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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

  2. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

  3. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

  4. void _0x218F7710A139D012 ()  //0x218F7710A139D012

  5. void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 )  //0xEE08C992D238C5D1

  6. BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario )  //0xAA135F9482C82CC3

  7. void _0xA230A5DDE12ED374 ( Any p0 )  //0xA230A5DDE12ED374

  8. void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 )  //0xAE7E66A61E7C17A5

  9. void _REMOVE_WEAPON_ASSET ( Hash weaponHash )  //0xC3896D03E2852236

  10. void _0xD3B6EBC6C3D77D44 ( int p0 )  //0xD3B6EBC6C3D77D44

  11. void LOAD_ANIM_SCENE ( AnimScene animScene )  //0xAF068580194D9DC7

  12. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

  13. CAM

    void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 )  //0x29E74F819150CC32

  14. Any _DATABINDING_READ_DATA_BOOL ( Any p0 )  //0x5EEFBD4B6D7CD6EB

  15. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

  16. void _0xC81A9E2C8EFD28D5 ( Any p0 )  //0xC81A9E2C8EFD28D5

  17. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

  18. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x05B0061EFDFC8941

  19. BOOL NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION ( Any* sessionRequestId )  //0xECE6A0C1B59CD8BE

  20. BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player )  //0x63F9EE203C3619F2

  21. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

  22. PED

    void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

  23. PED

    void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

  24. PED

    void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

  25. PED

    void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

  26. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

  27. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

  28. Any _0x3AEABAE3F3C7600C ()  //0x3AEABAE3F3C7600C

  29. void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 )  //0x87B66D77D545DB66

  30. BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 )  //0x0C3CB2E600C8977D

  31. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

  32. void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 )  //0xEF28A614B4B264B8

  33. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

  34. void _0xA7670F7991099680 ( int p0 )  //0xA7670F7991099680

  35. BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 )  //0x477122B8D05E7968

  36. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

  37. CAM

    void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

  38. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1 )  //0xA8EDE09FE07BD77F

  39. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x7D9EFB7AD6B19754

  40. void _GOOGLE_ANALYTICS_PUSH_PAGE ( const char* pageName )  //0xD43A616AE3AC4EF6

  41. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

  42. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 )  //0x04965FB9E14235C7

  43. BOOL NETWORK_SESSION_LEAVE_SESSION ()  //0x17C21B7319A05047

  44. void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 )  //0x442B4347B6EC36E8

  45. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

  46. PED

    void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

  47. PED

    Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

  48. PED

    void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

  49. PED

    Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 )  //0xA4AC05B1A364EBC5

  50. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

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