RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x83C989D5B5B5B466 ( Any p0, Any p1 ) //0x83C989D5B5B5B466
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PropSet _GET_PROP_SET_AT_COORDS ( Hash propsetHash, float x, float y, float z ) //0xC061E50F8D299F95
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BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
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Any _0x756C7B4C43DF0422 ( Any p0 ) //0x756C7B4C43DF0422
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void SET_TRAIN_SPEED ( Vehicle train, float speed ) //0xDFBA6BBFF7CCAFBB
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void _0x5AADC7BBBB1BCEEB ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5AADC7BBBB1BCEEB
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Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 ) //0xC6A6789BB405D11C
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void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
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void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 ) //0xA41351EA2A18A0AD
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void _0xB93A769B8B726950 ( Ped ped, Hash p1 ) //0xB93A769B8B726950
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void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed ) //0xE3639DB78B3B5400
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void _VIRTUAL_COLLECTION_RESET ( Any p0 ) //0x09D95666ED2B5F60
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void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xE0580EC84813875A
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void _0xAE7BF7CA9E4BA48D ( Any p0 ) //0xAE7BF7CA9E4BA48D
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BOOL DOES_TEXT_LABEL_EXIST ( const char* label ) //0x73C258C68D6F55B6
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void ALLOW_SONAR_BLIPS ( BOOL toggle ) //0x6E6E64788C07D2E0
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BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
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int _NETWORK_GET_GAMER_STATUS ( Any* gamerHandle, int p1 ) //0xDDAEB478E58F8DEA
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void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 ) //0x405DDEFB1F531B18
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void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled ) //0xE2B3B852B537C398
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void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xAB0D553FE20A6E25
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void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 ) //0xB8B6430EAD2D2437
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void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xB8DE69D9473B7593
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void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4EFC1F8FF1AD94DE
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void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xBB3E9B073E66C3C9
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Any _0x03B4B759A8990505 ( Any p0 ) //0x03B4B759A8990505
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BOOL _EVENT_QUEUE_IS_EMPTY ( Hash hash ) //0x402B5D7D269FF796
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BOOL _IS_MODEL_AN_OBJECT ( Hash model ) //0x274EE1B90CFA669E
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void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId ) //0x5ABA3986D90D8A3B
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Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
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void _SET_TRAIN_MAX_SPEED ( Vehicle train, float speed ) //0x9F29999DFDF2AEB8
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BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED ( Vehicle vehicle ) //0xD798DF5DB67B1659
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Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 ) //0x6CA484C9A7377E4F
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void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 ) //0x323E3AD772BA5D57
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void _0xE891504B2F0E2DBA ( Any p0, Any p1 ) //0xE891504B2F0E2DBA
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void _0x986F7A51EE3E1F92 ( Any p0, Any p1 ) //0x986F7A51EE3E1F92
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Any _VIRTUAL_COLLECTION_EXISTS ( Any p0 ) //0x37963B56755BFB35
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void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
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const char* _GET_LABEL_TEXT_2 ( const char* label ) //0x3429670F9B9EF2D3
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void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ ) //0x4FF674F5E23D49CE
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BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 ) //0x9382D5D43D2AA6FF
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void NETWORK_CLEAR_GET_GAMER_STATUS () //0x86E0660E4F5C956D
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void _0x43CF999205084B4B () //0x43CF999205084B4B
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void _0x6579860A5558524A ( Any p0, Any p1 ) //0x6579860A5558524A
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void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x7A556143A1C03898
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void _0x329772C47DBB2FBC ( Any p0 ) //0x329772C47DBB2FBC
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void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0x949B2F9ED2917F5D
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int _REQUEST_METAPED_PED ( Hash model, int p1 ) //0xF97C34C33487D569