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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier )  //0xFECA17CF3343694B

  2. Hash _GET_VEHICLE_PROP_SET_HASH ( Vehicle vehicle )  //0x36F69E7A22655653

  3. void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 )  //0x032D49C5E359C847

  4. Any _0x2C497BDEF897C6DF ( Any p0 )  //0x2C497BDEF897C6DF

  5. void _0xE682002DB1F30669 ( Any p0 )  //0xE682002DB1F30669

  6. void _0x04F0579DBDD32F34 ( Vehicle vehicle )  //0x04F0579DBDD32F34

  7. Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 )  //0x9CCA3131E6B53C68

  8. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

  9. void _0x7673C0D2C5CDAC55 ()  //0x7673C0D2C5CDAC55

  10. BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 )  //0x59606519FF9D3EC2

  11. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

  12. CAM

    void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

  13. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x4CDC3FDDFAE07EB3

  14. void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle )  //0x740CB4F3F602C9F4

  15. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

  16. void _GOOGLE_ANALYTICS_POP_PAGE ( const char* pageName )  //0xC6DE040378364798

  17. BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 )  //0xD80A8854DB5CFBA5

  18. int _LOCALIZATION_GET_SYSTEM_DATE_FORMAT ()  //0x76E30B799EBEEA0F

  19. BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 )  //0x928431F4133CD3D4

  20. BOOL NETWORK_SESSION_IS_TRANSITIONING ()  //0xF2CBC969C4F090C7

  21. void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle )  //0x5FFE9B4144F9712F

  22. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

  23. PED

    void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

  24. PED

    Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

  25. PED

    void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

  26. PED

    void _0x1298B3D8E4C2409F ( Any p0 )  //0x1298B3D8E4C2409F

  27. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

  28. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

  29. int _GET_ENTITIES_FROM_PROP_SET ( PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4 )  //0x738271B660FE0695

  30. BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 )  //0x2D19BC4DF626CBE7

  31. void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 )  //0x4CF5F55DAC3280A0

  32. void _0x718EB706B6E998A0 ( int trackIndex )  //0x718EB706B6E998A0

  33. void _0x12F6C6ED3EFF42DE ( Vehicle vehicle, float x, float y, float z )  //0x12F6C6ED3EFF42DE

  34. const char* _GET_WEAPON_NAME_2 ( Hash weaponHash )  //0x6D3AC61694A791C5

  35. void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 )  //0x3CBD6565D9C3B133

  36. BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 )  //0xF8D1D2DAB6007EEF

  37. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

  38. CAM

    void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 )  //0xE28F73212A813E82

  39. int DATABINDING_READ_INT ( Any p0 )  //0x570784D782597512

  40. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xDC19C288082E586E

  41. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

  42. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason )  //0x3E4E811480B3AE79

  43. MAP

    Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

  44. BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 )  //0xF51C9BAAD9ED64C4

  45. void _0xFD4272A137703449 ()  //0xFD4272A137703449

  46. BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity )  //0x21D04D7BC538C146

  47. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

  48. PED

    void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

  49. PED

    Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

  50. PED

    Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

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