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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

    • 0
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  2. Any _0xDC88D06719070C39 ( Any p0 )  //0xDC88D06719070C39

    • 0
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  3. void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

    • 0
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  4. BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

    • 0
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  5. BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

    • 0
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  6. Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

    • 0
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  7. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
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  8. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
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  9. Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

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  10. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

    • 0
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  11. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
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  12. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

    • 0
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  13. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

    • 0
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  14. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
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  15. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

    • 0
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  16. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

    • 0
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  17. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
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  18. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

    • 0
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  19. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
    • 1,112
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  20. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
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  21. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

    • 0
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  22. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

    • 0
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  23. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
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  24. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
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  25. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

    • 0
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  26. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
    • 239
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  27. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
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  28. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

    • 0
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  29. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

    • 0
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  30. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

    • 0
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  31. float _GET_PED_DRUNKNESS ( Ped ped )  //0x6FB76442469ABD68

    • 0
    • 250
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  32. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
    • 258
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  33. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
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  34. void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

    • 0
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  35. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

    • 0
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  36. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

    • 0
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  37. BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

    • 0
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  38. void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

    • 0
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  39. void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

    • 0
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  40. float _0x134775B093AD5C38 ( Ped ped )  //0x134775B093AD5C38

    • 0
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  41. float _GET_PED_HEIGHT ( Ped ped )  //0x1D491CCF7211FB74

    • 0
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  42. void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

    • 0
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  43. void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

    • 0
    • 223
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  44. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

    • 0
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  45. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
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  46. Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

    • 0
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  47. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

    • 0
    • 1,053
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  48. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

    • 0
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  49. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 2,086
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  50. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

    • 0
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    • 1207

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