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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

  2. PED

    Any _0xA274F51EF7E34B95 ( Any p0, Any p1 )  //0xA274F51EF7E34B95

  3. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

  4. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

  5. void _0xC4B67EF3FD65622D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC4B67EF3FD65622D

  6. void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 )  //0xAE72E7DF013AAA61

  7. void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius )  //0xB5BC69D9C4060BC3

  8. BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 )  //0xF05DFAF1ADFEF2CD

  9. void _0x87B974E54C71BA7B ( Vehicle vehicle, BOOL p1 )  //0x87B974E54C71BA7B

  10. const char* _GET_WEAPON_NAME ( Hash weaponHash )  //0x89CF5FF3D363311E

  11. void _0x0D183D8490EE4366 ( int p0, int p1 )  //0x0D183D8490EE4366

  12. BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 )  //0x95531A4A20CCE7BC

  13. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

  14. CAM

    void _0x4D2F46D1B28D90FB ( Any p0, Any p1 )  //0x4D2F46D1B28D90FB

  15. Any _DATABINDING_READ_DATA_INT_FROM_PARENT ( Any p0, const char* p1 )  //0xFFC566A4801F6B40

  16. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0x4971D2F8162B9674

  17. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

  18. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason )  //0xB4158C8C9A3B5DCE

  19. MAP

    Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

  20. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed )  //0xD73C960A681052DF

  21. void NETWORK_DISABLE_REALTIME_MULTIPLAYER ()  //0x236905C700FDB54D

  22. void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled )  //0xDCA6ABDB9288FBE4

  23. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

  24. PED

    void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

  25. PED

    Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

  26. PED

    void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

  27. PED

    Any _0xC2EF407645BEECDC ( Any p0 )  //0xC2EF407645BEECDC

  28. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

  29. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

  30. void _0x58E0B01D45CA7357 ( Any p0 )  //0x58E0B01D45CA7357

  31. Any _0x3F6FD87D2030ADC6 ()  //0x3F6FD87D2030ADC6

  32. void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 )  //0x72F52AA2D2B172CC

  33. void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 )  //0x7BF835BB9E2698C8

  34. Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD1DF5E54F4ACBE1A

  35. BOOL _HAS_TRAIN_LOADED ( Vehicle train )  //0xBD3C4A2ED509205E

  36. const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel )  //0x7A56D66C78D8EF8E

  37. void _0xC1968045EEB563B7 ( int p0 )  //0xC1968045EEB563B7

  38. PED

    void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

  39. void _TELEMETRY_SAMPLE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x61559675D23D8BD1

  40. int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName )  //0x9E036D5204FFBBC8

  41. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

  42. CAM

    void _START_CAMERA_ORBIT ( Any* p0 )  //0x65B205BF30C13DDB

  43. Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0xB5F668B648EC0970

  44. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

  45. void _0xA04EF43030593ABC ( Any p0, Any p1 )  //0xA04EF43030593ABC

  46. HUD

    void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

  47. BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid )  //0xDCCAA7C3BFD88862

  48. MAP

    Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

  49. BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed )  //0x9578986A6105A6AD

  50. void _0x71FA2D1880C48032 ( BOOL p0 )  //0x71FA2D1880C48032

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