RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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void _0x9911F4A24485F653 ( BOOL p0 ) //0x9911F4A24485F653
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void _0x34EDDD59364AD74A ( Any p0, Any p1 ) //0x34EDDD59364AD74A
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void _0x2D976DBDC731DF80 ( Any p0 ) //0x2D976DBDC731DF80
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BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle ) //0xA808AA1D79230FC2
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BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped ) //0x826AA586EDB9FEF8
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BOOL IS_PED_ON_FOOT ( Ped ped ) //0x01FEE67DB37F59B2
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BOOL IS_PED_PLANTING_BOMB ( Ped ped ) //0xC70B5FAE151982D8
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Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 ) //0xCD5003B097200F36
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BOOL IS_PED_IN_ANY_BOAT ( Ped ped ) //0x2E0E1C2B4F6CB339
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BOOL IS_PED_IN_ANY_HELI ( Ped ped ) //0x298B91AE825E5705
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BOOL IS_PED_IN_ANY_PLANE ( Ped ped ) //0x5FFF4CFC74D8FB80
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BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped ) //0x9134873537FA419C
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Any _0x256EDD55C6BE1482 ( Any p0 ) //0x256EDD55C6BE1482
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BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone ) //0xD75960F6BD9EA49C
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void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped ) //0x8EF6B7AC68E2F01B
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int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
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void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
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BOOL _GET_PED_DAMAGED ( Ped ped ) //0x6CFC373008A1EDAF
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void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
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Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 ) //0xB29C553BA582D09E
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BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
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int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
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BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness ) //0x9E7738B291706746
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void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
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void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
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void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage ) //0x73B6F907B913C860
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void _0xA6D6F03095C88F59 ( Any p0 ) //0xA6D6F03095C88F59
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float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped ) //0x92C8EACA29F6BED6
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void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier ) //0xD77AE48611B7B10A
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float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped ) //0x936E7CAD0AE2EE14
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void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
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void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
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void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier ) //0xC2266AA617668AD3
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Any _0xDC9273D95976BA22 ( Any p0 ) //0xDC9273D95976BA22
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void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier ) //0x2BA918C823B8BA56
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void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 ) //0xDEE8D30AA5C2E28D
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void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 ) //0xE1B3BE07D3AADDED
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void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 ) //0x32CEDA9A0AB4CEF7
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void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 ) //0x52A24D8A1DA89658
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void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 ) //0x34B5CEAC180A5D6E
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void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 ) //0x4F27603E44A8E4C0
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void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 ) //0x3FDCC1F8C17E303E
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Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier ) //0x9B6808EC46BE849B
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void _0xC5B78E41DCF8227C ( Any p0, Any p1 ) //0xC5B78E41DCF8227C
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void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle ) //0x63F58F7C80513AAD
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void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle ) //0xBF1CA77833E58F2C
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void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle ) //0x66B57B72E0836A76
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void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable ) //0xFECA2081F61ED2CD
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BOOL IS_PED_FALLING ( Ped ped ) //0xFB92A102F1C4DFA3
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BOOL _IS_PED_SLIDING ( Ped ped ) //0xD6740E14E4CEFC0B
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