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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

    • 0
    • 223
    • 1207
  2. void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

    • 0
    • 233
    • 1207
  3. void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

    • 0
    • 217
    • 1207
  4. Any _0xB8E2D655E1D5BD39 ( Any p0 )  //0xB8E2D655E1D5BD39

    • 0
    • 237
    • 1207
  5. Any _0x7BB810E8B343AC7B ( Any p0 )  //0x7BB810E8B343AC7B

    • 0
    • 203
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  6. void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value )  //0x085BF80FA50A39D1

    • 0
    • 362
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  7. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

    • 0
    • 521
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  8. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

    • 1
    • 2,143
    • 1207
  9. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

    • 0
    • 301
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  10. void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

    • 0
    • 231
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  11. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

    • 0
    • 244
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  12. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

    • 0
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  13. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

    • 0
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  14. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

    • 0
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  15. Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

    • 0
    • 300
    • 1207
  16. void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

    • 0
    • 265
    • 1207
  17. void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

    • 0
    • 247
    • 1207
  18. void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

    • 0
    • 227
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  19. void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

    • 0
    • 250
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  20. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

    • 0
    • 246
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  21. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

    • 0
    • 251
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  22. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

    • 0
    • 254
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  23. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

    • 0
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  24. void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z )  //0x280C7E3AC7F56E90

    • 0
    • 261
    • 1207
  25. void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 )  //0xB782F8238512BAD5

    • 0
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    • 1207
  26. void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

    • 0
    • 312
    • 1207
  27. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

    • 0
    • 228
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  28. BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

    • 0
    • 212
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  29. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

    • 0
    • 229
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  30. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

    • 0
    • 237
    • 1207
  31. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

    • 0
    • 226
    • 1207
  32. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

    • 0
    • 230
    • 1207
  33. Any _0x290B2E6CCDE532E1 ( Any p0 )  //0x290B2E6CCDE532E1

    • 0
    • 222
    • 1207
  34. Any _0x0EEF7A81C17679DB ( Any p0 )  //0x0EEF7A81C17679DB

    • 0
    • 274
    • 1207
  35. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

    • 0
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  36. Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

    • 0
    • 223
    • 1207
  37. void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

    • 0
    • 244
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  38. void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

    • 0
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  39. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

    • 0
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  40. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

    • 0
    • 272
    • 1207
  41. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

    • 0
    • 393
    • 1207
  42. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

    • 0
    • 228
    • 1207
  43. Any _0x3D9F958834AB9C30 ( Any p0 )  //0x3D9F958834AB9C30

    • 0
    • 264
    • 1207
  44. Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

    • 0
    • 231
    • 1207
  45. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

    • 0
    • 197
    • 1207
  46. BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

    • 0
    • 204
    • 1207
  47. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

    • 0
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  48. Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4642182A298187D0

    • 0
    • 232
    • 1207
  49. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

    • 0
    • 244
    • 1207
  50. Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

    • 0
    • 769
    • 1207

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