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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Note: Due to me being busy, don't expect any help from me. I apologize for this inconvenience. I see that people are having issues installing mods for Red Dead Redemption 2. This troubleshooting guide will help you get your mods working. Thanks to @Entreped for some solutions on this guide. 1. Make sure you are not using a pirated version of the game. Sometimes the files in that version of the game is preventing the asi loader from work properly. Note: There is no support for the pirated version of the game. 2. Check that your Antivirus software is not blocking read/write access. This can prevent mods from workin…

  2. Started by Sam,

    Our new NativeDB is now live and available for all to use. This is a project that we've been working on keenly since the game was launched, as we thought that having a proper and fully relational database for native functions would be a massive help for everyone. The NativeDB can be freely edited by registered members, and we hope that everyone finds the enhanced functionality to be useful: Search natives by return type, name or hash. Filter search results by game version and whether or not the native has any comments. WYSIWYG editor for native descriptions, including attachments/images support. Basic code editor to provide co…

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    • 11 replies
    • 5.9k views
  3. Started by Zeniver,

    Is it possible or where exactly can you change the damage of fire, like the fire bottle, or possibly the rate at which it decreases an NPCs health?

  4. Hi folks, long-time console player finally dropping in. There is one little mod Ive been thinkin of since my first playthrough. Johns life and work at his farm is not only boring but theres no way for him to at least make some decent money. My idea: Horses can be found all over the map (like the respawning white and red arabs) and some of them are worth a few bucks at the stable. But what if John could "store" them on his farm (mybe like 8-10-12 horses) and then breed them up to lvl 4 (increases value) and then sell them to the nearest stable.

    • 1 reply
    • 390 views
  5. Started by Orazio90,

    Can someone clarify this for me? Is the V2 scripthook retroactive? How to asi Loader which one should I use Version ddl or dinput8? How do I get Red Dead Offline to work? It's a bit of a hassle. Please help me

  6. Started by Sixsky,

    Sorry Im new to gaming PC & ive downloaded a trainer mod but it says to put it in root folder for RDR2 and I cant find it. I know its probably very simple but can someone lead me in the right direction?

  7. Hello all. So I recently downloaded the munitions mod and for the most part I'm quite happy with it. I appreciate the attempts to put IRL ammo types in the game and it certainly improves realism. However many damage/accuracy stats make literally zero sense and I've been working on fixing them myself by adjusting values in the weapons.ymt file. Examples of weird stats were the repeater carbine being MORE accurate than the Springfield...a literal rifle. So really among my first questions is: what are the actual units of accuracy/distance in game? I have been adjusting values of accuracy based on the overall scale of numbers but I have no idea what the units actually are. …

  8. I’m about to start my second playthrough, and I want to expand the game’s map as much as possible, either by unlocking areas or adding them organically to exploration, and that’s why I’m not interested in mods that just teleport me to specific locations. What mods would you recommend or suggest?

  9. Is someone able to help me get the Handheld Camera Prompt groups? I'm trying to make a Hitman mod where after you kill the target you need to take a photo of the corpse to confirm the kill. The issue I'm having is when you take the photo the photo automatically saves on the users device. I've tried disabling the control action but that removes the take photo prompt, I've tried adding my own prompt but I cant figure out how to get the camera prompt group ID to set my prompt in that group. My idea was remove the vanilla "Take Photo" prompt and add my own but I can't seem to figure it out. Any help is appreciated. I'm about 80% done my mod and I haven't been able to figure t…

  10. Started by papperpuma,

    I think the train robberies in rdr2 are good as they are however i hate th fact that i cant rob every person on the train because the law arrives too fast, i understand there are mods to fix random police pop-ins ,but i was thinking somneone should make a mod that makes robbing people faster, instead of spamming E a hundred times and talking to everybody, there should be a prompt to rob automatically, skipping the chit chat, or just reusing the animations from the train robbery heist where john uses a bag to take money from the passengers.

    • 0 replies
    • 362 views
  11. Started by Riggan,

    Just wondering if anyone has seen these graphical glitches before and if there is a known issue with a specific mod. I've disabled every single mod in LML and also cleared out the lml/streams folder. But Dutch's hair, Micah's body/clothes and Abigail's hair are all still jacked up. I'm not sure what else to check into and trying to avoid reinstalling the game and starting completely over with mods. RDR2 Mod Glitches(Low-Res).mp4

    • 2 replies
    • 1.9k views
  12. So after modding RDR2 for about five months (I first started modding it in early August 2023), it has now come to my attention that modding essentially breaks the game engine's ability to properly spawn in NPCs, wildlife, and even trains, in the way the game was intended. Trains rarely if ever spawn in, and if they do, NPCs will be nearly or completely absent from riding as passengers on the train, and the armed guard will be gone who usually stands at the back end of the caboose (only the engineer will be driving the train, but no one else will be present). NPCs will also essentially never be found riding as passengers in stagecoaches or in the back of wagons or riding s…

