RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
-
Any COMPENDIUM_GET_SHORT_DESCRIPTION_FROM_PED ( Ped ped ) //0x6C5E5D48E48B4C65
-
Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x0F16D042BD640EA3
-
void STOP_ENTITY_FIRE ( Any p0, Any p1 ) //0x8390751DC40C1E98
-
void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 ) //0x26DD2FB0A88CC412
-
void _UI_PROMPT_SET_VISIBLE ( Prompt prompt, BOOL toggle ) //0x71215ACCFDE075EE
-
void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash ) //0x9C4352134B2835FB
-
void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
-
void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 ) //0x8C0F6A3D7236DEEB
-
int NETWORK_GET_DISPLAYNAMES_FROM_HANDLES ( Any p0, Any p1, Any p2 ) //0x58CC181719256197
-
void _0x3034C77C79A58880 ( BOOL p0 ) //0x3034C77C79A58880
-
void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x4358BCF14C91761C
-
void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
-
void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x897934E868EDDD6C
-
Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped ) //0xD806CD2A4F2C2996
-
BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb ) //0xBA208A8D6399A3AC
-
Any _0xB15CD2F9932C9AB5 ( Any p0 ) //0xB15CD2F9932C9AB5
-
Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
-
BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX ( int msgIndex ) //0x63CAC501FFF66DC4
-
void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle ) //0x480142959D337D00
-
Vector3 _0x91CB5E431F579BA1 ( Any p0 ) //0x91CB5E431F579BA1
-
void _0x9EBD34958AB6F824 ( Any p0 ) //0x9EBD34958AB6F824
-
void _UI_STICKY_FEED_CLEAR_MESSAGE ( int msgId ) //0x00A15B94CBA4F76F
-
void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 ) //0x104D9A7B1C0D0783
-
void _0x0DCEC6A92E497E17 ( Entity entity, int p1 ) //0x0DCEC6A92E497E17
-
void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
-
Any COMPENDIUM_GET_MAP_DISCOVERABLE_FROM_STAT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0x729D54121A5E9E20
-
Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xDF1E5AAC561AFC59
-
BOOL IS_ENTITY_ON_FIRE ( Entity entity ) //0x1BD7C371CE257C3E
-
void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName ) //0xC5CB91D65852ED7E
-
void _UI_PROMPT_SET_ENABLED ( Prompt prompt, BOOL toggle ) //0x8A0FB4D03A630D21
-
BOOL _0x9EF07CFBB19A9733 () //0x9EF07CFBB19A9733
-
Any _0xAF530E56505D1BD6 ( Any p0 ) //0xAF530E56505D1BD6
-
void _0x7FA58CED69405F9A ( Any p0, Any p1 ) //0x7FA58CED69405F9A
-
BOOL _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE ( Any* gamerHandle, char* displayName ) //0x7FEE4F07C54B6B3C
-
void _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT ( Entity entity, BOOL toggle ) //0x267C78C60E806B9A
-
void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 ) //0xB03944057FD735BA
-
BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
-
void _0xAA6C49AE90A32299 ( Any p0, Any p1 ) //0xAA6C49AE90A32299
-
void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
-
BOOL _0x621D1B289CAF5978 ( Player player ) //0x621D1B289CAF5978
-
void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
-
BOOL SC_INBOX_MESSAGE_GET_DATA_INT ( int p0, const char* context, int* out ) //0x95BB39C4DA99F348
-
Any _0x370F57C47F68EBCA ( Any p0 ) //0x370F57C47F68EBCA
-
BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
-
BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE ( int p0 ) //0xC5C395C60B542A3C
-
BOOL IS_VEHICLE_IN_BURNOUT ( Vehicle vehicle ) //0x3F5029A8FC060C48
-
void _0xE8126623008372AA () //0xE8126623008372AA