RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x71FA2D1880C48032 ( BOOL p0 ) //0x71FA2D1880C48032
- 0
- 208
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void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle ) //0xEE5AE9956743BA20
- 0
- 220
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 462
- 1207
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void _0x606D529DADA3C940 ( Ped ped, Any p1 ) //0x606D529DADA3C940
- 0
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BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 ) //0xDCCA191DF9980FD7
- 0
- 340
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void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash ) //0x1902C4CFCC5BE57C
- 0
- 678
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void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xB7469CB9AC3C0FD4
- 0
- 330
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void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 478
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void _0xC1AB7EEFD3E6EE49 ( Any p0, Any p1 ) //0xC1AB7EEFD3E6EE49
- 0
- 294
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Any _0xA2E2BEA4E83F6270 ( Any p0 ) //0xA2E2BEA4E83F6270
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- 237
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void _TASK_ITEM_INTERACTION_3 ( Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6 ) //0xD61D5E1AD9876DEB
- 0
- 271
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
- 294
- 1207
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void _TELEMETRY_GOLD_STORE ( Any p0, Any p1, Any p2, Any p3 ) //0x536B6025E94AC48F
- 0
- 465
- 1207
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Any _0x0FDDEE66E3465726 ( Any p0 ) //0x0FDDEE66E3465726
- 0
- 274
- 1207
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Vehicle _CREATE_MISSION_TRAIN ( Hash configHash, float x, float y, float z, BOOL direction, BOOL passengers, BOOL p6, BOOL conductor ) //0xC239DBD9A57D2A71
- 0
- 534
- 1207
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Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 ) //0xB832F1A686B9B810
- 0
- 490
- 1207
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int _0x38640A8C2DEF011B ( int p0 ) //0x38640A8C2DEF011B
- 0
- 216
- 1311
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void _TELEMETRY_ROLE_NATURALIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x6FB9EA308F302922
- 0
- 182
- 1311
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void START_ANIM_SCENE ( AnimScene animScene ) //0xF4D94AF761768700
- 0
- 449
- 1207
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 284
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void _0x641092322A8852AB () //0x641092322A8852AB
- 0
- 221
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float _0x5FE444EB67C70AD4 ( Hash entryId ) //0x5FE444EB67C70AD4
- 0
- 225
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void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 310
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void _0xA21AF60C9F99CCC5 () //0xA21AF60C9F99CCC5
- 0
- 348
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void _HIDE_HUD_COMPONENT ( Hash component ) //0x4CC5F2FC1332577F
- 0
- 1,242
- 1207
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BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 ) //0xF2753D691BCDA314
- 0
- 346
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Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z ) //0x554D9D53F696D002
- 0
- 2,081
- 1207
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BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 ) //0x9D09D8493747CF02
- 0
- 269
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void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds ) //0x6D03BFBD643B2A02
- 0
- 304
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void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 ) //0xFA38B52F91B59075
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- 234
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float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 281
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BOOL IS_PED_MALE ( Ped ped ) //0x6D9F5FAA7488BA46
- 0
- 504
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float _GET_PED_MELEE_ACTION_PHASE ( Ped ped ) //0x6127F25ED21C533C
- 0
- 244
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void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 ) //0xFA742B82D093D848
- 0
- 243
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void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC64E7A62632AD2FE
- 0
- 322
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Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
- 0
- 329
- 1207
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Any _0xB5E2EDA2135E0FA1 ( Any p0, Any p1, Any p2 ) //0xB5E2EDA2135E0FA1
- 0
- 255
- 1207
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void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 ) //0xB35370D5353995CB
- 0
- 265
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void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius ) //0x8182B561A29BD597
- 0
- 302
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void _0x32D5898C4898CD95 () //0x32D5898C4898CD95
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- 320
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void _0x4C05B42A8D937796 () //0x4C05B42A8D937796
- 0
- 226
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void _0xD1EFA8D68BF5D63D ( Any p0, Any p1, Any p2, Any p3 ) //0xD1EFA8D68BF5D63D
- 0
- 265
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Any _0x5A695BD328586B44 ( Any p0, Any p1 ) //0x5A695BD328586B44
- 0
- 304
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BOOL _0xA3B8D31C13CB4239 ( int p0, Hash p1, Any* p2, int p3, Any* p4, int p5 ) //0xA3B8D31C13CB4239
- 0
- 234
- 1311
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void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 214
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void _TELEMETRY_PHOTO_CAM ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x0777D65EE8A17517
- 0
- 182
- 1311
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void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 240
- 1232
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void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName ) //0x8FDF221F13537936
- 0
- 370
- 1207
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void _0x6AB944DF68B512D3 ( Any p0 ) //0x6AB944DF68B512D3
- 0
- 312
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void _0xDB382FE20C2DA222 ( Any p0 ) //0xDB382FE20C2DA222
- 0
- 258
- 1207