RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xDA7FDEFF4DE86839 () //0xDA7FDEFF4DE86839
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void _TASK_COMBAT_PED_3 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC624414FA748B9BA
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BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
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void _UILOG_MARK_ENTRY_AVAILABILITY ( int p0, Hash p1, int p2, const char* p3 ) //0x13E8D7DD08543482
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void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 ) //0x1BFBAFCC6760FF02
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Vector3 _0xC4019CF9AE8E931A ( Any p0 ) //0xC4019CF9AE8E931A
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BOOL _IS_ATTRIBUTE_OVERPOWERED ( Ped ped, int attributeIndex ) //0x103C2F885ABEB00B
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void _0x74C333E34DF74E8A ( const char* scriptName ) //0x74C333E34DF74E8A
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int _COLLECTABLE_CATEGORY_GET_NUM_TURNED_IN ( Hash collectableCategory, Hash collectableSubcategory ) //0x3A65F4844913A047
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 ) //0x7B6E7BEC1143AC86
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void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 ) //0xE9E7A0BAC7F57746
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void _0xB032C085D9A03907 () //0xB032C085D9A03907
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void _UI_PROMPT_SET_MASH_WITH_RESISTANCE_CAN_FAIL_MODE ( Prompt prompt, int mashes, float p2, float p3 ) //0xDC0CB602DEADBA53
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int _0x48229CE0C7938237 ( Hash p0 ) //0x48229CE0C7938237
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Any _0x15E90B6A993017AA () //0x15E90B6A993017AA
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Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 ) //0x8314FC2013ECE2DA
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int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash ) //0x7A1ADEEF01740A24
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Any _0xD4022C7286B0DFA2 ( const char* p0, int p1, int p2 ) //0xD4022C7286B0DFA2
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void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle ) //0x66B57B72E0836A76
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BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
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BOOL IS_PED_READY_TO_RENDER ( Ped ped ) //0xA0BC8FAED8CFEB3C
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void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer ) //0xCB9401F918CB0F75
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BOOL IS_PLAYER_FREE_AIMING ( Player player ) //0x936F967D4BE1CE9D
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void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
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BOOL _STORE_GLOBAL_BLOCK ( int index ) //0xB952A3AC41D58F2F
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Any _0x5D5E2102B174B8D2 () //0x5D5E2102B174B8D2
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void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x75AC2B60386D89F2
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Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped ) //0xCACC2F9D994504B7
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void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY ( int p0, const char* p1 ) //0x3920574CF0A2B7B6
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Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 ) //0xF5EA41C1408695FB
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Any _0xF6CE6F9C3897804E ( Any p0 ) //0xF6CE6F9C3897804E
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BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED ( Ped ped, int coreIndex ) //0x200373A8DF081F22
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void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
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int _0x33825A7388A6B9F6 ( Hash collectableCategory, int p1 ) //0x33825A7388A6B9F6
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BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
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void SET_DECISION_MAKER ( Ped ped, Hash name ) //0x8AE2F981CDDB8FA4
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
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void _UI_PROMPT_SET_MASH_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int mashes ) //0x6C39587D7CC66801
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BOOL _0x121D2005DD64496B ( Hash p0, int index, Any p2 ) //0x121D2005DD64496B
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Any _0x10342CC82E8356E9 ( Any p0, Any p1 ) //0x10342CC82E8356E9
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void _0x4D5C9CC7E7E23E09 () //0x4D5C9CC7E7E23E09
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Player _0x6CF82A7F65A5AD5F ( Ped ped, Any* p1 ) //0x6CF82A7F65A5AD5F
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BOOL _0xB72999D3120599DF ( Any* p0, Any slot, Any p2 ) //0xB72999D3120599DF
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void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable ) //0xFECA2081F61ED2CD
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BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
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void _0x6A489892E813951A ( Any p0 ) //0x6A489892E813951A
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void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 ) //0x437C08DB4FEBE2BD
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BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity ) //0x8C67C11C68713D25
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void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
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BOOL _RESTORE_GLOBAL_BLOCK ( int index ) //0xDC3914A99B4A5FDF