RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,013 topics in this forum
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Hello everyone, Im looking for a mod created by cad5150 (i think you now his channel on youtube) for alternate happy ending, where Arthur and Mary get married and all that stuff. I would be really happy) like? its really amazing, and Im struggling to find it) if its necessary to pay for download the mod, I'l be happy to support the creator) Thank you)
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Hi, I wanted to ask if it’s possible for someone to create a mod like this, but without using Rampage Trainer or Map Editor. Instead, I’d like it to work in a way where the game automatically loads everything — similar to how the Buyable Properties mod works, or something along those lines. Basically, the idea is to have an apartment in Saint Denis that can be accessed without having to manually spawn it each time. Is this doable, and has anyone tried something similar before? To me, this seems easier compared to some other mods, like Project New Austin 1907. Thanks in advance!
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Hello, I've seen videos where people have managed to replace Arthurs cutscene models with others that are working and animated. I'd like to learn how to do the same thing, as I'd like to my model in Rampage to work correctly during cutscenes. How is this possible? Thanks.
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Hey guys, Does anyone have a list of mods that are okay to run during a new playthrough? (Or, if that's shorter, a list that wont work?) I've added a few mods and now the game crashes during certain cutscenes. Would like to start a new story with a few weapon mods mostly and ideally all the red dead online stuff added into the game but not sure which one causes crashes Cheers
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Currently having issues where my game will randomly freeze (not crash - audio runs but visuals never update) during various forms of combat: when I shoot an NPC, knife a guard, hogtie a bandit, etc etc. I've tried several different online fixes but nothing's worked. As of this morning it has bled over into the normal game as well. The game worked fine through Chapter I but is now giving issues so I have no idea. Examples that have caused this freeze: >Shooting an NPC with a revolver >Hogtying an NPC during a Sgt. Joe Bank Robbery >Riding my horse southwest of Horseshoe Bend >Using the grooming kit at Horseshoe Bend
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I know you guys have probably troubleshooted this mod SO many times, but please help. Anyways, the mod isn't showing up when I go to trapper or hairstylist. I downloaded ScriptHook, Lenny's Mod Loader, Rampage Trainer, Red Dead Offline, Bank Robberies, and I think that's it. Here are some photos of my files.
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RDR1 had a blindfire mechanic, it is time for modders to do the same for RDR2.
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I'm wondering if anyone knows the actual file name for the horse color palette posted here? I'm trying to find it in OpenIV so I can edit the horse coats with gradients in them (ex: Flaxen Roan Tennessee Walker). They list hashes for the horse palettes, but searching those in OpenIV doesn't give me any results, so I imagine I need to know their actual name. Because of how the horse colors are set up, I can't simply choose the colors I want a gradient between; there has to be an existing section in the palette with that set gradient. A bit of an issue for those wanting more fantastical color gradients (me). I can find the actual textures thanks to this guide, but I think e…
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For the longest time I have always wanted all of the members of the gang to have a fancy look to them to match Dutch and the way I made Arthur look. Been looking for mods to be able to change the look of the whole gang but its never been what I'm looking for, its mainly time accurate cowboys or other misc. If there is a way to change their look manually through LML or possibly a mod that I am missing I would love to know.
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Coming from an old version of the natives.h that still had CREATE_STRING, what is known about how VAR_STRING is used? The first argument is a flag but all the comment says is that the first bit MUST NOT be set and that a value of 0 should be set when "passing a hash". Does the first flag seem to influence anything else? is there a difference whether I pass 2, 10 or 0x7FFFFFFE ? Followup question, if I want to pass a Hash, a hash of what exactly can I even pass to this function, and if I have a valid has, do I just pass it like VAR_STRING(0, myHash) ? Next question: why the template arguments? can I provide more than 3 arguments? if so, what do the additional argument…
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Hey guys! I've been thinking about such mod for a long time as I think the game's too easy and death should be more punishing. I like the idea of having to plan your attacks carefully in order not to screw up. And if you die you have to re-gear your character. Could be interesting to experiment with loadouts. Also would be cool to limit the amount of weapons you can bring. Do you know any mods like this? I've been searching around but couldn't find any else the PED overhaul, which removes money. Thanks!
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[Commission/Idea] General Store Business – The Ultimate Store Management ModA Deep, Dynamic, and Immersive General Store Owner Experience for RDR2Project OverviewI am looking for a talented modder to create a comprehensive General Store Business mod, expanding on the concept of “Gunsmith Business” but tailored for general stores and pushing the gameplay further, with original mechanics, depth, and replayability. This mod would allow players to fully own, manage, and customize their own general store—dealing with restocking, NPC customers, staff, prices, decor, and dynamic world events. The vision is to deliver a true business simulation within the Wild West, making the pl…
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Hello! I'm very new to modding and programming in general. I'm trying to make a spawned ped automatically mount my horse when I mount up. However, I can't seem to get it to work properly. The ped just stands there and does nothing. Sometimes, they mount the horse only after I dismount. Here's the code I'm using: Ped playerPed = PLAYER::PLAYER_PED_ID(); if (PED::IS_PED_ON_MOUNT(playerPed)) { Entity playerHorse = PED::GET_MOUNT(playerPed); if (companionPed && ENTITY::DOES_ENTITY_EXIST(companionPed) && !ENTITY::IS_ENTITY_DEAD(companionPed)) { if (!PED::IS_PED_ON_MOUNT(companionPed) || PED::GET_MOUNT(companionPed) != playerHorse) …
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I followed the instructions in the video on how to install LML but now I get the message "One or more LML files could not be found in the game directory. Some features might might not work properly. Error: Missing LML folder in E:\Steam Games\steamapps\common\Red Dead Redemption 2\lml". I've got an LML folder created already so what does this error mean? Update: I changed the lml folder to LML and the above error message has now been replaced with another message telling me that ModManager.core.dll is not in the game folder but it is.
