RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x61E360B7E040D12E
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void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 ) //0xD3A0DA8F91612C6E
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
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BOOL UNLOCK_IS_UNLOCKED ( Hash unlockHash ) //0xC4B660C7B6040E75
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BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer ) //0xCF867A239EC30741
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Any COMPENDIUM_ANIMAL_GET_SAMPLE_INVENTORY_ITEM ( Any p0 ) //0x4E4ACAE1C671A9DA
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int NETWORK_GET_TUNABLE_CLOUD_CRC () //0x10BD227A753B0D84
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void _0xF2B5ABDE09958689 ( Any p0, Any p1, Any p2 ) //0xF2B5ABDE09958689
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void _0xF650DCF5D6F312C1 ( Any p0 ) //0xF650DCF5D6F312C1
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void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
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void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
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void COMPENDIUM_GANG_AMBUSH_SURVIVED ( Any p0 ) //0x725D52F21A5E9E04
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Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags ) //0xB2C30C3B4AFF718C
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BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z ) //0xB646FB657F448261
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
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void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 ) //0xA520C7B05FA4EB2A
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void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 ) //0x9BBDCB8DF789EBC1
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
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void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
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void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle ) //0x859ED1CEA343FCA8
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float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2 ( Player player ) //0x0E3A041ED6AC2B45
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BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 ) //0x23CFFD4CCB243354
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BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
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void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
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void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
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void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
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const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped ) //0x755E08680F21EF30
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BOOL SC_PRESENCE_ATTR_SET_FLOAT_EX ( const char* attrName, float value, BOOL p2 ) //0x00000000467F4CAA
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void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AA1593AEC087A29
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void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius ) //0xC47D9080A9A8856A
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
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void UNLOCK_SET_UNLOCKED ( Hash unlockHash, BOOL toggle ) //0x1B7C5ADA8A6910A0
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float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle ) //0xFE52F34491529F0B
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Any COMPENDIUM_ANIMAL_HAS_SAMPLE ( Any p0 ) //0x6FC24625E4FCAC27
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void STAT_REGISTER_LEGENDARY_ANIMAL_DEED ( Hash deedHash ) //0xCD0D69C65BB0E8B9
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
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BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
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void COMPENDIUM_GANG_ENCOUNTERED ( Any p0 ) //0x725D52F21A5E9E05
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Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
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Any _0xA4454592DCF7C992 ( Any p0 ) //0xA4454592DCF7C992
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
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void _UI_PROMPT_CONTEXT_SET_VOLUME ( Prompt prompt, Volume volume ) //0x4D107406667423BE
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
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Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
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void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message ) //0x5759160AC17C13CE
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float _NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER ( Player player ) //0x350C23949E43686C
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 ) //0x5A6D8DF6FBC5D0C4
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Any _0x7583A9D35248B83F ( Any p0 ) //0x7583A9D35248B83F
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void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F