Skip to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

  2. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

  3. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

  4. BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 )  //0x00000000EB2D93B3

  5. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

  6. void _0xA7479FB665361EDB ( Any p0, Any p1 )  //0xA7479FB665361EDB

  7. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

  8. BOOL UNLOCK_IS_VISIBLE ( Hash unlockHash )  //0x8588A14B75AF096B

  9. int ADD_ROAD_NODE_SPEED_ZONE ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4C221BAC54D735C3

  10. Any COMPENDIUM_ANIMAL_HAS_STAMP ( Any p0 )  //0xBCF569FC32FFF456

  11. int GET_SOUND_ID ()  //0x430386FE9BF80B45

  12. CAM

    void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  13. void COMPENDIUM_GANG_BOUNTY_CAPTURED ( Any p0 )  //0x725D52F21A5E9E06

  14. BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 )  //0x9587913B9E772D29

  15. BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity )  //0xCDC25355C0D65963

  16. BOOL _0xB958D97A0DFAA0C2 ( const char* effectName )  //0xB958D97A0DFAA0C2

  17. HUD

    void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z )  //0xAE84C5EE2C384FB3

  18. LAW

    Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

  19. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

  20. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

  21. int _0xF302AB9D978352EE ( Entity entity )  //0xF302AB9D978352EE

  22. int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player )  //0xFF8FCF9FFC458A1C

  23. int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 )  //0x116443008E5CEFC3

  24. PED

    BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

  25. PED

    void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

  26. PED

    BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

  27. PED

    void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

  28. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  29. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

  30. BOOL SC_PROFANITY_CHECK_STRING ( const char* string, int* token )  //0x9C74AC9D87B3FFF4

  31. void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x13DED0BC45600FE1

  32. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

  33. void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity )  //0x502EC17B1BED4BFA

  34. void UNLOCK_SET_VISIBLE ( Hash unlockHash, BOOL toggle )  //0x46B901A8ECDB5A61

  35. BOOL REMOVE_ROAD_NODE_SPEED_ZONE ( int speedzone )  //0xFE9AB3354ACE6C9C

  36. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo )  //0x14E56BC5B5DB6A19

  37. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_TITLE ( Any p0, Any p1 )  //0x5E50C67EB60951E6

  38. void _0xE28D7FC9FD32ABEB ( Any p0, Any p1, Any p2 )  //0xE28D7FC9FD32ABEB

  39. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

  40. CAM

    BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

  41. void COMPENDIUM_GANG_MEMBER_KILLED ( Any p0 )  //0x725D52F21A5E9E07

  42. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

  43. void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x7D6F58F69DA92530

  44. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

  45. HUD

    void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size )  //0x0C718001B77CA468

  46. LAW

    void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

  47. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

  48. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

  49. Entity _0x4538EE7C321590BC ( int networkId )  //0x4538EE7C321590BC

  50. int _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER ( Player player )  //0x3765C3A3E8192E10

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.