RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER ( Player player ) //0x3765C3A3E8192E10
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4 ) //0x591B40D4390DB54A
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BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
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void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
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Any _0xB65927F861E7AE39 ( Any p0, Any p1 ) //0xB65927F861E7AE39
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void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
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BOOL SC_PROFANITY_GET_CHECK_IS_VALID ( int token ) //0x08C8052AF40C4247
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void _0xBAAB791AA72C2821 ( Any p0, Any p1 ) //0xBAAB791AA72C2821
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int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
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BOOL _UNLOCK_IS_NEW ( Hash unlockHash ) //0x644166BA7AA49DEA
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BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter ) //0x80DDCCB2F4A3EB57
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void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 ) //0x8A779706DA5CA3DD
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Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS ( Any p0, Any p1 ) //0x82BFB5B367957699
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void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
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BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
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void COMPENDIUM_GANG_HIDEOUT_FOUND ( Any p0, Any p1 ) //0x725D52F21A5E9E08
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int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xADE28862B6D7B85B
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void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xD84A917A64D4D016
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BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
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BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt ) //0x21E60E230086697F
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BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType ) //0xF0B67BAD53C35BD9
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Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
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BOOL MISSIONDATA_IS_VALID ( Any p0 ) //0xE54DC27571D5EDC5
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BOOL _0xA47D48D06AA5A188 () //0xA47D48D06AA5A188
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int _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER ( Player player ) //0x52C1EADAF7B10302
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float outHeading, Any p6, float p7, float p8 ) //0x4114EAA8A7F7766D
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BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
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void FADE_AND_DESTROY_PED ( Ped* ped ) //0x7043D0681285BA2D
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Any _0xA1FBAC56D38563E2 ( Any p0 ) //0xA1FBAC56D38563E2
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void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
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Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 ) //0x0772F87D7B07719A
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BOOL SC_PROFANITY_GET_CHECK_IS_PENDING ( int token ) //0x3A10BCD0C8AA0B82
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void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 ) //0x79482C12482A860D
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Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 ) //0xEFD875C2791EBEFD
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed ) //0x81D16C4FF3A77ADF
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void _UNLOCK_SET_NEW ( Hash unlockHash, BOOL toggle ) //0xA6D79C7AEF870A99
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BOOL CAN_SHUFFLE_SEAT ( Vehicle vehicle, int seatIndex ) //0xF8B2D32A2231FD24
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void _0x9409C62504A8F9E9 ( Any p0, Any p1 ) //0x9409C62504A8F9E9
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Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_COMPLETE ( Any p0, Any p1 ) //0x59D4D68CDB82427C
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
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BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
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void COMPENDIUM_HERB_PICKED ( Hash herbType, float x, float y, float z ) //0x725D52F21A5E9E09
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BOOL IS_AN_ENTITY ( ScrHandle handle ) //0x27CFF3E5A286D3DF
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void _0xB7DF150605EEDC9B ( Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xB7DF150605EEDC9B
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Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName ) //0x842CCC9491FFCD9B
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BOOL _UI_PROMPT_IS_JUST_PRESSED ( Prompt prompt ) //0x2787CC611D3FACC5
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Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 ) //0x018F30D762E62DF8
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3