RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,036 topics in this forum
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Note: Due to me being busy, don't expect any help from me. I apologize for this inconvenience. I see that people are having issues installing mods for Red Dead Redemption 2. This troubleshooting guide will help you get your mods working. Thanks to @Entreped for some solutions on this guide. 1. Make sure you are not using a pirated version of the game. Sometimes the files in that version of the game is preventing the asi loader from work properly. Note: There is no support for the pirated version of the game. 2. Check that your Antivirus software is not blocking read/write access. This can prevent mods from workin…
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- 131 replies
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- 6 followers
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Our new NativeDB is now live and available for all to use. This is a project that we've been working on keenly since the game was launched, as we thought that having a proper and fully relational database for native functions would be a massive help for everyone. The NativeDB can be freely edited by registered members, and we hope that everyone finds the enhanced functionality to be useful: Search natives by return type, name or hash. Filter search results by game version and whether or not the native has any comments. WYSIWYG editor for native descriptions, including attachments/images support. Basic code editor to provide co…
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- 11 replies
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- ambience
- discussion
- issues
- npc
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So after modding RDR2 for about five months (I first started modding it in early August 2023), it has now come to my attention that modding essentially breaks the game engine's ability to properly spawn in NPCs, wildlife, and even trains, in the way the game was intended. Trains rarely if ever spawn in, and if they do, NPCs will be nearly or completely absent from riding as passengers on the train, and the armed guard will be gone who usually stands at the back end of the caboose (only the engineer will be driving the train, but no one else will be present). NPCs will also essentially never be found riding as passengers in stagecoaches or in the back of wagons or riding s…
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- 771 replies
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- 30 followers
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[Commission/Idea] General Store Business – The Ultimate Store Management ModA Deep, Dynamic, and Immersive General Store Owner Experience for RDR2Project OverviewI am looking for a talented modder to create a comprehensive General Store Business mod, expanding on the concept of “Gunsmith Business” but tailored for general stores and pushing the gameplay further, with original mechanics, depth, and replayability. This mod would allow players to fully own, manage, and customize their own general store—dealing with restocking, NPC customers, staff, prices, decor, and dynamic world events. The vision is to deliver a true business simulation within the Wild West, making the pl…
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- 7 replies
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i try to open the mod loader my mouse does the blue sircling thing and the aplication wont open.
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- 193 views
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Hello everyone, I recently installed some mods for Red Dead Redemption 2, but I don’t really understand how to organize them in LML. Some mods are working, while others aren’t (such as Vestigia). I would really appreciate your help.
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- 523 views
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Hello, i've been working on a mod to increase the flames lifetime and spread but i'm pretty sure i got the lml gamepath wrong. the file i'm modifying is vfxfireinfo.ymt which is in the directory data_0/data/effects/vfxfireinfo.ymt in the install file i've put <GamePath>data:/data/effects/vfxfireinfo.ymt</GamePath> buuuut nothing works and i'd like to rule out the gamepath as the reason. can someone with more experience tell me what the gamepath should actually be? in the ymt i've replaced the UNK_TYPE with <CVfxFireInfoMgr> seeing that in mods like smokingbarrels they did the same. THANK YOU TO ANYONE THAT CAN HELP ME I LOVE YOU
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- 1 reply
- 219 views
- 1 follower
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So even with all possible killable npcs mods like fight club and ped damage overhaul, and a mod that lets you use weapons in camp people in camp like dutch and so on, can't be KILLED, they can be shot at, but they don't die, it doesn't matter if its dynamite, poison, fire, bullets or whatever they can't die. This is really annoying because sometimes I just look at Micah and I just want to kill him so badly but I know I can't so I have to spawn in a Micah which kinda ruins it for me. I have tried to use a mod like this that has a feature like that to force kill them but instead they just disappear and reappear somewhere else, so if anyone could look into this and why this …
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- 7 replies
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- 1 follower
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Hi everyone i feel like the default arthur's hat looked too simple and needed a permanent adjustment my replacing it entirely with the native accessory... during the last mission with arthur... and john in the finale.. they always equip arthur's default hat and there's no way to change it... will anyone be interested in doing or is there anyway for me to do it myself.. thank you.
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- 0 replies
- 434 views
- 1 follower
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I’m trying to make a mod that **changes in-game text** using a simple `.txt` file. I want it to: - Replace dialogues, hints, and menu texts I’m looking for a **clean and beginner-friendly approach**, so any tips, examples, or guides would be amazing! i want make mod like this Example https://www.nexusmods.com/reddeadredemption2/mods/364 Thanks in advance! 🙏
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- 291 views
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just trying to increase pool sizes so my game doesnt crash
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- 330 views
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Honestly with the wide variety of horses in RDR2 it's ridiculous that they limit Arthur to only be able to own 4 at a time. Also, we should be able to check horses for sale even when we are at full capacity.
