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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _POKER_CHECK ( Any p0, Any p1 )  //0x49A045628D9B1B86

  2. BOOL _IS_MISSION_CREATOR_ACTIVE ()  //0xF236C84C6ADFCB2F

  3. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

  4. const char* _0xB5C4B18B12A2AF23 ( Any* gamerHandle, int p1 )  //0xB5C4B18B12A2AF23

  5. PAD

    BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control )  //0xE2587F8CBBD87B1D

  6. PED

    BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

  7. PED

    Any _0x3AEC4A410ECAF30D ( Any p0 )  //0x3AEC4A410ECAF30D

  8. PED

    void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

  9. PED

    BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

  10. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

  11. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

  12. void _0x4FB5869E2B37FC00 ()  //0x4FB5869E2B37FC00

  13. Any _0x99F92061EFE908BA ()  //0x99F92061EFE908BA

  14. void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 )  //0xA05F3F20889D7A5B

  15. void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 )  //0x099D4A855D53B03B

  16. void _0xA20398536B7F1134 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA20398536B7F1134

  17. void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC619A44639BC0CB4

  18. Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x870E9981ED27C815

  19. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

  20. void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType )  //0x3FC4C027FD0936F4

  21. CAM

    void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  22. Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD ( Hash collectableCategory, Hash p1 )  //0xCC644BC1DD655269

  23. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0x9FFAF4940A54CC09

  24. void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 )  //0xD47A168C2AB90DC4

  25. void _0xF2F543D48F319A3A ()  //0xF2F543D48F319A3A

  26. HUD

    BOOL _UI_PROMPT_HAS_MASH_MODE_FAILED ( Prompt prompt )  //0x25B18E530CF39D6F

  27. Any _ITEMDATABASE_LOCALIZATION_GET_TYPE ( Any p0, Any p1 )  //0xCABF5D41D0073D4A

  28. Any _POKER_FOLD ( Any p0 )  //0x3DFAB7D9BB45B5BE

  29. void _0xA3A8926951471C82 ()  //0xA3A8926951471C82

  30. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

  31. BOOL _0xE2C3CEC3C0903A00 ( const char* name )  //0xE2C3CEC3C0903A00

  32. PAD

    BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x91AEF906BCA88877

  33. PED

    BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

  34. PED

    BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

  35. PED

    void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

  36. PED

    float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x56E58D4D118FB45E

  37. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

  38. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

  39. BOOL SAVEGAME_SAVE_SP ( Hash savegameType )  //0x62C9EB51656D68CE

  40. Any _0x05DD384F39DE1C8C ( Any p0, Any p1 )  //0x05DD384F39DE1C8C

  41. void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 )  //0xE017CF6E2527FE4F

  42. void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value )  //0xB0A6CFD2C69C1088

  43. void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 )  //0xFA233F8FE190514C

  44. void SET_VEHICLE_STEER_BIAS ( Vehicle vehicle, float value )  //0x84DAAE11E9EE4FC3

  45. BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 )  //0x397769175A7DBB30

  46. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

  47. void _0x7455CD705F7E933E ()  //0x7455CD705F7E933E

  48. CAM

    BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  49. Hash _0x9ADEE485726025D4 ( Hash collectableCategory )  //0x9ADEE485726025D4

  50. Entity GET_ENTITY_ATTACHED_TO ( Entity entity )  //0x56D713888A566481

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