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Is it possible to "bring back " that pushing action you could do to npc's ? (Not running into them)
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Vector3 GET_COORDS_PLAYER_IS_FREE_AIMING_AT() { Ped player_ped = PLAYER::PLAYER_PED_ID(); Vector3 camPos = CAM::GET_GAMEPLAY_CAM_COORD(); Vector3 camRot = CAM::GET_GAMEPLAY_CAM_ROT(2); Vector3 dir = RotationToDirection(camRot); // Raycast distance float dist = 1000.0f; Vector3 end = { camPos.x + dir.x * dist, camPos.y + dir.y * dist, camPos.z + dir.z * dist }; int handle = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camPos.x, camPos.y, camPos.z, end.x, end.y, end.z, 1, player_ped, 7 ); //result BOOL hit = false; Vector3 hitCoords = Vector3(); Vector3 surfaceNormal = Vector3(); Ped entityHit = NULL; SHAPETEST::GET_SHAPE_TEST_RESULT(handle, &hit, &…
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vfs.log I've been wondering if the stream files (.ymt, .ydr, etc.) are being loaded. I've been told to check in vfs.log, but I can't find vfs.log. mods.xml In my LML folder, there is a mods.xml file. When I open it, there are references to many mods I that I have tried, but have since removed. Is that creating a problem? Should I edit the file and delete them? Or doesn't it matter?
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Hoping someone here might be able to help - I'm trying to find the hash names of the train compositions in the game. I have the hash names of the individual train carriages, but I'm trying to find the hash numbers for the overall train composition, e.g. the train from the gunslinger mission or such. Specifically trying to find the Pacific Union Railroad train with the bar and sleeper wagons. The trains can be seen in the Railroad Engineer mod and spawned to use, but I'm trying to find the full hash numbers for the train composition so I can use them in a RedM mod.
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Hello I played RDR2 and i wondered myself "Why can't i surrender while having a shootout?" So a short mod wish: When you aim at a lawmen you can chose to surrender.
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my rdr2 is not working/lauching when the vfs.asi from LML Mod loader is in the main directory folder of the game. But when I remove the vfs.asi the game is now working. I can't play the game with lml mods because of that. It happens also when I put version.dll. Help Pls
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Researched modding a little bit, just would like some tips on making the beds function in places they don't, I think it would be fun to 'live' in places other than beechers hope. Would also appreciate tips on making interactable fires or seats if possible. The first two places I plan on making are the veterans home and gill's landing. Just love those places.
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Currently playing Red Dead Online on RockStar servers. I played originally on Windows PC but recently switched to Linux. I heard Lennys mod launcher works for RDO. But when I Google vids on it. I get mostly GTA stuff and not setup videos or how to connect to private servers etc. So I have couple questions: How do you set it up? Is it Safe to run Rockstar Servers and Lennys Mod using Steam? Or do I need separate installs or additional setup to switch between them? Is there a Private server list for RDO Lennys mod players? I hope these are not obvious or dumb questions. Not sure where to start. Thank you in advance.
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I'm trying to work out how to properly "merge" two mods together altering 1 type of file. I'm however trying to find the ORIGINAL GAME FILES (catalog_sp.ymt, weapons.ymt, dispatch.meta) to have a REFRENCE POINT* to the game's original settings* to determine which mod removed what and why - and also which is more like the original game. I noticed OpenIV does not allow any decryption of files (uninstalled it obv) so it's practically useless. So where did the mods alter or get these files from? And how can I find it so I can merge my mods properly without blindly merging the missing entries from both files which would lead to erratic behavior? NOTHING is coming up anywhere…
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I've noticed that the guards in the game are very aggressive and will just attack the player without any concern when there are other NPC's shooting, even if the player doesn't do anything, after some testing with my rampage, I've realized that this is a problem with the guard zones, and although can just disable the guard zones with rampage, this will result in the disabling of guard zones for the ones that I don't want to disable, for example sisika, can someone tell me which file to modify to change the sets about the guard zones?
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Hi, I’m using the law mod but I’m wanting more police to spawn , I have tried editing the Dispatch.xml , wantedtuning.ymt and dispatchtuning.ymt but I’ve had no luck so far. Does anyone know how i can achieve this? Thanks
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