RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,006 topics in this forum
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I followed the instructions in the video on how to install LML but now I get the message "One or more LML files could not be found in the game directory. Some features might might not work properly. Error: Missing LML folder in E:\Steam Games\steamapps\common\Red Dead Redemption 2\lml". I've got an LML folder created already so what does this error mean? Update: I changed the lml folder to LML and the above error message has now been replaced with another message telling me that ModManager.core.dll is not in the game folder but it is.
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- 19 replies
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- 3 followers
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Is it possible to "bring back " that pushing action you could do to npc's ? (Not running into them)
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Vector3 GET_COORDS_PLAYER_IS_FREE_AIMING_AT() { Ped player_ped = PLAYER::PLAYER_PED_ID(); Vector3 camPos = CAM::GET_GAMEPLAY_CAM_COORD(); Vector3 camRot = CAM::GET_GAMEPLAY_CAM_ROT(2); Vector3 dir = RotationToDirection(camRot); // Raycast distance float dist = 1000.0f; Vector3 end = { camPos.x + dir.x * dist, camPos.y + dir.y * dist, camPos.z + dir.z * dist }; int handle = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camPos.x, camPos.y, camPos.z, end.x, end.y, end.z, 1, player_ped, 7 ); //result BOOL hit = false; Vector3 hitCoords = Vector3(); Vector3 surfaceNormal = Vector3(); Ped entityHit = NULL; SHAPETEST::GET_SHAPE_TEST_RESULT(handle, &hit, &…
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vfs.log I've been wondering if the stream files (.ymt, .ydr, etc.) are being loaded. I've been told to check in vfs.log, but I can't find vfs.log. mods.xml In my LML folder, there is a mods.xml file. When I open it, there are references to many mods I that I have tried, but have since removed. Is that creating a problem? Should I edit the file and delete them? Or doesn't it matter?
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- 785 views
- 1 follower
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Hoping someone here might be able to help - I'm trying to find the hash names of the train compositions in the game. I have the hash names of the individual train carriages, but I'm trying to find the hash numbers for the overall train composition, e.g. the train from the gunslinger mission or such. Specifically trying to find the Pacific Union Railroad train with the bar and sleeper wagons. The trains can be seen in the Railroad Engineer mod and spawned to use, but I'm trying to find the full hash numbers for the train composition so I can use them in a RedM mod.
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Hello I played RDR2 and i wondered myself "Why can't i surrender while having a shootout?" So a short mod wish: When you aim at a lawmen you can chose to surrender.
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my rdr2 is not working/lauching when the vfs.asi from LML Mod loader is in the main directory folder of the game. But when I remove the vfs.asi the game is now working. I can't play the game with lml mods because of that. It happens also when I put version.dll. Help Pls
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Researched modding a little bit, just would like some tips on making the beds function in places they don't, I think it would be fun to 'live' in places other than beechers hope. Would also appreciate tips on making interactable fires or seats if possible. The first two places I plan on making are the veterans home and gill's landing. Just love those places.
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- 323 views
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Currently playing Red Dead Online on RockStar servers. I played originally on Windows PC but recently switched to Linux. I heard Lennys mod launcher works for RDO. But when I Google vids on it. I get mostly GTA stuff and not setup videos or how to connect to private servers etc. So I have couple questions: How do you set it up? Is it Safe to run Rockstar Servers and Lennys Mod using Steam? Or do I need separate installs or additional setup to switch between them? Is there a Private server list for RDO Lennys mod players? I hope these are not obvious or dumb questions. Not sure where to start. Thank you in advance.
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- 638 views
- 1 follower
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I'm trying to work out how to properly "merge" two mods together altering 1 type of file. I'm however trying to find the ORIGINAL GAME FILES (catalog_sp.ymt, weapons.ymt, dispatch.meta) to have a REFRENCE POINT* to the game's original settings* to determine which mod removed what and why - and also which is more like the original game. I noticed OpenIV does not allow any decryption of files (uninstalled it obv) so it's practically useless. So where did the mods alter or get these files from? And how can I find it so I can merge my mods properly without blindly merging the missing entries from both files which would lead to erratic behavior? NOTHING is coming up anywhere…
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- 602 views
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I've noticed that the guards in the game are very aggressive and will just attack the player without any concern when there are other NPC's shooting, even if the player doesn't do anything, after some testing with my rampage, I've realized that this is a problem with the guard zones, and although can just disable the guard zones with rampage, this will result in the disabling of guard zones for the ones that I don't want to disable, for example sisika, can someone tell me which file to modify to change the sets about the guard zones?
