RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x40FEDB13870042F1 () //0x40FEDB13870042F1
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void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
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void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
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void COMPENDIUM_ANIMAL_OBSERVED_BY_STAT_NAME ( Hash animalType, BOOL p1 ) //0x725D52F26A5E9E10
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Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x82CFA50E34681CA5
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void _0x754937C28271BC65 ( Any p0 ) //0x754937C28271BC65
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void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text ) //0x5DD02A8318420DD7
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void _SET_LAW_DISABLED ( BOOL toggle ) //0x8DE82BC774F3B862
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
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void _0xA08111B053D84B4D ( Any p0 ) //0xA08111B053D84B4D
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BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 ) //0x57DBA049E110F217
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void _0x6BFF5F84102DF80A ( Player player ) //0x6BFF5F84102DF80A
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void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6C3F12ECEB6D2E2A
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BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
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void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
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Ped _GET_CARRIER_AS_PED ( Entity entity ) //0x09B83E68DE004CD4
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void _0x7406C71F4AC2FFCC ( Any p0 ) //0x7406C71F4AC2FFCC
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BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting ) //0xC8183AE963C58374
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void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
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BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out ) //0x66F77FD58506FF6B
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void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x2E3676282C18A692
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float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 ) //0xB93EA7184BAA85C3
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Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 ) //0x10ADFDF07B7DFFBA
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BOOL _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE () //0xF8806EC3FF840FDC
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void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle ) //0x91BE51AEC4E99710
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Any COMPENDIUM_WAS_ANIMAL_OBSERVED ( Any p0 ) //0x23B5E9C5160BC04F
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void _0x422F9D6D6C7BC290 ( int p0 ) //0x422F9D6D6C7BC290
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void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
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BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
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void COMPENDIUM_FISH_CAUGHT ( Any p0, Any p1 ) //0x725D52F21A5E9E00
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Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
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int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius ) //0xF9617BC6FAE61E08
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BOOL _0x2D4F9C852CE8A253 ( const char* effectName ) //0x2D4F9C852CE8A253
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void _UI_PROMPT_SET_ATTRIBUTE ( Prompt prompt, int attribute, BOOL enabled ) //0x560E76D5E2E1803F
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void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY () //0x956510F8C36B5C64
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const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
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BOOL _IS_GLOBAL_BLOCK_VALID ( int index ) //0xACB7E1418A8B6E32
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BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle ) //0x6F79B93B0A8E4133
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void _0x5C497525F803486B () //0x5C497525F803486B
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void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 ) //0x5A4E1A41E3A02AD0
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BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
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void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
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Ped _GET_CARRIER_AS_MOUNT ( Entity entity ) //0xA033D7E4BBF9844D
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Any _0x52250B92EA70BE3D ( Any p0 ) //0x52250B92EA70BE3D
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void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
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Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 ) //0x0139637A3BFF8B6D
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const char* SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX ( int p0 ) //0x176D077685CD83E4
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void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x3FFCD7BBA074CC80
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float _GET_SCENARIO_POINT_RADIUS ( int scenario ) //0x6718F40313A2B5A6
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void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags ) //0xC7F0B43DCDC57E3D