RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
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Any _0xC28F62AC9774FC1B () //0xC28F62AC9774FC1B
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void _DISPLAY_HUD_COMPONENT ( Hash component ) //0x8BC7C1F929D07BF3
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int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size ) //0x80D78BDC9D88EF07
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Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity ) //0x23F74C2FDA6E7C61
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BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 ) //0xC652FD308772D79E
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void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE () //0xD972DF67326F966E
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int _NETWORK_GET_NETWORK_ID_FROM_ROPE ( int ropeId ) //0x42871327315EDAE8
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Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 ) //0x235C863DA77BD88D
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BOOL IS_PED_HUMAN ( Ped ped ) //0xB980061DA992779D
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BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped ) //0x1D46B417F926D34D
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BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
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Hash _GET_PED_META_OUTFIT_HASH ( Ped ped ) //0x30569F348D126A5A
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BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity ) //0x9B4F7E3E4F9C77B3
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void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
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int WEEKLY_COLLECTIBLE_GET_NUM_SETS ( Hash chalHash ) //0x8F5317729F791D10
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Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
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void _0x30B391915538EBE2 ( Any p0 ) //0x30B391915538EBE2
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void _0xB961DD799A837BD7 () //0xB961DD799A837BD7
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Any _0x1121B07088ED3013 ( Any p0 ) //0x1121B07088ED3013
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void _0x641351E9AD103890 ( Any p0, Any p1 ) //0x641351E9AD103890
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void _TELEMETRY_INTRO_SKIP ( Any p0, Any p1, Any p2 ) //0x1B554723799245F4
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void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 ) //0x718CF1328D20C2B3
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void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
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void _0x2DD3149DC34A3F4C ( Any p0 ) //0x2DD3149DC34A3F4C
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Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1 ) //0x9B535990B01B62DE
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void _0x20FAEE47427A4497 () //0x20FAEE47427A4497
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void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
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Any _0x7EC0D68233E391AC ( Any p0 ) //0x7EC0D68233E391AC
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int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection ) //0x640F890C3E5A3FFD
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Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup ) //0xA486008892065FB9
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BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 ) //0xC128137C52152741
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BOOL NETWORK_IS_CLOCK_TIME_OVERRIDDEN () //0xD7C95D322FF57522
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int _NETWORK_GET_ROPE_FROM_NETWORK_ID ( int netId ) //0xEB1A4DD8352EC828
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void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
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Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
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void SET_PED_GRAVITY ( Ped ped, BOOL toggle ) //0x9FF447B6B6AD960A
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Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
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void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 ) //0xA2F8B3B5FEDFC100
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void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity ) //0xBCF3026912A8647D
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Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
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Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_BUY_AWARD ( Hash chalHash, int index ) //0x610783F646894D25
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Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
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void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 ) //0x7285951DBF6B5A51
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void _0x16B86A49E072AA85 () //0x16B86A49E072AA85
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Any _0x42404D57D621601A ( Any p0 ) //0x42404D57D621601A
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void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle ) //0x739B9C6D0E7F7F93
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void _0x52C68E92D6E23ADD ( Any p0 ) //0x52C68E92D6E23ADD
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void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
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void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene ) //0x8E1BA705F63C1925