RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x5BF0B9D9A8E227A0 ( Any p0 ) //0x5BF0B9D9A8E227A0
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Any _0xA274F51EF7E34B95 ( Any p0, Any p1 ) //0xA274F51EF7E34B95
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void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0xE9CD9A67834985A7
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void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier ) //0xBBADFB5E5E5766FB
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void _0xC4B67EF3FD65622D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC4B67EF3FD65622D
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
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BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 ) //0xF05DFAF1ADFEF2CD
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void _0x87B974E54C71BA7B ( Vehicle vehicle, BOOL p1 ) //0x87B974E54C71BA7B
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const char* _GET_WEAPON_NAME ( Hash weaponHash ) //0x89CF5FF3D363311E
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void _0x0D183D8490EE4366 ( int p0, int p1 ) //0x0D183D8490EE4366
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BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 ) //0x95531A4A20CCE7BC
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BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
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void _0x4D2F46D1B28D90FB ( Any p0, Any p1 ) //0x4D2F46D1B28D90FB
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Any _DATABINDING_READ_DATA_INT_FROM_PARENT ( Any p0, const char* p1 ) //0xFFC566A4801F6B40
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void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0x4971D2F8162B9674
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void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x66773C92835D0909
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BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason ) //0xB4158C8C9A3B5DCE
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Blip GET_MAIN_PLAYER_BLIP_ID () //0x5CD2889B2B381D45
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BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed ) //0xD73C960A681052DF
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void NETWORK_DISABLE_REALTIME_MULTIPLAYER () //0x236905C700FDB54D
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void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled ) //0xDCA6ABDB9288FBE4
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void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
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void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
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Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse ) //0x5064DB5083C29921
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void _0x642720D8D69328B6 ( Any p0, Any p1 ) //0x642720D8D69328B6
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Any _0xC2EF407645BEECDC ( Any p0 ) //0xC2EF407645BEECDC
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void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x69C810B72291D831
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float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
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void _0x58E0B01D45CA7357 ( Any p0 ) //0x58E0B01D45CA7357
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Any _0x3F6FD87D2030ADC6 () //0x3F6FD87D2030ADC6
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void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 ) //0x72F52AA2D2B172CC
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
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Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD1DF5E54F4ACBE1A
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BOOL _HAS_TRAIN_LOADED ( Vehicle train ) //0xBD3C4A2ED509205E
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const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel ) //0x7A56D66C78D8EF8E
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void _0xC1968045EEB563B7 ( int p0 ) //0xC1968045EEB563B7
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void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
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void _TELEMETRY_SAMPLE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x61559675D23D8BD1
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int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName ) //0x9E036D5204FFBBC8
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Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
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void _START_CAMERA_ORBIT ( Any* p0 ) //0x65B205BF30C13DDB
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Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 ) //0xB5F668B648EC0970
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void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
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void _0xA04EF43030593ABC ( Any p0, Any p1 ) //0xA04EF43030593ABC
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void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component ) //0xC9CAEAEEC1256E54
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BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid ) //0xDCCAA7C3BFD88862
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Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash ) //0x3E593DF9C2962EC6
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BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed ) //0x9578986A6105A6AD
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void _0x71FA2D1880C48032 ( BOOL p0 ) //0x71FA2D1880C48032