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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x40FEDB13870042F1 ()  //0x40FEDB13870042F1

  2. void _0x1E6F9A9FE1A99F36 ( Any p0 )  //0x1E6F9A9FE1A99F36

  3. CAM

    void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  4. void COMPENDIUM_ANIMAL_OBSERVED_BY_STAT_NAME ( Hash animalType, BOOL p1 )  //0x725D52F26A5E9E10

  5. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x82CFA50E34681CA5

  6. void _0x754937C28271BC65 ( Any p0 )  //0x754937C28271BC65

  7. HUD

    void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

  8. LAW

    void _SET_LAW_DISABLED ( BOOL toggle )  //0x8DE82BC774F3B862

  9. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

  10. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

  11. BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 )  //0x57DBA049E110F217

  12. void _0x6BFF5F84102DF80A ( Player player )  //0x6BFF5F84102DF80A

  13. void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6C3F12ECEB6D2E2A

  14. PED

    BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

  15. PED

    void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

  16. PED

    Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

  17. PED

    void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

  18. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

  19. void _0x9044835BE9D9DBFE ( Any p0, Any p1 )  //0x9044835BE9D9DBFE

  20. BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out )  //0x66F77FD58506FF6B

  21. void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x2E3676282C18A692

  22. float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 )  //0xB93EA7184BAA85C3

  23. Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 )  //0x10ADFDF07B7DFFBA

  24. BOOL _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE ()  //0xF8806EC3FF840FDC

  25. void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle )  //0x91BE51AEC4E99710

  26. Any COMPENDIUM_WAS_ANIMAL_OBSERVED ( Any p0 )  //0x23B5E9C5160BC04F

  27. void _0x422F9D6D6C7BC290 ( int p0 )  //0x422F9D6D6C7BC290

  28. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

  29. CAM

    BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

  30. void COMPENDIUM_FISH_CAUGHT ( Any p0, Any p1 )  //0x725D52F21A5E9E00

  31. Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex )  //0x5E214112806591EA

  32. int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius )  //0xF9617BC6FAE61E08

  33. BOOL _0x2D4F9C852CE8A253 ( const char* effectName )  //0x2D4F9C852CE8A253

  34. HUD

    void _UI_PROMPT_SET_ATTRIBUTE ( Prompt prompt, int attribute, BOOL enabled )  //0x560E76D5E2E1803F

  35. LAW

    void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY ()  //0x956510F8C36B5C64

  36. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

  37. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

  38. BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle )  //0x6F79B93B0A8E4133

  39. void _0x5C497525F803486B ()  //0x5C497525F803486B

  40. void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 )  //0x5A4E1A41E3A02AD0

  41. PED

    BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

  42. PED

    void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

  43. PED

    Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

  44. PED

    Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

  45. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x12917931C31F1750

  46. Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 )  //0x0139637A3BFF8B6D

  47. const char* SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX ( int p0 )  //0x176D077685CD83E4

  48. void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x3FFCD7BBA074CC80

  49. float _GET_SCENARIO_POINT_RADIUS ( int scenario )  //0x6718F40313A2B5A6

  50. void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags )  //0xC7F0B43DCDC57E3D

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