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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

  2. void _TASK_COMBAT_PED_3 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC624414FA748B9BA

  3. BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped )  //0x921CE12C489C4C41

  4. void _UILOG_MARK_ENTRY_AVAILABILITY ( int p0, Hash p1, int p2, const char* p3 )  //0x13E8D7DD08543482

  5. void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 )  //0x1BFBAFCC6760FF02

  6. Vector3 _0xC4019CF9AE8E931A ( Any p0 )  //0xC4019CF9AE8E931A

  7. BOOL _IS_ATTRIBUTE_OVERPOWERED ( Ped ped, int attributeIndex )  //0x103C2F885ABEB00B

  8. void _0x74C333E34DF74E8A ( const char* scriptName )  //0x74C333E34DF74E8A

  9. int _COLLECTABLE_CATEGORY_GET_NUM_TURNED_IN ( Hash collectableCategory, Hash collectableSubcategory )  //0x3A65F4844913A047

  10. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 )  //0x7B6E7BEC1143AC86

  11. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

  12. void _0xB032C085D9A03907 ()  //0xB032C085D9A03907

  13. HUD

    void _UI_PROMPT_SET_MASH_WITH_RESISTANCE_CAN_FAIL_MODE ( Prompt prompt, int mashes, float p2, float p3 )  //0xDC0CB602DEADBA53

  14. int _0x48229CE0C7938237 ( Hash p0 )  //0x48229CE0C7938237

  15. Any _0x15E90B6A993017AA ()  //0x15E90B6A993017AA

  16. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

  17. int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash )  //0x7A1ADEEF01740A24

  18. Any _0xD4022C7286B0DFA2 ( const char* p0, int p1, int p2 )  //0xD4022C7286B0DFA2

  19. PED

    void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

  20. PED

    BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

  21. PED

    BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

  22. PED

    void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

  23. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

  24. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

  25. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

  26. Any _0x5D5E2102B174B8D2 ()  //0x5D5E2102B174B8D2

  27. void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 )  //0x75AC2B60386D89F2

  28. Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped )  //0xCACC2F9D994504B7

  29. void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY ( int p0, const char* p1 )  //0x3920574CF0A2B7B6

  30. Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 )  //0xF5EA41C1408695FB

  31. Any _0xF6CE6F9C3897804E ( Any p0 )  //0xF6CE6F9C3897804E

  32. BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED ( Ped ped, int coreIndex )  //0x200373A8DF081F22

  33. CAM

    void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  34. int _0x33825A7388A6B9F6 ( Hash collectableCategory, int p1 )  //0x33825A7388A6B9F6

  35. BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 )  //0x3EC28DA1FFAC9DDD

  36. void SET_DECISION_MAKER ( Ped ped, Hash name )  //0x8AE2F981CDDB8FA4

  37. void _0xFB680A9B33D0EDBE ( BOOL p0 )  //0xFB680A9B33D0EDBE

  38. HUD

    void _UI_PROMPT_SET_MASH_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int mashes )  //0x6C39587D7CC66801

  39. BOOL _0x121D2005DD64496B ( Hash p0, int index, Any p2 )  //0x121D2005DD64496B

  40. Any _0x10342CC82E8356E9 ( Any p0, Any p1 )  //0x10342CC82E8356E9

  41. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

  42. Player _0x6CF82A7F65A5AD5F ( Ped ped, Any* p1 )  //0x6CF82A7F65A5AD5F

  43. BOOL _0xB72999D3120599DF ( Any* p0, Any slot, Any p2 )  //0xB72999D3120599DF

  44. PED

    void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

  45. PED

    BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

  46. PED

    void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

  47. PED

    void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

  48. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

  49. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

  50. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

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