RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
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void _FREEZE_GAMEPLAY_CAM_THIS_FRAME () //0x027CAB2C3AF27010
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Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 ) //0x1F43BC25A119B252
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BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity ) //0x88AD6CC10D8D35B2
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BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
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void _BUSYSPINNER_SET_TEXT ( const char* text ) //0x7F78CD75CC4539E4
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BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData ) //0x82FA24C3D3FCD9B7
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Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius ) //0x45F13B7E0A15C880
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BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0xC153E5BCCF411814
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BOOL NETWORK_GET_GLOBAL_CLOCK ( int* hour, int* minute, int* second ) //0x11A7ADCD629E170F
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void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading ) //0xFD1AC0B3858F224C
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void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
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void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
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void _0x96595B36D6A2279B ( Any p0, Any p1 ) //0x96595B36D6A2279B
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void _0xDEDBED3020DA49DC ( Any p0 ) //0xDEDBED3020DA49DC
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void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 ) //0x66FF395445A88A6E
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void _HITCH_HORSE ( Ped horse, float x, float y, float z ) //0x06AADE17334F7A40
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BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
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Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_LABEL ( Hash chalHash, int index ) //0xBFFA88522FF0F730
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BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
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void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x7282356DFF6B5A51
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void _0x2A7413168F6CD5A8 () //0x2A7413168F6CD5A8
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Any _0x288CBB414C3C2FBB ( Any p0 ) //0x288CBB414C3C2FBB
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void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle ) //0xBE711B14A159E84F
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Any _0x559FC1D310813031 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x559FC1D310813031
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BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 ) //0xCBFC7725DE6CE2E0
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void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
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void _0x3C486E334520579D () //0x3C486E334520579D
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Any _DATABINDING_READ_DATA_STRING ( Any p0 ) //0x3D290B5FFA7C5151
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void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
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BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
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void BUSYSPINNER_OFF () //0x58F441B90EA84D06
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BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId ) //0x42A2F33A1942E865
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Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 ) //0xEC174ADBCB611ECC
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BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0x3B6A4C05FB2B33AC
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void _0xA63E4F050F20021F () //0xA63E4F050F20021F
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void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
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void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
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void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
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void _0xA405BF9F01960C16 ( Any p0 ) //0xA405BF9F01960C16
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BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model ) //0xC0E880B7A441164D
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void _UNHITCH_HORSE ( Ped horse ) //0x0348469DAA17576C
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Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
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BOOL _IS_VEHICLE_PROP_SET_LOADED ( Vehicle vehicle ) //0x155B2FBE72D7D1D0
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int WEEKLY_COLLECTIBLE_GET_NUM_ITEMS_IN_SET ( Hash chalHash, int index ) //0x7D675C9DDDB365BE
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BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
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void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 ) //0xFFFE15B433300B8C
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void _0x6FD7BDF10304363A ( Any p0, Any p1 ) //0x6FD7BDF10304363A
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void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
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void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1