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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x83C989D5B5B5B466 ( Any p0, Any p1 )  //0x83C989D5B5B5B466

  2. PropSet _GET_PROP_SET_AT_COORDS ( Hash propsetHash, float x, float y, float z )  //0xC061E50F8D299F95

  3. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

  4. void CLOSE_SEQUENCE_TASK ( int taskSequenceId )  //0x39E72BC99E6360CB

  5. Any _0x756C7B4C43DF0422 ( Any p0 )  //0x756C7B4C43DF0422

  6. void SET_TRAIN_SPEED ( Vehicle train, float speed )  //0xDFBA6BBFF7CCAFBB

  7. void _0x5AADC7BBBB1BCEEB ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5AADC7BBBB1BCEEB

  8. Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 )  //0xC6A6789BB405D11C

  9. void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType )  //0x408CF580C5E96D49

  10. void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 )  //0xA41351EA2A18A0AD

  11. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

  12. CAM

    void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed )  //0xE3639DB78B3B5400

  13. void _VIRTUAL_COLLECTION_RESET ( Any p0 )  //0x09D95666ED2B5F60

  14. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xE0580EC84813875A

  15. void _0xAE7BF7CA9E4BA48D ( Any p0 )  //0xAE7BF7CA9E4BA48D

  16. HUD

    BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

  17. MAP

    void ALLOW_SONAR_BLIPS ( BOOL toggle )  //0x6E6E64788C07D2E0

  18. BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 )  //0xD3852F22AB713A1F

  19. int _NETWORK_GET_GAMER_STATUS ( Any* gamerHandle, int p1 )  //0xDDAEB478E58F8DEA

  20. void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 )  //0x405DDEFB1F531B18

  21. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

  22. PED

    void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

  23. PED

    void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 )  //0xB8B6430EAD2D2437

  24. PED

    void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

  25. PED

    void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4EFC1F8FF1AD94DE

  26. void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xBB3E9B073E66C3C9

  27. Any _0x03B4B759A8990505 ( Any p0 )  //0x03B4B759A8990505

  28. BOOL _EVENT_QUEUE_IS_EMPTY ( Hash hash )  //0x402B5D7D269FF796

  29. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

  30. void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId )  //0x5ABA3986D90D8A3B

  31. Any _0x351F74ED6177EBE7 ()  //0x351F74ED6177EBE7

  32. void _SET_TRAIN_MAX_SPEED ( Vehicle train, float speed )  //0x9F29999DFDF2AEB8

  33. BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED ( Vehicle vehicle )  //0xD798DF5DB67B1659

  34. Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 )  //0x6CA484C9A7377E4F

  35. void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 )  //0x323E3AD772BA5D57

  36. void _0xE891504B2F0E2DBA ( Any p0, Any p1 )  //0xE891504B2F0E2DBA

  37. CAM

    void _0x986F7A51EE3E1F92 ( Any p0, Any p1 )  //0x986F7A51EE3E1F92

  38. Any _VIRTUAL_COLLECTION_EXISTS ( Any p0 )  //0x37963B56755BFB35

  39. void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea )  //0x06843DA7060A026B

  40. int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 )  //0xBD3324281E8B9933

  41. HUD

    const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

  42. MAP

    void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ )  //0x4FF674F5E23D49CE

  43. BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 )  //0x9382D5D43D2AA6FF

  44. void NETWORK_CLEAR_GET_GAMER_STATUS ()  //0x86E0660E4F5C956D

  45. void _0x43CF999205084B4B ()  //0x43CF999205084B4B

  46. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

  47. PED

    void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x7A556143A1C03898

  48. PED

    void _0x329772C47DBB2FBC ( Any p0 )  //0x329772C47DBB2FBC

  49. PED

    void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

  50. PED

    int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

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