RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
998 topics in this forum
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Hello everyone, I just had the ScriptHookRDR2 and installed a few mods, very impressive! I have made couple simple scripts like to change player's status. Now I would learn more about how to make a ped like dog to sense the world and act around. I know how to spawn one but looking for the way to drive/control it. Here are some detailed actions I could imagine for the dog now: - move/run to the East for 5 steps - standing on the current place and moving its head to the left, or to the player, so its sight will change to the new direction and focus will follow - sense the current area of the world and respond certain behaviors like dig…
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- 2 replies
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I've only been playing single player since I got the game and have 5 or 6 mods installed for it. I have a friend who wants to play online and I just wanna make sure, will having those mods installed get me banned? I remember seeing somewhere that LML will automatically deactivate any mods when launching online, but for example the Rampage Trainer seems to still work even when I disable it in the mod manager. Should I uninstall it before launching online? I've already gotten a warning about unofficial game files detected while using the Rockstar launcher.
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UPDATE: For anyone using either version of the .Net ScriptHook, I figured out what is going on and what to do about it: Under the hood, pretty much every function provided is just calling the ScriptHook API using Function.Call, so functions like ENTITY.IS_ENTITY_DEAD(Ped ped) are implemented as public static bool IS_ENTITY_DEAD(int entity) { return Function.Call<bool>(9032848150478474170uL, new InputArgument[1] { entity }); } Since the original ScriptHook is C++, 0 is falsey and 1 is truthy, so the NativeDB (at least on this site) reasonably documents these type of functions as boolean. However in the implementation of the ScriptHook API (or …
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Can anyone make a ymt file for hosea to be exactly like in this video
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- 1 reply
- 685 views
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So I want to replace Arthur's hat model with the Tom Dickens' hat model, but I don't know how, I tried "OpenIV" to decompile the game, but I couldn't even find the ID of neither the hats there, I can't find any tutorials on youtube or other sites. If someone can help me, it would be very appreciated.
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I'm playing the first Red Dead Redemption on PC and I installed a trainer mod that lets you enter numeric values to adjust the timescale during Dead Eye. It allows you to slow time down even more or speed it up while using Dead Eye. Additionally, the rapid-fire feature makes John Marston fires faster after marking enemies in Dead Eye. I was wondering if it's possible for someone to create a similar mod for Red Dead Redemption 2.
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Hello there, just made an account for this page because I'm curious about something, so let's get to it: Is there any hash code for getting the tight gunbelt Arthur wears in Chapter 1? It seems like it's just Arthur's normal gunbelt but adjusted to his waist (And no, I don't want the hash code for the coat) . I thought it could be something like the open thompson vest method, where you equip the normal Thompson Vest and you insert a special code in Save Wizard that changes the vest from closed to open, so, I thought that there has to be some kind of code that adjusts Arthur's gunbelt to a more tighter position like most NPC's do. I've seen that in the Outfit C…
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Does anyone know if there is a mod that makes NPCs more likely to survive after being dismembered? / alguien sabe si existe un mod que haga que los npcs tengan probabilidades de sobrevivir despues de ser desmembrados?
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Here's some hex ID's for a few rare outfits. Wedding Outfit: Hat- C2F59087 Shirt- 3D017D2D Vest- E3F12FF2 Tie- DF4A0DD2 Shoes- D716034A Coat- 13BD3752 Pants- 193FA872 Whitmore Outfit: Jacket- EB679BBF Suspenders- CDD7E4E3 Pants- 0E5E7EBC Shoes- 8112D739 Low Honor Tie…
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- 34 replies
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- 4 followers
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Hello. Does anyone know what files I have to modify to make all my money lose when I die? I usually lose a small part of my money and all the skins I was carrying on the horse, but not a single item in my bag (haven't checked yet). Can it be configured that when I die I lose part of the items in my bag?
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Hello everyone and all the best in 2025, I am looking for someone on these forums from Glasgow Scotland that can help me with how to install mods, The only mode have have managed to install correctly is Rampage mod and that took me four tries, I have tried several times to install Whyems mod but with no luck can't get it to work So if anyone from Glasgow could help me with this i would be very grateful . you can reply to this thread by emailing me if you think you can help. CHEERS.
