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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

  2. PED

    void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

  3. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

  4. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

  5. BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 )  //0x00000000EB2D93B3

  6. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

  7. void _0xA7479FB665361EDB ( Any p0, Any p1 )  //0xA7479FB665361EDB

  8. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

  9. BOOL UNLOCK_IS_VISIBLE ( Hash unlockHash )  //0x8588A14B75AF096B

  10. int ADD_ROAD_NODE_SPEED_ZONE ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4C221BAC54D735C3

  11. Any COMPENDIUM_ANIMAL_HAS_STAMP ( Any p0 )  //0xBCF569FC32FFF456

  12. int GET_SOUND_ID ()  //0x430386FE9BF80B45

  13. CAM

    void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  14. void COMPENDIUM_GANG_BOUNTY_CAPTURED ( Any p0 )  //0x725D52F21A5E9E06

  15. BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 )  //0x9587913B9E772D29

  16. BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity )  //0xCDC25355C0D65963

  17. BOOL _0xB958D97A0DFAA0C2 ( const char* effectName )  //0xB958D97A0DFAA0C2

  18. HUD

    void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z )  //0xAE84C5EE2C384FB3

  19. LAW

    Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

  20. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

  21. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

  22. int _0xF302AB9D978352EE ( Entity entity )  //0xF302AB9D978352EE

  23. int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player )  //0xFF8FCF9FFC458A1C

  24. int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 )  //0x116443008E5CEFC3

  25. PED

    BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

  26. PED

    void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

  27. PED

    BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

  28. PED

    void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

  29. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  30. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

  31. BOOL SC_PROFANITY_CHECK_STRING ( const char* string, int* token )  //0x9C74AC9D87B3FFF4

  32. void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x13DED0BC45600FE1

  33. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

  34. void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity )  //0x502EC17B1BED4BFA

  35. void UNLOCK_SET_VISIBLE ( Hash unlockHash, BOOL toggle )  //0x46B901A8ECDB5A61

  36. BOOL REMOVE_ROAD_NODE_SPEED_ZONE ( int speedzone )  //0xFE9AB3354ACE6C9C

  37. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo )  //0x14E56BC5B5DB6A19

  38. Any COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_TITLE ( Any p0, Any p1 )  //0x5E50C67EB60951E6

  39. void _0xE28D7FC9FD32ABEB ( Any p0, Any p1, Any p2 )  //0xE28D7FC9FD32ABEB

  40. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

  41. CAM

    BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

  42. void COMPENDIUM_GANG_MEMBER_KILLED ( Any p0 )  //0x725D52F21A5E9E07

  43. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

  44. void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x7D6F58F69DA92530

  45. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

  46. HUD

    void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size )  //0x0C718001B77CA468

  47. LAW

    void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

  48. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

  49. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

  50. Entity _0x4538EE7C321590BC ( int networkId )  //0x4538EE7C321590BC

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