Skip to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4 )  //0x591B40D4390DB54A

  2. PED

    BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

  3. PED

    void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

  4. PED

    Any _0xB65927F861E7AE39 ( Any p0, Any p1 )  //0xB65927F861E7AE39

  5. PED

    void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

  6. void _CLEAR_BOUNTY_TARGET ( Player player )  //0x8F2A81C09DA9124A

  7. BOOL SC_PROFANITY_GET_CHECK_IS_VALID ( int token )  //0x08C8052AF40C4247

  8. void _0xBAAB791AA72C2821 ( Any p0, Any p1 )  //0xBAAB791AA72C2821

  9. int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size )  //0x345EC3B7EBDE1CB5

  10. void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed )  //0x27829AFD3E03AC1A

  11. BOOL _UNLOCK_IS_NEW ( Hash unlockHash )  //0x644166BA7AA49DEA

  12. BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter )  //0x80DDCCB2F4A3EB57

  13. void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 )  //0x8A779706DA5CA3DD

  14. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS ( Any p0, Any p1 )  //0x82BFB5B367957699

  15. void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 )  //0x7FF4944CC209192D

  16. CAM

    BOOL IS_SCREEN_FADED_OUT ()  //0xF5472C80DF2FF847

  17. void COMPENDIUM_GANG_HIDEOUT_FOUND ( Any p0, Any p1 )  //0x725D52F21A5E9E08

  18. int GET_ENTITY_POPULATION_TYPE ( Entity entity )  //0xADE28862B6D7B85B

  19. void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0xD84A917A64D4D016

  20. BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 )  //0xFBF161FCFEC8589E

  21. HUD

    BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt )  //0x21E60E230086697F

  22. LAW

    BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType )  //0xF0B67BAD53C35BD9

  23. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

  24. BOOL MISSIONDATA_IS_VALID ( Any p0 )  //0xE54DC27571D5EDC5

  25. BOOL _0xA47D48D06AA5A188 ()  //0xA47D48D06AA5A188

  26. int _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER ( Player player )  //0x52C1EADAF7B10302

  27. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float outHeading, Any p6, float p7, float p8 )  //0x4114EAA8A7F7766D

  28. PED

    BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

  29. PED

    void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

  30. PED

    Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

  31. PED

    void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

  32. Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 )  //0x0772F87D7B07719A

  33. BOOL SC_PROFANITY_GET_CHECK_IS_PENDING ( int token )  //0x3A10BCD0C8AA0B82

  34. void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 )  //0x79482C12482A860D

  35. Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 )  //0xEFD875C2791EBEFD

  36. void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed )  //0x81D16C4FF3A77ADF

  37. void _UNLOCK_SET_NEW ( Hash unlockHash, BOOL toggle )  //0xA6D79C7AEF870A99

  38. BOOL CAN_SHUFFLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xF8B2D32A2231FD24

  39. void _0x9409C62504A8F9E9 ( Any p0, Any p1 )  //0x9409C62504A8F9E9

  40. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_COMPLETE ( Any p0, Any p1 )  //0x59D4D68CDB82427C

  41. void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 )  //0x67C540AA08E4A6F5

  42. CAM

    BOOL IS_SCREEN_FADED_IN ()  //0x37F9A426FBCF4AF2

  43. void COMPENDIUM_HERB_PICKED ( Hash herbType, float x, float y, float z )  //0x725D52F21A5E9E09

  44. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

  45. void _0xB7DF150605EEDC9B ( Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0xB7DF150605EEDC9B

  46. Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName )  //0x842CCC9491FFCD9B

  47. HUD

    BOOL _UI_PROMPT_IS_JUST_PRESSED ( Prompt prompt )  //0x2787CC611D3FACC5

  48. LAW

    Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

  49. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

  50. Any MISSIONDATA_GET_TEXTURE_NAME ( Any p0 )  //0x57E798B56C45EE15

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.