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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any MISSIONDATA_WAS_COMPLETED ( Any p0 )  //0xE54DC27571D5EDC4

  2. void _0x5CB8B0C846D0F30B ( Any p0 )  //0x5CB8B0C846D0F30B

  3. BOOL NETWORK_IS_PLAYER_INDEX_VALID ( Player player )  //0x255A5EF65EDA9167

  4. void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition )  //0x8E8D72FF24DEE1FB

  5. PED

    Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

  6. PED

    void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

  7. PED

    Entity _GET_LASSOER_OF_PED ( Ped ped )  //0x833F0053340EF413

  8. PED

    void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

  9. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

  10. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

  11. BOOL _0xCBF743C984695CF3 ()  //0xCBF743C984695CF3

  12. void TASK_EXTEND_ROUTE ( float x, float y, float z )  //0x1E7889778264843A

  13. int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 )  //0xDF7993356F52359A

  14. float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped )  //0x4687E69D258BBE41

  15. void _0x6355602C02EDC6DF ( Entity entity, Any p1 )  //0x6355602C02EDC6DF

  16. void _0xC1842F40FD501DA2 ( Any p0, BOOL p1 )  //0xC1842F40FD501DA2

  17. void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 )  //0x194D877FC5597B7D

  18. void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 )  //0xCCE219C922737BFA

  19. CAM

    void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

  20. void COMPENDIUM_HORSE_OBSERVED ( Any p0, Any p1 )  //0x725D58F2125E5E50

  21. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

  22. BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0x8391BA4313A25AD3

  23. void _0x38D9D50F2085E9B3 ( Hash effectNameHash )  //0x38D9D50F2085E9B3

  24. HUD

    void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0x06565032897BA861

  25. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

  26. Any MISSIONDATA_GET_RATING ( Any p0 )  //0x57E798B54C45EE1A

  27. void _0xFF36F36B07E69059 ( Any p0 )  //0xFF36F36B07E69059

  28. BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE ( Player player )  //0xDCC4B7F7112E8AB7

  29. BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID )  //0x28533DBDDF7C2C97

  30. PED

    Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

  31. PED

    void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

  32. PED

    Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

  33. Player PLAYER_ID ()  //0x217E9DC48139933D

  34. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

  35. int _0xD635DF6BAA5A6017 ()  //0xD635DF6BAA5A6017

  36. void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E14C5550DC3CD1D

  37. Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING ( Ped ped )  //0xD04241BBF6D03A5E

  38. BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset )  //0x73F0D0327BFA0812

  39. void _SET_VEHICLE_IS_IN_HURRY ( Vehicle vehicle, BOOL enabled )  //0xCE1531927AD6C9F8

  40. Any _0x30D86B2B7622D0EB ( Any p0 )  //0x30D86B2B7622D0EB

  41. void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash )  //0x3EDCB0505123623B

  42. Any _0xCE5E79D9E303628E ()  //0xCE5E79D9E303628E

  43. CAM

    void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

  44. void _0x0FD3ECF9D0C8655F ( const char* p0 )  //0x0FD3ECF9D0C8655F

  45. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

  46. BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0xD96E82AEBFFAAFF0

  47. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

  48. HUD

    void _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0xFC094EF26DD153FA

  49. LAW

    void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 )  //0xD7494DED50C6EF52

  50. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

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