET_NUM_CARS_FROM_TRAIN_CONFIG ( Hash trainConfig ) //0x635423D55CA84FC8
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void _0x873AAF600CC36DAC ( Any p0 ) //0x873AAF600CC36DAC
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void _0x74C2365FDD1BB48F ( Any p0, Any p1 ) //0x74C2365FDD1BB48F
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void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
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Any _0x46D42883E873C1D7 ( Ped ped ) //0x46D42883E873C1D7
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void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle ) //0xD6824B7D24DC0CE0
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BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
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void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 ) //0x6E969927CF632608
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BOOL DATAFILE_SELECT_ACTIVE_FILE ( Any p0, Any p1 ) //0x46102A0989AD80B5