RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any MISSIONDATA_WAS_COMPLETED ( Any p0 ) //0xE54DC27571D5EDC4
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void _0x5CB8B0C846D0F30B ( Any p0 ) //0x5CB8B0C846D0F30B
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BOOL NETWORK_IS_PLAYER_INDEX_VALID ( Player player ) //0x255A5EF65EDA9167
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void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition ) //0x8E8D72FF24DEE1FB
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Ped GET_PEDS_JACKER ( Ped ped ) //0x9B128DC36C1E04CF
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void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
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Entity _GET_LASSOER_OF_PED ( Ped ped ) //0x833F0053340EF413
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void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
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int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
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BOOL _0xCBF743C984695CF3 () //0xCBF743C984695CF3
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void TASK_EXTEND_ROUTE ( float x, float y, float z ) //0x1E7889778264843A
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int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 ) //0xDF7993356F52359A
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float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped ) //0x4687E69D258BBE41
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void _0x6355602C02EDC6DF ( Entity entity, Any p1 ) //0x6355602C02EDC6DF
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void _0xC1842F40FD501DA2 ( Any p0, BOOL p1 ) //0xC1842F40FD501DA2
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void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 ) //0x194D877FC5597B7D
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
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void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
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void COMPENDIUM_HORSE_OBSERVED ( Any p0, Any p1 ) //0x725D58F2125E5E50
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BOOL IS_ENTITY_A_VEHICLE ( Entity entity ) //0xC3D96AF45FCCEC4C
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BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0x8391BA4313A25AD3
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void _0x38D9D50F2085E9B3 ( Hash effectNameHash ) //0x38D9D50F2085E9B3
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void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 ) //0x06565032897BA861
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int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
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Any MISSIONDATA_GET_RATING ( Any p0 ) //0x57E798B54C45EE1A
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void _0xFF36F36B07E69059 ( Any p0 ) //0xFF36F36B07E69059
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BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE ( Player player ) //0xDCC4B7F7112E8AB7
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BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID ) //0x28533DBDDF7C2C97
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Ped GET_JACK_TARGET ( Ped ped ) //0x5486A79D9FBD342D
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void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
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Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 ) //0x6507AC3BD7C99009
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Player PLAYER_ID () //0x217E9DC48139933D
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BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x354F689C4FFAAB37
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int _0xD635DF6BAA5A6017 () //0xD635DF6BAA5A6017
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E14C5550DC3CD1D
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Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING ( Ped ped ) //0xD04241BBF6D03A5E
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BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset ) //0x73F0D0327BFA0812
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void _SET_VEHICLE_IS_IN_HURRY ( Vehicle vehicle, BOOL enabled ) //0xCE1531927AD6C9F8
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Any _0x30D86B2B7622D0EB ( Any p0 ) //0x30D86B2B7622D0EB
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void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash ) //0x3EDCB0505123623B
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Any _0xCE5E79D9E303628E () //0xCE5E79D9E303628E
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void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
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void _0x0FD3ECF9D0C8655F ( const char* p0 ) //0x0FD3ECF9D0C8655F
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BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x0A27A546A375FDEF
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BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0xD96E82AEBFFAAFF0
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void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash ) //0x9B8D5D4CB8AF58B3
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void _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME ( int p0 ) //0xFC094EF26DD153FA
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void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 ) //0xD7494DED50C6EF52
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Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503