Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

  2. HUD

    void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped )  //0x530A428705BE5DEF

  3. LAW

    BOOL _ARE_WITNESSES_PENDING ( Player player )  //0x0BB6DE7D23C60626

  4. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

  5. void _0xE4E2C581F127A11C ( Any p0, Any p1 )  //0xE4E2C581F127A11C

  6. BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE ()  //0x1AF5E28E64A76A9F

  7. void _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE ( Entity entity, BOOL p1 )  //0x0C8BC052AE87D744

  8. BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

  9. PED

    Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

  10. PED

    void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

  11. PED

    BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

  12. PED

    BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

  13. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

  14. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

  15. BOOL _0x9F6DCD0C939C71E9 ( const char* p0, char* p1 )  //0x9F6DCD0C939C71E9

  16. void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 )  //0x6A071245EB0D1882

  17. Any _0x0A98A362C5A19A43 ( Any p0 )  //0x0A98A362C5A19A43

  18. void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 )  //0x5758B1EE0C3FD4AC

  19. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xE20A909D8C4A70F8

  20. Vehicle GET_LAST_DRIVEN_VEHICLE ()  //0xA94F3E0AB9695E19

  21. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

  22. void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 )  //0x9821B68CD3E05F2B

  23. BOOL _0x7C680FF55617F82F ()  //0x7C680FF55617F82F

  24. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

  25. BOOL _IS_EXPLOSION_IN_VOLUME ( int explosionType, Volume volume )  //0xE24822A4CFC9107A

  26. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

  27. HUD
  28. LAW

    BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 )  //0xF0FBFB9AB15F7734

  29. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

  30. int MISSIONDATA_GET_REPLAY_STATE ( Any p0 )  //0x8C32D86E9556ED86

  31. BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE ()  //0x1F51F367B710A832

  32. void _0x5CD3AAD8FF9ED121 ( Any p0 )  //0x5CD3AAD8FF9ED121

  33. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

  34. PED

    Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

  35. PED

    void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

  36. PED

    Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

  37. void _0x63AA2B8EB087886A ( Any p0, Any p1 )  //0x63AA2B8EB087886A

  38. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

  39. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

  40. BOOL _0x89D9BDE7334B110F ( char* p0 )  //0x89D9BDE7334B110F

  41. void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 )  //0x489FFCCCE7392B55

  42. Any _0x849791EBBDBA0362 ( Any p0 )  //0x849791EBBDBA0362

  43. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

  44. void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle )  //0x35DC1877312FBA0F

  45. void CLEAR_LAST_DRIVEN_VEHICLE ()  //0x0EFC5DC62E67609B

  46. BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash )  //0x2E1202248937775C

  47. void CHAL_SET_GOAL_DISABLED ( Hash chalHash, Hash goalHash, BOOL disabled )  //0xF63DF9EE16393343

  48. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX ( Any* outRpcGuid, Hash p1, Hash costType )  //0x587BCEC31D64F382

  49. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

  50. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.