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- 10 replies
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I was wondering if anyone knows if it'd be possible, and maybe know how feasible, to make the cutscenes in RDR2 proper ultrawide. Removing both the letterboxing and pillarboxing achieves as much as filling the screen, but very often things that weren't meant to be seen in those areas becomes visible and sours the experience a little bit. The few times actual FMVs play especially lose a lot of their impact because I can see the video game around them. Does anyone know how possible it'd be to have the cutscenes zoomed to match their intended FOV on a 21:9 monitor, and for the FMVs to play over the full screen, and where one could start in trying to achieve this? I've been …
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- 494 views
- 1 follower
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Hello everyone, when you change theplayer model into another, the max health is slightly decreased and you are one shot all the time. Is there a way to add something that increases the max health of the player , or a talented modder interested doing it ? 🙂
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- 39 replies
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Was wondering if it is possible to trigger some of the random encounters on command. For instance the trapped woman encounter, snakebite man etc. Did some digging in the decompiled scripts, and tried starting some of them and setting some of the globals but seems like it doesn't work (beat_stranded_rider, beat_lost_man)
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- 234 views
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This should be a fairly simple mod to make As you all know the Red Dead Redemption 2 has some Pre Order Bonus that were never released on Steam,Epic and were time limited on Rockstar Games, ulike the pre order bonuses for RDR1 these were never released as separate packs. Some people with the knowlodge released a couple mods that unlocked those bonus when RDR2 initially released, but after many updates these mods are outdated and no longer work, and no mod maker ever fixed them. They used to be unlockable with The Save Editor but that doesnt work anymore as well due to Rockstar patching. These are the pre order bonus in question: …
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I want to request a mod that limits simultaneous camp dialogue triggers to only occur one at a time or close to it. When Arthur is in the gang's camp in free-roam, there are interactions between the other members of Dutch's gang that will trigger from proximity simultaneously without concern about if the player can possibly hear it. For instance in Chapter 2, Bill could be taunting Kieran in one area of the camp while Hosea and Lenny are having a deep conversation about life in another part of the camp, and Dutch is getting ready to give a speech. (I'm going from memory on examples, they would likely be other dialogue instances.) It seems like th…
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can anybody tell me why horse lantern mod not working i installed the mod but when i hold down alt key and then press b nothing worked its not equip lantern on the horse why plz help😢🙏 my game version is 1491.50...??
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- 1 reply
- 604 views
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Does anyone know where I can get information on PED Flags? or PLAYER Flags. I see in RAMPAGE it has option for flags for PED's and I think PLAYER also. I would like to tinker with some of these but can not find the first bit of info on FLAGS. If anyone can point me in the direction of information or help, it will be greatly appreciated. In the least if I can find a file with several flags that I can reference and test for myself that would be okay as well. I imagine some flags wouldn't be so easy to tell what they are doing through trial and error and some would be really obvious. Seems like a headache but I'm willing to try.
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- 4 replies
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I don't know if this has anything to do with WhyEm's DLC but before I even installed it, the NPCs never attacked me. But after installing it, every NPC seems to attack on sight, and it's not even lawmen. It's pedestrians with guns, even shopkeepers attack me. Does anyone have any tips on fixing this if this is going to be a persistent issue?
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- 540 views
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Does anyone knew if there is a mod that lets me stack the animals/large pelts that we can carry on the back of our horses. I don't want to use a wagon, just want to be able to stow and go.
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- 225 views
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Hello to the mods community, I am 70 years old and I ain't clued up on computers, I have a legit copy of red dead redemption 2 and I have tried installing mods for this game on PC but never really got it to work , so I am asking someone in the community if they could do it for me, This of course will be paid for someone that can do this for me , I don't no how you would contact me to do this other than leave you my email address if that's allowed , so my email address is tjj52@hotmail.co.uk so if there is anyone out there that can get this done please contact me . Thank you
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- 0 replies
- 397 views
- 1 follower
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Can someone tell me where can i download the mod for this beautiful attire?
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- 0 replies
- 501 views
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Obligatory "title", but I have some mods installed and while showing up to enemy camps or doing a free roam mission I'll get somewhere and there will be a lot of enemies. Not an issue on its own, but then about 50 or so other enemies suddenly start spawning in, and I can't do anything about it. I'm hoping that by asking first I don't mess up and delete something or something like that when it might be an easy fix. List of mods. Asi loader AMJM Transport Dynamic Seasons PDO (ped damage overhaul) Unlock Special Edition Content Crime & Law Rebalance and Enhancement Collectibles in Range Duels Ambient Gangs Red Dead Offline Lenny's Simple Trainer
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Listen, I'm a simple man with simple desires, and those desires involve robbing the Saint Denis bank without everything going to shit. Issue is, the banks seem to have the power to remove people from existence, which I don't remember being a security feature in modern banks let alone banks in 1899. This happens consistently, any bodyguard NPC that follows me into the bank gets deleted from existence. I created a whole posse to rob the San denis bank and everything only for them to get deleted from existence the second that step into the door. Is this some new bank security measure? Because last time I checked the Teller didn't collect all the Infinity stones
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- 1 reply
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