RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
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void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
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Any _0x0F4EAF69DA41AF43 ( Any p0 ) //0x0F4EAF69DA41AF43
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Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
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BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 ) //0x00000000EB2D93B3
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void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xDCA3A13F7A45338B
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void _0xA7479FB665361EDB ( Any p0, Any p1 ) //0xA7479FB665361EDB
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
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BOOL UNLOCK_IS_VISIBLE ( Hash unlockHash ) //0x8588A14B75AF096B
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int ADD_ROAD_NODE_SPEED_ZONE ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4C221BAC54D735C3
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Any COMPENDIUM_ANIMAL_HAS_STAMP ( Any p0 ) //0xBCF569FC32FFF456
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int GET_SOUND_ID () //0x430386FE9BF80B45
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void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
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void COMPENDIUM_GANG_BOUNTY_CAPTURED ( Any p0 ) //0x725D52F21A5E9E06
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BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
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BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity ) //0xCDC25355C0D65963
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BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
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void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z ) //0xAE84C5EE2C384FB3
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Hash _0x148E7AC8141C9E64 ( Player player ) //0x148E7AC8141C9E64
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
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Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 ) //0x0358B8A41916C613
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int _0xF302AB9D978352EE ( Entity entity ) //0xF302AB9D978352EE
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int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player ) //0xFF8FCF9FFC458A1C
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int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 ) //0x116443008E5CEFC3
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BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
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void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
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BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
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void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
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void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
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Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
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BOOL SC_PROFANITY_CHECK_STRING ( const char* string, int* token ) //0x9C74AC9D87B3FFF4
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void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x13DED0BC45600FE1
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
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void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity ) //0x502EC17B1BED4BFA
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void UNLOCK_SET_VISIBLE ( Hash unlockHash, BOOL toggle ) //0x46B901A8ECDB5A61
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BOOL REMOVE_ROAD_NODE_SPEED_ZONE ( int speedzone ) //0xFE9AB3354ACE6C9C
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void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo ) //0x14E56BC5B5DB6A19
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Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_TITLE ( Any p0, Any p1 ) //0x5E50C67EB60951E6
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void _0xE28D7FC9FD32ABEB ( Any p0, Any p1, Any p2 ) //0xE28D7FC9FD32ABEB
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
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BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
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void COMPENDIUM_GANG_MEMBER_KILLED ( Any p0 ) //0x725D52F21A5E9E07
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int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
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void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x7D6F58F69DA92530
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
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void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size ) //0x0C718001B77CA468
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void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 ) //0xEDFC6C1FD1C964F5
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Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
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Entity _0x4538EE7C321590BC ( int networkId ) //0x4538EE7C321590BC