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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. DLC

    BOOL _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED ()  //0x1DB9D61E505AE3FC

  2. Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 )  //0x6F3068258A499E52

  3. HUD

    BOOL _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE ( Prompt prompt )  //0x8010BEBD0D5ED5BC

  4. Any _ITEMDATABASE_GET_ITEM_PRICE_MODIFIERS ( Any p0, Any p1 )  //0x4EB37AAB79AB0C48

  5. Any _MINIGAME_GET_NEXT_EVENT_TYPE ()  //0x578907F59BA01B6C

  6. BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle )  //0xFEC1D4B5C82C176F

  7. int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId )  //0xFB9ECED5B68F3B78

  8. BOOL UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS ( Hash description )  //0x2D5DC831176D0114

  9. void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 )  //0xE124889AE0521FCF

  10. PED

    void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

  11. PED

    void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

  12. PED

    void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

  13. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

  14. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

  15. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

  16. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

  17. BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 )  //0xA98B8E3C088E5A31

  18. void TASK_SET_STEALTH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 )  //0x4C3FA937B44A90FA

  19. void _UILOG_ADD_ENTRY_HASH ( int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7 )  //0x69D5479982355D8F

  20. Vector3 _GET_STATION_COORS_FROM_TRAIN_STATION_DATA ( int trackIndex, int stationIndex )  //0xBA958F68031DDBFC

  21. void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 )  //0x53D05D60E5F5B40C

  22. Hash _GET_WATER_MAP_ZONE_AT_COORDS ( float x, float y, float z )  //0x5BA7A68A346A5A91

  23. int _0x039AD6B57D5179FF ()  //0x039AD6B57D5179FF

  24. int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 )  //0x6F62FAE266DCFC81

  25. int _COLLECTABLE_GET_NUM_FOUND ( Hash collectableItem )  //0xF83D3DDA4D3C8169

  26. void _UNPIN_MAP_ENTITY ( Entity entity )  //0xD2B9C78537ED5759

  27. void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 )  //0xC349EE1E6EFA494B

  28. HUD

    BOOL _UI_PROMPT_HAS_HOLD_MODE ( Prompt prompt )  //0xB60C9F9ED47ABB76

  29. Any _ITEMDATABASE_FILLOUT_PRICE_MODIFIER_BY_KEY ( Any p0, Any p1 )  //0x40C5D95818823C94

  30. Any _MINIGAME_GET_NEXT_EVENT ( Any p0, Any p1 )  //0xDF728C5AE137FC13

  31. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

  32. int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instanceId, Hash position )  //0x3658E8CD94FC121A

  33. BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Hash description )  //0xEBFA8D50ADDC54C4

  34. void _0xD503D6F0986D58BC ( Any p0, Any p1 )  //0xD503D6F0986D58BC

  35. PED

    void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

  36. PED

    void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

  37. PED

    void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

  38. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

  39. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

  40. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

  41. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

  42. Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint )  //0x594A1028FC2A3E85

  43. void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 )  //0x17293C633C8AC019

  44. void _UILOG_ADD_ITEM_TO_TASK_LIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x49C63FDF69744A27

  45. int GET_TRACK_INDEX_OF_TRAIN ( Vehicle train )  //0x865FEC2FA899F29C

  46. Any _0xCA5C90D40665D5CE ( Any p0, Any p1 )  //0xCA5C90D40665D5CE

  47. void _0xB6FD96420C0126A1 ( Hash p0, BOOL p1 )  //0xB6FD96420C0126A1

  48. int _0x02B3CDD652B3CDD6 ()  //0x02B3CDD652B3CDD6

  49. PED

    BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

  50. Entity _GET_SCRIPT_BRAIN_ENTITY ()  //0x6818D1A194E29983

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