RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
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void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped ) //0x530A428705BE5DEF
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BOOL _ARE_WITNESSES_PENDING ( Player player ) //0x0BB6DE7D23C60626
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
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void _0xE4E2C581F127A11C ( Any p0, Any p1 ) //0xE4E2C581F127A11C
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BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE () //0x1AF5E28E64A76A9F
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void _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE ( Entity entity, BOOL p1 ) //0x0C8BC052AE87D744
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BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 ) //0x07FB139B592FA687
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Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 ) //0x2DD4E0E26DFAD97D
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void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
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BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
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BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
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BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags ) //0xC11469DCA6FC3BB5
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void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
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BOOL _0x9F6DCD0C939C71E9 ( const char* p0, char* p1 ) //0x9F6DCD0C939C71E9
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void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 ) //0x6A071245EB0D1882
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Any _0x0A98A362C5A19A43 ( Any p0 ) //0x0A98A362C5A19A43
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void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 ) //0x5758B1EE0C3FD4AC
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void DELETE_VEHICLE ( Vehicle* vehicle ) //0xE20A909D8C4A70F8
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Vehicle GET_LAST_DRIVEN_VEHICLE () //0xA94F3E0AB9695E19
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int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 ) //0xA38DCFFCEA8962FA
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void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 ) //0x9821B68CD3E05F2B
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BOOL _0x7C680FF55617F82F () //0x7C680FF55617F82F
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BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xEE6AD63ABF59C0B7
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BOOL _IS_EXPLOSION_IN_VOLUME ( int explosionType, Volume volume ) //0xE24822A4CFC9107A
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BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
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void _UI_PROMPT_CLEAR_FAVOURED_PED_FOR_CONFLICT_RESOLUTION () //0x51259AE5C72D4A1B
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BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 ) //0xF0FBFB9AB15F7734
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
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int MISSIONDATA_GET_REPLAY_STATE ( Any p0 ) //0x8C32D86E9556ED86
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BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE () //0x1F51F367B710A832
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void _0x5CD3AAD8FF9ED121 ( Any p0 ) //0x5CD3AAD8FF9ED121
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BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId ) //0x93E0DB8440B73A7D
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Any _0x06FA94C835787C64 ( Any p0 ) //0x06FA94C835787C64
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void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
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Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5463C962BC7777C3
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void _0x63AA2B8EB087886A ( Any p0, Any p1 ) //0x63AA2B8EB087886A
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
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BOOL _0x89D9BDE7334B110F ( char* p0 ) //0x89D9BDE7334B110F
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void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 ) //0x489FFCCCE7392B55
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Any _0x849791EBBDBA0362 ( Any p0 ) //0x849791EBBDBA0362
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int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities ) //0x96C6ED22FB742C3E
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void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle ) //0x35DC1877312FBA0F
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void CLEAR_LAST_DRIVEN_VEHICLE () //0x0EFC5DC62E67609B
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BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash ) //0x2E1202248937775C
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void CHAL_SET_GOAL_DISABLED ( Hash chalHash, Hash goalHash, BOOL disabled ) //0xF63DF9EE16393343
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BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX ( Any* outRpcGuid, Hash p1, Hash costType ) //0x587BCEC31D64F382
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int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
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void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value ) //0x9963681A8BC69BF3