Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

    • 0
    • 315
    • 1207
  2. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

    • 0
    • 256
    • 1207
  3. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

    • 0
    • 316
    • 1207
  4. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

    • 0
    • 300
    • 1207
  5. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

    • 0
    • 241
    • 1207
  6. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

    • 0
    • 342
    • 1207
  7. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

    • 0
    • 330
    • 1207
  8. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

    • 0
    • 281
    • 1207
  9. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 267
    • 1207
  10. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

    • 0
    • 229
    • 1207
  11. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

    • 0
    • 261
    • 1207
  12. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

    • 0
    • 330
    • 1207
  13. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

    • 0
    • 701
    • 1207
  14. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

    • 0
    • 293
    • 1207
  15. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

    • 0
    • 401
    • 1207
  16. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

    • 0
    • 596
    • 1207
  17. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

    • 0
    • 248
    • 1207
  18. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 239
    • 1207
  19. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

    • 0
    • 309
    • 1207
  20. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

    • 0
    • 228
    • 1207
  21. Any _0x6F46F8ACB44C4FC1 ( Any p0 )  //0x6F46F8ACB44C4FC1

    • 0
    • 232
    • 1207
  22. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

    • 0
    • 258
    • 1207
  23. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

    • 1
    • 506
    • 1207
  24. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 403
    • 1207
  25. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

    • 0
    • 319
    • 1207
  26. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

    • 0
    • 262
    • 1207
  27. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

    • 0
    • 285
    • 1207
  28. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 534
    • 1207
  29. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

    • 0
    • 322
    • 1207
  30. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
    • 275
    • 1207
  31. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
    • 224
    • 1207
  32. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 261
    • 1207
  33. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 268
    • 1207
  34. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

    • 0
    • 249
    • 1207
  35. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
    • 239
    • 1207
  36. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

    • 0
    • 251
    • 1207
  37. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

    • 0
    • 333
    • 1207
  38. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

    • 0
    • 250
    • 1207
  39. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

    • 0
    • 244
    • 1207
  40. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

    • 0
    • 255
    • 1207
  41. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
    • 249
    • 1207
  42. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 484
    • 1207
  43. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
    • 205
    • 1207
  44. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

    • 0
    • 253
    • 1207
  45. void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

    • 0
    • 246
    • 1207
  46. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

    • 0
    • 254
    • 1207
  47. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

    • 0
    • 339
    • 1207
  48. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

    • 0
    • 244
    • 1207
  49. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

    • 0
    • 266
    • 1207
  50. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

    • 0
    • 252
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.