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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused )  //0xFA2ECC78A6014D4F

  2. HUD

    void _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0x3CE932E737C145D6

  3. Any _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS ( Any p0, Any p1, Any p2, Any p3 )  //0xB52E20F6767A09A2

  4. BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE ( Any* data )  //0xF6AC6085D8D6C004

  5. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

  6. BOOL NETWORK_IS_SCRIPT_ACTIVE_BY_HASH ( Hash scriptHash, int p1, BOOL p2, int p3 )  //0x1B89BC43B6E69107

  7. int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS ( const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId )  //0x7FD2990AF016795E

  8. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

  9. PED

    void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

  10. PED

    void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

  11. PED

    void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

  12. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

  13. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

  14. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

  15. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

  16. Any _0x59872EA4CBD11C56 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x59872EA4CBD11C56

  17. Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 )  //0x3DC971EB22F73447

  18. BOOL _0xB7223B91CD6B7E07 ( int p0 )  //0xB7223B91CD6B7E07

  19. Any _0xDE8C5B9F65017FA1 ( Vehicle train )  //0xDE8C5B9F65017FA1

  20. void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 )  //0x4A8FEFC43FD8AC9B

  21. void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0x12FB95FE3D579238

  22. void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )  //0x16AF9B4EEAC3B305

  23. Hash _COLLECTABLE_GET_IPL ( Hash collectableItem )  //0x922A79CD4A033B8B

  24. DLC

    BOOL _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED ()  //0xA16B4FBA7887D7BA

  25. Any _0xAAACB74442C1BED3 ( Any p0 )  //0xAAACB74442C1BED3

  26. void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 )  //0xF708298675ABDC6A

  27. HUD

    void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0xA3F2149AA24F3D8E

  28. Any _0xF8D09EF8CE61D7BF ( Any p0, Any p1 )  //0xF8D09EF8CE61D7BF

  29. Any _MINIGAME_LEAVE_TABLE ( Any p0 )  //0xF5446E47941E654C

  30. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

  31. BOOL _NETWORK_IS_THREAD_ACTIVE ( int threadId )  //0x31DAD2CD6D49546E

  32. int UGC_REQUEST_CACHED_DESCRIPTION ( Hash description )  //0x5E0165278F6339EE

  33. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

  34. PED

    void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

  35. PED

    void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

  36. PED

    void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

  37. PED

    BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

  38. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

  39. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

  40. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

  41. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

  42. void REMOVE_COVER_POINT ( ScrHandle coverpoint )  //0xAE287C923D891715

  43. void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x90D2156198831D69

  44. BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 )  //0xB8188CCF52202475

  45. int _GET_CURRENT_TRACK_FOR_TRAIN ( Vehicle train )  //0xAF787E081AC4A8EE

  46. void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 )  //0xF3A2FBA5985C8CD5

  47. BOOL _IS_OBJECT_REASSIGNMENT_IN_PROGRESS ()  //0x8FE9EB11EC9CC23A

  48. PED

    void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

  49. int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 )  //0x4E4507CC5E4DB869

  50. Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION ( Hash collectableItem )  //0x1F1DD794908C2BFA

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