RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _UI_STICKY_FEED_GET_MESSAGE_STATE ( int msgId ) //0x07954320D77F6A3D
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void INSTANTLY_FILL_VEHICLE_POPULATION () //0x1FF00DB43026B12F
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void COMPENDIUM_ANIMAL_SET_DISCOVERED ( Any p0 ) //0x67F35C7C9F2BDCFE
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void NETWORK_REQUEST_CLOUD_TUNABLES () //0x42FB3B532D526E6C
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void STAT_PHOTOGRAPH_TAKEN ( ItemSet itemset ) //0x4D31051A4CA83787
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void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
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Any COMPENDIUM_FISH_GET_LURE_SUITABILITY_BY_STAT_ITEM ( Any p0, Any p1 ) //0x725D52F21A5E9E81
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Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
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void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius ) //0xDB38F247BD421708
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void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
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void _UI_PROMPT_SET_TYPE ( Prompt prompt, int type ) //0xF4A5C4509BF923B1
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
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void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
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Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle ) //0xCE5F689CF5A0A49D
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BOOL _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER ( Player player ) //0x16D3D49902F697BB
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BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 ) //0x240A18690AE96513
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void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
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void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
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Ped _GET_CARRIER_AS_HUMAN ( Entity entity ) //0x79443D56C8DF45EE
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void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
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Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
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BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value ) //0xA31DAFCDC33775E9
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 ) //0xD76B57B44F1E6F8B
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void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 ) //0x2056AB38DF06825C
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
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BOOL _UNLOCK_IS_UNLOCK_FLAG_SET ( Hash unlockHash, int flag ) //0x6B6369647F26F09F
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BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED () //0x2701D01D5E18FC31
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Any COMPENDIUM_GET_STUDY_AWARD_ID ( Any p0 ) //0x9F678782720349E4
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void _0xBE66B26B6529E943 ( Any p0, Any p1, Any p2 ) //0xBE66B26B6529E943
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BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
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BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
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void COMPENDIUM_GANG_CAMP_FOUND ( Any p0, Any p1 ) //0x725D52F21A5E9E03
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Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
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void _STOP_FIRE_IN_BOX ( float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB7C7BDC375AEA9A4
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
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void _0x53CE46C01A089DA1 ( Prompt prompt, Any p1 ) //0x53CE46C01A089DA1
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void _0x5E6F375CA101C108 ( Player player, BOOL p1 ) //0x5E6F375CA101C108
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
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BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode ) //0x4CABE596D632E4B0
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BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle ) //0x0F10B05DDF8D16E9
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float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER ( Player player ) //0xD414BE129BB81B32
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Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xCA27A86CAA4E98ED
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void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
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void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
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Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
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int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
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Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
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BOOL SC_PRESENCE_ATTR_SET_INT_EX ( const char* attrName, int value, BOOL p2 ) //0x0000000085488C49