Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x61E360B7E040D12E

  2. void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 )  //0xD3A0DA8F91612C6E

  3. void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity )  //0x17CA98707B15926A

  4. BOOL UNLOCK_IS_UNLOCKED ( Hash unlockHash )  //0xC4B660C7B6040E75

  5. BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer )  //0xCF867A239EC30741

  6. Any COMPENDIUM_ANIMAL_GET_SAMPLE_INVENTORY_ITEM ( Any p0 )  //0x4E4ACAE1C671A9DA

  7. int NETWORK_GET_TUNABLE_CLOUD_CRC ()  //0x10BD227A753B0D84

  8. void _0xF2B5ABDE09958689 ( Any p0, Any p1, Any p2 )  //0xF2B5ABDE09958689

  9. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

  10. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

  11. CAM

    void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

  12. void COMPENDIUM_GANG_AMBUSH_SURVIVED ( Any p0 )  //0x725D52F21A5E9E04

  13. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags )  //0xB2C30C3B4AFF718C

  14. BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z )  //0xB646FB657F448261

  15. void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength )  //0xCAB4DD2D5B2B7246

  16. HUD

    void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 )  //0xA520C7B05FA4EB2A

  17. LAW

    void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 )  //0x9BBDCB8DF789EBC1

  18. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

  19. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

  20. void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle )  //0x859ED1CEA343FCA8

  21. float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2 ( Player player )  //0x0E3A041ED6AC2B45

  22. BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 )  //0x23CFFD4CCB243354

  23. PED

    BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

  24. PED

    void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

  25. PED

    void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

  26. PED

    void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

  27. Any _0xDAB6A2FC56B7DE65 ( Any p0 )  //0xDAB6A2FC56B7DE65

  28. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

  29. BOOL SC_PRESENCE_ATTR_SET_FLOAT_EX ( const char* attrName, float value, BOOL p2 )  //0x00000000467F4CAA

  30. void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AA1593AEC087A29

  31. void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius )  //0xC47D9080A9A8856A

  32. void _0x36D188AECB26094B ( Any p0 )  //0x36D188AECB26094B

  33. void UNLOCK_SET_UNLOCKED ( Hash unlockHash, BOOL toggle )  //0x1B7C5ADA8A6910A0

  34. float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle )  //0xFE52F34491529F0B

  35. Any COMPENDIUM_ANIMAL_HAS_SAMPLE ( Any p0 )  //0x6FC24625E4FCAC27

  36. void STAT_REGISTER_LEGENDARY_ANIMAL_DEED ( Hash deedHash )  //0xCD0D69C65BB0E8B9

  37. void RELEASE_SCRIPT_AUDIO_BANK ()  //0x7A2D8AD0A9EB9C3F

  38. CAM

    BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

  39. void COMPENDIUM_GANG_ENCOUNTERED ( Any p0 )  //0x725D52F21A5E9E05

  40. Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity )  //0x6888A43C35A5F630

  41. Any _0xA4454592DCF7C992 ( Any p0 )  //0xA4454592DCF7C992

  42. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

  43. HUD

    void _UI_PROMPT_CONTEXT_SET_VOLUME ( Prompt prompt, Volume volume )  //0x4D107406667423BE

  44. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

  45. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

  46. void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message )  //0x5759160AC17C13CE

  47. float _NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER ( Player player )  //0x350C23949E43686C

  48. BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 )  //0x5A6D8DF6FBC5D0C4

  49. PED

    Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

  50. PED

    void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.