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- 1 reply
- 872 views
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Hi, I’m using the law mod but I’m wanting more police to spawn , I have tried editing the Dispatch.xml , wantedtuning.ymt and dispatchtuning.ymt but I’ve had no luck so far. Does anyone know how i can achieve this? Thanks
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It would be great if someone made a mod for beige/white chaps.
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Could anyone create a mod that makes the Lancaster Repeater have the capacity for 8 rounds to simulate larger gauges like 30-30 and 45-70?
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I'm sure there's plenty of people in the community that are curious about implementing new horses into the game, so here's a general overview as to how you would go about doing that. Note that this isn't meant to be a YMT or file editing tutorial, but rather just a general explanation of how implementing horses into the game would be done properly. Let me know if you have any questions about this! Note: If the image doesn't load for you, click here.
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Suggestion for an Ultra Realistic Mod Created by: Noti Raul Hi! I’m a 12-year-old fan with a big imagination and a huge love for Red Dead Redemption 2. I’ve spent a lot of time thinking about how to make the game even more realistic and immersive, and I’d love to share some of my ideas with you. Maybe one day they could be part of a mod—or even inspire a future update or game! Here are some of my most realistic suggestions: --- 1. Pretending to Be Dead Arthur can play dead during fights or ambushes to avoid being shot or captured. NPCs might ignore him or leave, giving the player a chance to escape or surprise enemies. 2. Visiting the Police Station for Hunting Per…
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I was just wondering if there was any sort of mod to edit the amount of ammo a certain gun carries as I'm trying to make the cattleman revolver hold 5 instead of 6.
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I downloaded LML yesterday, and when I try to add my RDR2 game into LML, none of my downloads on my files appear or anything, yes the program files appear but not the downloads. Also says when before I go on it “Error starting downloads watch dog. Please see the logfile for more information”. I have also ran as an administrator, that didn’t work either. I do have scripthook. I have been stuck on this for awhile so any responses to help would be much appreciated!
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The sound and visuals of a bullet hitting Arthur in SP really ruin the whole immersive experience for me. Is it possible to make a cheat/mod that will make shots ignore Arthur's body (e.g., getting rid of a player's hitboxes)? Or smth like a "notarget" cheat so that enemies won't be able to shoot you (but not like Native Trainer one that makes everyone ignore the player and ruins all scripts)? Or maybe some stealth mode, but for it to work only for a player (meaning friendly NPC will still be aimed at during missions and such) Thanks a lot in advance, and thanks to this community.
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I’ve been trying to install WhyEm’s DLC on my Steam Deck but every time I launch Lenny’s Mod Loader, I get the message above. The file is indeed in the games folder and in the lml folder. Do you know about this issue? Thanks
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Want to make it so another breed apart from Turkomen/Arabians receive compliments
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If anybody can help me replacing a story mode flat cap with a multiplayer common flat cap would be awesome. Without the use of lenny's outfit changer. For story mode reasons so I don't have to keep pressing saved outfits. I've looked all over to create/find hashes in OpenIV. But the ytd is encrypted. Have no desire to learn the RedM app and Texture ID app. If anybody has the time to help would be great. Thank you. Common Flat Cap Hash: CFAE09C2 Could replace with this Flat Cap Hash: 415A184A
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So one day i opened RDR2 it ran fine then i found some new mods to install and then i loaded it up and this fucker appeared right on to me A goddamn revolver spinning endlessly, i tried changing to Vulkan to DX12 in the rockstar folder but it didn't fixed it So any man here knows why? New Information After the loading with the images is done it just turn into this pure pit of darkness plus the music stops too
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Hello, So i really wanted to use the dog companion mod, tried in with vortex first but didnt work. Then i found this site and tried to use this manager to see if that could work. also added lennys trainer and a clothing mod, but nothing seems to work. i added the scripthook added asi loader.. it says connected but not getting the beeps either can someone tell me what im doing wrong? https://gyazo.com/3cafa4fb98757aa1650d30ff5d62f08d
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Hi, I'm sad that I cannot use the photo mode from RDR II in the online, and so I was wondering if there was a way to put my character in the main game? I don't want to use cheat things and trainers in Online, despite I bet there is a trainer or mod that let me have a photo mode. I finished RDR II 3 times already and thought about importing my character there, or 'making him' be Arthur, with mods. I bet there is a way, but is there a 'practical way'? I would like to have to create my character once, clothes and face and everything, and to just have to load that preset back everytime i launch the game…
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