  13. Hi, I'm trying to make my first mod but I am getting these errors. Anyone know how to fix these? I am new to creating Callouts)

    • 3 replies
    • 419 views
  14. So one day i opened RDR2 it ran fine then i found some new mods to install and then i loaded it up and this fucker appeared right on to me A goddamn revolver spinning endlessly, i tried changing to Vulkan to DX12 in the rockstar folder but it didn't fixed it So any man here knows why? New Information After the loading with the images is done it just turn into this pure pit of darkness plus the music stops too

  15. Started by Turanganbarov,

    I installed the Rampage mode in RDR2 and tried to make two animals fight using free cam, but it didn’t work. I spawned the animals, but they aren’t attacking each other. Also, when I switch to free cam, a crosshair appears in the middle.

  16. Started by crossed99,

    Anyone know how to make spawned peds have the greet & insult promts when you target them? I thought it would be this native but didn't seem to do anything on it's own: SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT Thanks!

  17. I followed every step of the instructions to install LML use the Mod Manage - Can start the Game but nothing but Retextures are Loading or if i use things that i put into the root like bankrobbery.asi the game loads into a black screen...

  18. an weird bug I find in game If i use this file (version.dll) I cant execute anyone with machete(all of them either online machete or offline machete that include pirate blade and only happened on machete) by execute I mean hold the machete and run towards to anyone you can tackled them, player will hold the npc on the ground and screen shows left click to execute you click, you get nothing. either E to rob, F to hit, or R to release, nothing. then you need to reload your save just to get out this situation. also you cant interact with any regular beggar (give them money by press that key, I cant remember the key, but this this will not happened on…

  19. So I am seriously a noob at modding, and I only have a basic template for what I'm trying to accomplish. I'm hoping that somebody with the wherewithal to make this happen also sees my point of adding realism to the game. Essentially I have a skeleton of the project, but frankly I need somebody who knows what the hell they're doing to help! I really think this mod would augment wonderfully into the needs mod for far more challenging and realistic survival! Perishable Foods.cpp Perishable Foods.ini

  20. Started by rizzle45,

    i play almost only in 1st person mode with a semi hardcore PDO ini, so i have gun reticles turned off for realism, only thing is whenever i use the bow, my aim is all over because of how they designed the bow gameplay to rely on a reticle. what im wondering is if you can have it so the reticle turns on when you aim with the bow, and then turns back off when you stop aiming. i know nothing about coding/modding really so idk if its possible with the tools available but if it is this would be an amazing mod i think

  21. Started by Bumble Bee,

    is there a way to change what anim set certain weapons use? i.e making the cattleman use the navy revolver reload, etc for context, im using a mod that replaces the cattleman model with the navy revolver model, and i'd like to do the same for the animations

  22. The game is set in 1899 yet we only have like 9 breeds and it's such a shame. I love the Dog Companion mod so I think more breeds would pair well with it. I'm a 3D modeler so if any modder is looking for help in that regard, I'd be happy to contribute my skills. Here's a list of breeds that were recognized in this time and aren't in game, I underlined the ones that I think should take priority (based on the time and place): Recognized in 1878 Pointer Spaniels: Clumber, Irish Water, Sussex Setters: English, Gordon, Irish Recognized in 1885 Basset Hound Beagle Bull Terrier Collie (Rough/Smooth) Dachshund Fox Terrier Greyhound Harrier Irish Terrier Mastiff Pug Sain…

  23. Started by cardermartyr,

    Hey so I have another idea for a realism immersion mod; your character can now contrat illnesses! LMK what ya'll think! (details below): Pasted content Of course. Integrating a doctor visit as a core mechanic for curing these severe illnesses is a fantastic addition. It creates a gold sink, a clear gameplay loop, and reinforces the realism. Here is the improved conceptual design and pseudo-code. --- ### **Mod Concept: "The Grim Reality - Sickness" ASI Mod v2.0** **New Feature:** Illnesses can now be diagnosed and treated by doctors in towns (e.g., Saint Denis, Valentine, Blackwater). Treatment costs money and time, and may involve using specific items prescribed by the …

  24. How can you kill camp members or use weapons in restricted areas like the gang camp or the Saint Denis show? I often see clips like this on YouTube — is it possible to do with the RAMPAGE trainer, or is there another method?

    • 0 replies
    • 468 views
  25. I often play free roam with a trainer, going around RP'ing and such. I've noticed that if you play as a NPC character, you'll have way less health, and your character will actually react to getting shot, and use hurt animations while running etc. I was wondering if there was a mod that did this for the player, so that you can't survive 10 shots and such - basically equalizing it, aswell as adding the hurt animations to the player if shot. Cheers

    • 0 replies
    • 365 views

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