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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle )  //0xEE5AE9956743BA20

  2. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

  3. PED

    void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

  4. PED

    BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

  5. PED

    void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash )  //0x1902C4CFCC5BE57C

  6. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

  7. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

  8. void _0xC1AB7EEFD3E6EE49 ( Any p0, Any p1 )  //0xC1AB7EEFD3E6EE49

  9. Any _0xA2E2BEA4E83F6270 ( Any p0 )  //0xA2E2BEA4E83F6270

  10. void _TASK_ITEM_INTERACTION_3 ( Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6 )  //0xD61D5E1AD9876DEB

  11. void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 )  //0x2BBA30B854534A0C

  12. void _TELEMETRY_GOLD_STORE ( Any p0, Any p1, Any p2, Any p3 )  //0x536B6025E94AC48F

  13. Any _0x0FDDEE66E3465726 ( Any p0 )  //0x0FDDEE66E3465726

  14. Vehicle _CREATE_MISSION_TRAIN ( Hash configHash, float x, float y, float z, BOOL direction, BOOL passengers, BOOL p6, BOOL conductor )  //0xC239DBD9A57D2A71

  15. Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 )  //0xB832F1A686B9B810

  16. int _0x38640A8C2DEF011B ( int p0 )  //0x38640A8C2DEF011B

  17. void _TELEMETRY_ROLE_NATURALIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x6FB9EA308F302922

  18. void START_ANIM_SCENE ( AnimScene animScene )  //0xF4D94AF761768700

  19. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

  20. CAM

    void _0x641092322A8852AB ()  //0x641092322A8852AB

  21. float _0x5FE444EB67C70AD4 ( Hash entryId )  //0x5FE444EB67C70AD4

  22. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

  23. void _0xA21AF60C9F99CCC5 ()  //0xA21AF60C9F99CCC5

  24. HUD

    void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

  25. BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 )  //0xF2753D691BCDA314

  26. MAP

    Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

  27. BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 )  //0x9D09D8493747CF02

  28. void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds )  //0x6D03BFBD643B2A02

  29. void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 )  //0xFA38B52F91B59075

  30. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

  31. PED

    BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

  32. PED

    float _GET_PED_MELEE_ACTION_PHASE ( Ped ped )  //0x6127F25ED21C533C

  33. PED

    void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

  34. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

  35. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

  36. Any _0xB5E2EDA2135E0FA1 ( Any p0, Any p1, Any p2 )  //0xB5E2EDA2135E0FA1

  37. void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 )  //0xB35370D5353995CB

  38. void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius )  //0x8182B561A29BD597

  39. void _0x32D5898C4898CD95 ()  //0x32D5898C4898CD95

  40. void _0x4C05B42A8D937796 ()  //0x4C05B42A8D937796

  41. void _0xD1EFA8D68BF5D63D ( Any p0, Any p1, Any p2, Any p3 )  //0xD1EFA8D68BF5D63D

  42. Any _0x5A695BD328586B44 ( Any p0, Any p1 )  //0x5A695BD328586B44

  43. BOOL _0xA3B8D31C13CB4239 ( int p0, Hash p1, Any* p2, int p3, Any* p4, int p5 )  //0xA3B8D31C13CB4239

  44. PED

    void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

  45. void _TELEMETRY_PHOTO_CAM ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x0777D65EE8A17517

  46. PED

    void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

  47. void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName )  //0x8FDF221F13537936

  48. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

  49. CAM

    void _0xDB382FE20C2DA222 ( Any p0 )  //0xDB382FE20C2DA222

  50. Hash _0x81D7183E7A8ECA72 ( Hash entryId )  //0x81D7183E7A8ECA72

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