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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. HUD

    void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped )  //0x530A428705BE5DEF

  2. LAW

    BOOL _ARE_WITNESSES_PENDING ( Player player )  //0x0BB6DE7D23C60626

  3. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

  4. void _0xE4E2C581F127A11C ( Any p0, Any p1 )  //0xE4E2C581F127A11C

  5. BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE ()  //0x1AF5E28E64A76A9F

  6. void _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE ( Entity entity, BOOL p1 )  //0x0C8BC052AE87D744

  7. BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

  8. PED

    Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

  9. PED

    void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

  10. PED

    BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

  11. PED

    BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

  12. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

  13. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

  14. BOOL _0x9F6DCD0C939C71E9 ( const char* p0, char* p1 )  //0x9F6DCD0C939C71E9

  15. void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 )  //0x6A071245EB0D1882

  16. Any _0x0A98A362C5A19A43 ( Any p0 )  //0x0A98A362C5A19A43

  17. void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 )  //0x5758B1EE0C3FD4AC

  18. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xE20A909D8C4A70F8

  19. Vehicle GET_LAST_DRIVEN_VEHICLE ()  //0xA94F3E0AB9695E19

  20. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

  21. void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 )  //0x9821B68CD3E05F2B

  22. BOOL _0x7C680FF55617F82F ()  //0x7C680FF55617F82F

  23. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

  24. BOOL _IS_EXPLOSION_IN_VOLUME ( int explosionType, Volume volume )  //0xE24822A4CFC9107A

  25. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

  26. HUD
  27. LAW

    BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 )  //0xF0FBFB9AB15F7734

  28. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

  29. int MISSIONDATA_GET_REPLAY_STATE ( Any p0 )  //0x8C32D86E9556ED86

  30. BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE ()  //0x1F51F367B710A832

  31. void _0x5CD3AAD8FF9ED121 ( Any p0 )  //0x5CD3AAD8FF9ED121

  32. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

  33. PED

    Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

  34. PED

    void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

  35. PED

    Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

  36. void _0x63AA2B8EB087886A ( Any p0, Any p1 )  //0x63AA2B8EB087886A

  37. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

  38. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

  39. BOOL _0x89D9BDE7334B110F ( char* p0 )  //0x89D9BDE7334B110F

  40. void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 )  //0x489FFCCCE7392B55

  41. Any _0x849791EBBDBA0362 ( Any p0 )  //0x849791EBBDBA0362

  42. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

  43. void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle )  //0x35DC1877312FBA0F

  44. void CLEAR_LAST_DRIVEN_VEHICLE ()  //0x0EFC5DC62E67609B

  45. BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash )  //0x2E1202248937775C

  46. void CHAL_SET_GOAL_DISABLED ( Hash chalHash, Hash goalHash, BOOL disabled )  //0xF63DF9EE16393343

  47. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX ( Any* outRpcGuid, Hash p1, Hash costType )  //0x587BCEC31D64F382

  48. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

  49. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

  50. CAM

    void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

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