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- 780 views
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does anyone in here have been using three of that mod and working?
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Hi all, began modding rdr2 recently and I am having issues where the game drops frames when I have ScriptHook AB and LML installed. The only mods I have installed are Online Content Unlocker, Rampage and a Stutter Fix but none of these are causing the issue when I remove them. I have looked around and tried installing a "fix" https://www.nexusmods.com/reddeadredemption2/mods/1502 among other things but the only solution I found was to remove either ScriptHook AB or LML. Clearly there is a conflict between these two mods. What shall I do? Thank you.
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Qwardnaffle hid his mod because he said he doesn't support it anymore, I think his modding work is great and I wish he would have kept it up or uploaded it here, it look really cool, I don't have a pc but when I do get one I really would like to download the 2.4 version of the mod, anyway just making a notified post, I hope someone didn't threaten him to take down the mod
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Some NPCs cant be targetted (e.g. the kids in saint denis, gang members, etc.) - is there a way do circumvent that?
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So even with all possible killable npcs mods like fight club and ped damage overhaul, and a mod that lets you use weapons in camp people in camp like dutch and so on, can't be KILLED, they can be shot at, but they don't die, it doesn't matter if its dynamite, poison, fire, bullets or whatever they can't die. This is really annoying because sometimes I just look at Micah and I just want to kill him so badly but I know I can't so I have to spawn in a Micah which kinda ruins it for me. I have tried to use a mod like this that has a feature like that to force kill them but instead they just disappear and reappear somewhere else, so if anyone could look into this and why this …
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Is there a mod or could someone make a mod to mute all dialogue?
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is there a mod to have the christmas decoreations for rdr2 online in story mode?
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- 1 reply
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I downloaded it and the game seems fine for me, until I press LT to speak to someone and then it crashes and closes my game, anyone had this issue and know what to do?
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im sorry if this was answered before, but anytime i select a piece of Why'Em clothing, it just shows nothing, haircuts are the same. I've installed scripthook, and ASI loader, anything else i need?
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So, I have a bug where in Dutch and his mission on Guarma doesn't spawn. I have read of others having this problem aswell, but I have seen no solution for this problem. I have deactivated all lml mods, but that didn't help. Before I try anything time consuming, I wanted to ask if there is a known solution for this problem and/or which mod causes this? Mod list: Scripthook dinput8.dll Online Content Unlocker Ambient Gangs Contracts Remastered LAW Moonshiners PDO WERO Duels Bounty Hunting Expanded and Enhanced Stagecoach Robberies Simple High Stakes Cut Dialogu…
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Playing on steam. Vanillia version runs good and stable, been playing for 100 hours on vanilla now. Tried to use LML, but storymode kept crashing upon loading a save, like playing couple of seconds and crash without any log. Used scripthookV2 to fix, it was obselete. Deleted LML, used PED damage system and scripthookV2, still crashed. Deleted everything, added small mod (Main menu and intro skip) and STILL game crashes. Been browsing youtube and forums for hours, nothing seems to be helping. Everyone is talking about ScripthookV2, but it doesn't help at all, with or without it, it still crashes. Does anyone has any idea what is going on?
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Is there a way to check my followed mods or a way to track a mod like nexus? There is a tab on nexus to looked at tracked mods I am wondering if something like that is here
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Hey - I have a few questions, actually. Hope one of the awesome, more experienced people here can help me out. I'm not totally inexperienced modding RDR2, but I'm currently wanting to set up a new game. I'm very big on the survival and aesthetic element, so going to be using Enhanced Edition, Red Dead Offline, and Whyem's Assortment for sure. So, question one is: can someone please recommend some other mods for me that will work with these? Question 2: Is there a mod that will allow me to use a dual wield gunbelt that has the holsters like Dutch's gunbelt, with one gun on each side? I never understood why they have you dual wield, yet your gun belt is set up in a way…
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first of all, new to this website if I am posting in the wrong place I am sorry and please tell me where to post The Idea a Sawed off on both ends repeating side arm akin to the sawed of shotgun and like the Volcanic Pistol, maybe even replacing the volcanic pistol. Just a side arm that uses Repeater Rounds. I was thinking a chopped Lancaster might look alright but I'm just spitballing. You could also probably get away with using the Volcanic Pistol's animations too
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