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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

  2. PED

    void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

  3. PED

    BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

  4. PED

    void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

  5. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

  6. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

  7. int GET_SHAPE_TEST_RESULT ( ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit )  //0xEDE8AC7C5108FB1D

  8. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

  9. Any _0x22CD2C33ED4467A1 ( Any p0 )  //0x22CD2C33ED4467A1

  10. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

  11. int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x9F2CC2439A04E7BA

  12. void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 )  //0xCF9DA72002FC16BF

  13. void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 )  //0xC63540AEF8384732

  14. Any COMPENDIUM_GET_ENTRY_BY_INDEX_IN_SUBCATEGORY ( Hash p0, Any p1, Any p2 )  //0x5CEB63B2E3D9895F

  15. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

  16. BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434

  17. Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 )  //0x152ED1B56E8F1F50

  18. CAM

    void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

  19. Any _0x725D52F21A5E9E22 ( Hash category )  //0x725D52F21A5E9E22

  20. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

  21. FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 )  //0x6B83617E04503888

  22. HUD

    void _UI_PROMPT_DELETE ( Prompt prompt )  //0x00EDE88D4D13CF59

  23. LAW

    void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

  24. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

  25. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

  26. void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle )  //0xD45CB817D7E177D2

  27. BOOL NETWORK_IS_RESETTING_POPULATION ()  //0x1BB50CD340A996E6

  28. void SET_ROADS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x1EE7063B80FFC77C

  29. PED

    void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

  30. PED

    void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

  31. PED

    void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

  32. PED

    void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

  33. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

  34. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  35. int SC_INBOX_GET_TOTAL_NUM_MESSAGES ()  //0x8EF0F633280C0663

  36. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

  37. Entity _GET_SCENARIO_POINT_ENTITY ( int scenario )  //0x7467165EE97D3C68

  38. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

  39. int _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x815C4065AE6E6071

  40. BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset )  //0xB935F3154BC913C8

  41. void _0xC63540AEF8384769 ()  //0xC63540AEF8384769

  42. Any COMPENDIUM_GET_ENTRY_BY_PED_INDEX ( Any p0, Any p1 )  //0x1CFA0219D8E1CF25

  43. int CHAL_ACHIEVEMENT_GET_PROGRESS_INT ( Hash p0, Hash p1 )  //0x808712E428F697B8

  44. Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 )  //0x935DBD96D4A3DA1F

  45. CAM

    void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

  46. int _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY ( Hash category )  //0x729D52F61A5A9E22

  47. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

  48. void REMOVE_SCRIPT_FIRE ( FireId fireHandle )  //0x790125C36E194069

  49. HUD

    BOOL _UI_PROMPT_IS_VALID ( Prompt prompt )  //0x347469FBDD1589A9

  50. LAW

    void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

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