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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

  2. CAM

    void _FREEZE_GAMEPLAY_CAM_THIS_FRAME ()  //0x027CAB2C3AF27010

  3. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x1F43BC25A119B252

  4. BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity )  //0x88AD6CC10D8D35B2

  5. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xCB50D7AFCC8B0EC6

  6. HUD

    void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

  7. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

  8. MAP

    Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

  9. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0xC153E5BCCF411814

  10. BOOL NETWORK_GET_GLOBAL_CLOCK ( int* hour, int* minute, int* second )  //0x11A7ADCD629E170F

  11. void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading )  //0xFD1AC0B3858F224C

  12. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

  13. PED

    void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

  14. PED

    void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

  15. PED

    void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

  16. PED

    void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 )  //0x66FF395445A88A6E

  17. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

  18. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

  19. Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_LABEL ( Hash chalHash, int index )  //0xBFFA88522FF0F730

  20. BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped )  //0x038B1F1674F0E242

  21. void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 )  //0x7282356DFF6B5A51

  22. void _0x2A7413168F6CD5A8 ()  //0x2A7413168F6CD5A8

  23. Any _0x288CBB414C3C2FBB ( Any p0 )  //0x288CBB414C3C2FBB

  24. void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle )  //0xBE711B14A159E84F

  25. Any _0x559FC1D310813031 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x559FC1D310813031

  26. BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 )  //0xCBFC7725DE6CE2E0

  27. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

  28. CAM

    void _0x3C486E334520579D ()  //0x3C486E334520579D

  29. Any _DATABINDING_READ_DATA_STRING ( Any p0 )  //0x3D290B5FFA7C5151

  30. void _0x56E0735D6273B227 ( Any p0, Any p1 )  //0x56E0735D6273B227

  31. BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict )  //0xA2A51869BDED733B

  32. HUD

    void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

  33. BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId )  //0x42A2F33A1942E865

  34. MAP

    Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

  35. BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 )  //0x3B6A4C05FB2B33AC

  36. void _0xA63E4F050F20021F ()  //0xA63E4F050F20021F

  37. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

  38. PED

    void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

  39. PED

    void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

  40. PED

    void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

  41. PED

    BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model )  //0xC0E880B7A441164D

  42. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

  43. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

  44. BOOL _IS_VEHICLE_PROP_SET_LOADED ( Vehicle vehicle )  //0x155B2FBE72D7D1D0

  45. int WEEKLY_COLLECTIBLE_GET_NUM_ITEMS_IN_SET ( Hash chalHash, int index )  //0x7D675C9DDDB365BE

  46. BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped )  //0xEC7E480FF8BD0BED

  47. void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 )  //0xFFFE15B433300B8C

  48. void _0x6FD7BDF10304363A ( Any p0, Any p1 )  //0x6FD7BDF10304363A

  49. void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash )  //0xE9BD19F8121ADE3E

  50. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

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