RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Any MISSIONDATA_GET_TEXTURE_NAME ( Any p0 ) //0x57E798B56C45EE15
-
Any _0xAEDF1BC1C133D6E3 () //0xAEDF1BC1C133D6E3
-
BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition ) //0x2FAC235A6062F14A
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
-
BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped ) //0x8D9BFCE3352DE47F
-
Any _0x6F43C351A5D51E2F ( Any p0, Any p1 ) //0x6F43C351A5D51E2F
-
Any _0x095C2277FED731DB ( Any p0 ) //0x095C2277FED731DB
-
Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
-
void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
-
BOOL SC_PROFANITY_GET_STRING_PASSED ( int token ) //0xF302973BB8BE70E6
-
void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
-
Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x152664AA3188B193
-
void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 ) //0x525421A507216084
-
BOOL _UNLOCK_IS_LOOTABLE ( Hash unlockHash ) //0x66BF197E066050DE
-
void MODIFY_VEHICLE_TOP_SPEED ( Vehicle vehicle, float value ) //0x35AD938C74CACD6A
-
void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0x56CB3B4305A4F7CE
-
void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 ) //0xE8EAFF7B41EDD291
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
-
void COMPENDIUM_HORSE_BONDING ( Ped ped, int bondingLevel ) //0x725D52F21A5E9E50
-
BOOL IS_ENTITY_A_PED ( Entity entity ) //0xCF8176912DDA4EA5
-
void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x53BA259F3A67A99E
-
void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash ) //0xF3E039322BFBD4D8
-
BOOL _UI_PROMPT_IS_JUST_RELEASED ( Prompt prompt ) //0x635CC82FA297A827
-
Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 ) //0x318F0F9A4426CFA2
-
Any MISSIONDATA_GET_TEXTURE_TXD ( Any p0 ) //0x57E798B57C45EE16
-
int _0xA94ECE191D90637A () //0xA94ECE191D90637A
-
Any _0x6FD992C4A1C1B986 () //0x6FD992C4A1C1B986
-
BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId ) //0x5829A02AF4F0B3CB
-
BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
-
BOOL IS_PED_LASSOED ( Ped ped ) //0x9682F850056C9ADE
-
void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
-
Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
-
void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
-
int SC_PROFANITY_GET_STRING_STATUS ( int token ) //0x0CF3BFB99EBBE5B1
-
void TASK_FLUSH_ROUTE () //0x841142A1376E9006
-
Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 ) //0xE7BBC4E56B989449
-
void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time ) //0xAB591AE6B48B913E
-
void _0x7C1C2062CFAD06FE ( Hash unlockHash, Any* data ) //0x7C1C2062CFAD06FE
-
void _0x23A3AB86E0807721 ( Vehicle vehicle, BOOL toggle ) //0x23A3AB86E0807721
-
Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0xBF5987E1CDE63501
-
void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
-
void COMPENDIUM_HORSE_WILD_BROKEN ( Any p0 ) //0x725852D21A2E9E50
-
BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity ) //0x138190F64DB4BBD1
-
void _0x34AE85C7CA4857AA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x34AE85C7CA4857AA
-
BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash ) //0x59EA80079B86D8C7
-
BOOL _UI_PROMPT_IS_RELEASED ( Prompt prompt ) //0xAFC887BA7A7756D6
-
Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType ) //0x95878B13E272EF1F
-
void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8