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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any MISSIONDATA_GET_TEXTURE_NAME ( Any p0 )  //0x57E798B56C45EE15

  2. Any _0xAEDF1BC1C133D6E3 ()  //0xAEDF1BC1C133D6E3

  3. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition )  //0x2FAC235A6062F14A

  4. PED

    BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

  5. PED

    BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

  6. PED

    Any _0x6F43C351A5D51E2F ( Any p0, Any p1 )  //0x6F43C351A5D51E2F

  7. PED

    Any _0x095C2277FED731DB ( Any p0 )  //0x095C2277FED731DB

  8. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

  9. void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 )  //0xCDDD4B74660E2335

  10. BOOL SC_PROFANITY_GET_STRING_PASSED ( int token )  //0xF302973BB8BE70E6

  11. void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout )  //0x93B93A37987F1F3D

  12. Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x152664AA3188B193

  13. void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 )  //0x525421A507216084

  14. BOOL _UNLOCK_IS_LOOTABLE ( Hash unlockHash )  //0x66BF197E066050DE

  15. void MODIFY_VEHICLE_TOP_SPEED ( Vehicle vehicle, float value )  //0x35AD938C74CACD6A

  16. void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0x56CB3B4305A4F7CE

  17. void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 )  //0xE8EAFF7B41EDD291

  18. CAM

    BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

  19. void COMPENDIUM_HORSE_BONDING ( Ped ped, int bondingLevel )  //0x725D52F21A5E9E50

  20. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

  21. void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x53BA259F3A67A99E

  22. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

  23. HUD

    BOOL _UI_PROMPT_IS_JUST_RELEASED ( Prompt prompt )  //0x635CC82FA297A827

  24. LAW

    Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

  25. Any MISSIONDATA_GET_TEXTURE_TXD ( Any p0 )  //0x57E798B57C45EE16

  26. int _0xA94ECE191D90637A ()  //0xA94ECE191D90637A

  27. Any _0x6FD992C4A1C1B986 ()  //0x6FD992C4A1C1B986

  28. BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId )  //0x5829A02AF4F0B3CB

  29. PED

    BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

  30. PED

    void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

  31. PED

    BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

  32. PED

    void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

  33. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

  34. void _0x77E83C315A3B31CA ( Any p0 )  //0x77E83C315A3B31CA

  35. int SC_PROFANITY_GET_STRING_STATUS ( int token )  //0x0CF3BFB99EBBE5B1

  36. void TASK_FLUSH_ROUTE ()  //0x841142A1376E9006

  37. Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 )  //0xE7BBC4E56B989449

  38. void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time )  //0xAB591AE6B48B913E

  39. void _0x7C1C2062CFAD06FE ( Hash unlockHash, Any* data )  //0x7C1C2062CFAD06FE

  40. void _0x23A3AB86E0807721 ( Vehicle vehicle, BOOL toggle )  //0x23A3AB86E0807721

  41. Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0xBF5987E1CDE63501

  42. void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 )  //0x6FB1DA3CA9DA7D90

  43. CAM

    BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

  44. void COMPENDIUM_HORSE_WILD_BROKEN ( Any p0 )  //0x725852D21A2E9E50

  45. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

  46. void _0x34AE85C7CA4857AA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x34AE85C7CA4857AA

  47. BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash )  //0x59EA80079B86D8C7

  48. HUD

    BOOL _UI_PROMPT_IS_RELEASED ( Prompt prompt )  //0xAFC887BA7A7756D6

  49. LAW

    Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

  50. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

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