Everything posted by SAC
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Ymt Unhasher
Hi I need more details about how to use the tool, please: 1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt 2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?) Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes Thank you!
- 10 comments
- 1 review
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Ymt Unhasher
Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?
- 10 comments
- 1 review
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Ped Damage Overhaul
I haven't tested this hypothesis thoroughly, but I've come to believe OnlyBleedOnTorsoShot = 0 disables BleedWhenShot = 1 Meaning that the combination of OnlyBleedOnTorsoShot = 0 and BleedWhenShot = 1 results in no bleeding (at least not above DyingMovementThreshold). My interpretation of BleedWhenShot = 1 is that a shot will result in bleeding, regardless of the point of impact and health level. However, OnlyBleedOnTorsoShot = 1 + BleedWhenShot = 1 + torso shot seems to run fine (i.e. bleed)
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Hi, thank you for your reply I am aware of MaximumDyingStateTime, I have set it to a very high number because I want the NPCs to bleed out "naturally", not die suddenly by crossing an arbitrary time threshold. I have tested a lot of settings, OnlyBleedOnTorsoShot is set to 0 NPCHealth = 150; I'd be happy to use 75 if only TYL hanging victims would not die out in less than 10 seconds at that setting, considering also the damage inflicted by lasso-ing and hanging them - actually, I am setting hanging victims at around 250 in order to get a proper hanging (20..30 seconds approx). I really wish TYL health boost was working. Another feature request, if I may: please add a MalePushModifier setting alongside (the existing) FemalePushModifier. For context, I am using FemalePushModifier = 8 so the females don't jump around when downed, however the male's jumpiness could really use a damper. Thank you!
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Hi, - in this version TieYourLasso hanging victims no longer die suddenly (as reported in 1.57), which is good 🙂 however the health boost function for hanged NPCs doesn't seem to work - spine paralysis victims never bleed out, even below DyingMovementThreshold (like in 1.57) - NPCHealth does no longer limit (hard cap) the health of NPCs (meaning I can set manually a health value for an NPC in Rampage higher than NPCHealth, which was not possible in 1.57 - this is good), however some of the NPCs spawn with health 75, then jump to NPCHealth when first shot; it seems random, some spawn with 75, some with NPCHealth - BleedingValue seems to be stuck at 4 even though the ini setting is 1 - BleedWhenShot = 1 does not work (as reported in 1.57), meaning a shot victim above DyingMovementThreshold never bleeds out - in this version victims below DyingMovementThreshold don't seem to emit sounds (like moans, screams etc), they keep quiet - UseForcePushesWhenAnimUsed = 0 seems to disable force pushes at all times (i.e. also when no animation seems to play); never tested this setting in 1.57, always had it set to 1 before this beta Feature request: please add a blip to injured (mod-tracked) NPCs while they are still alive, if above DyingMovementThreshold civilians run off when injured and are hard to find Thanks!
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
May I ask why? Reason for asking is that I've tweaked a lot of values in the ini, replicating them into the new ini is a bit difficult Thx
- 1,268 comments
- 5 reviews
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TieYourLasso
Hi, Love this mod! May I suggest some feature requests: 1. decrease (even better, parametrize into an ini) the damage per second, to enable longer hangings before expiring 2. hanging on gallows seems to lead to instant death on drop - realistic, but again, would be nice to parametrize 3. hanged hogtied hanged bodies seem to lose collision? untied hanged bodies ragdoll normally Thx
- 61 comments
- 1 review
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RDR 2 Outfit Changer
Hi Is it possible to use this tool to alter outfits for NPCs as well, not just the player? It would be immensely helpful Thanks!
- 583 comments
- 16 reviews
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- 1
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How to modify ped outfits?
Hi, I am trying to figure out how to modify vanilla peds outfits - how to find those outfits in OpenIV, and how to edit them. I am not referring to the player character, I mean NPC outfits. Thanks!