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ChristianW.

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Everything posted by ChristianW.

  1. I guess then...you can include them back? haha
  2. I guess it would be nice that they have a difference in health per NPC to give some variety.
  3. I put it 1.00 and now I can do a drive by shooting some poor bastard with all my six bullets and see him tumble taking each shot before stumble some more and falling to his demise, thanks
  4. @k1ng.j3w that's is what I wanna know too! I turn it down the bullet force but it wasn't enough
  5. @AnymYo Thanks I will check it out this new version! Your mod has a great feeling to it!
  6. I love your mod, but I also love the lower bullet force mod, and I saw that it uses the same physicstasks, it's possible to use both or merge them in some way?
  7. I tried in the past increasing the NPC Health and increased the guns modifiers to compensate, but i did nothing to help, if for exemple you put 500 of health they will still loose their health as if accounting for the extra health...
  8. Lower those lines "DyingMovementThreshold and 2" and "DyingThreshold"
  9. The one thing that I would love to see was the ability to make the npc bleedlonger in the open world and enable the normal amount of bleending when in mission so it would not interfere with the gameplay
  10. I just drop to the LML folder? it seems a nice mod But it would be nice to see in pictures the diferences
  11. I think I saw a Bug in this last build, a guy on horse shoot me like he was using an automatic machine gun, but I don't know how could I reproduce many guys on horses shooting on me to really test it out
  12. I experienced again the NPC entering the Dying Movement Threshold and not losing gradual health until dying
  13. It seems promising! I didn't see any funky falling down behavior, I triggered two times the npc stumbling but not falling and holding the wound and all crooked up in pain, which was nice, but one thing that I encounter was when entering the DyingThreshold the npc remained with 3 of health and never died, and I noticed this same behavior in the other builds, and I just deactived it to prevent it, but I wonder if is the position of the noc on the ground that prevents him from loose more health? but overall it seem more fluid, I'm using the Cineastic Euphoria and it worked well together I enabled in the ini EuphoriaModInstalled and changed nothing else besides that.
  14. Ohhhhh I get it now, later I will do more tests, and Thanks again even with all those clever tricks that you implemented, the thing that I'm more thankful that your mod enable the possibility of lower the damage of the npc shots, this enabled my dad to experience this game without the frustation of dying every time in a bigger gun fight, and I wanna thank you for that, it's been nice to see my old friend enjoying playing rdr 2
  15. I noticed that sometimes they kinda bobbed back and forth their upper torso like a rubber band and in every bobbed they do less and less movement until staying still, so in theory the movent or their head is the Delta? like it has a esphere around their heads and if they get off of that radius they go to the ground? but like the value that you put is 14, if I put to 4, the same thing happens, if I put to 40, the same thing happens, and to the Timevalue that is at 500 if I put 50 I didn't see any change neither if i Put 5000
  16. But even when I put a higher or lower value into HeadVecMaxDelta or HeadVecMaxTime I still can notice the same freezing behavior, but I noticed one thing now, this only happens if the killer shot was in the arm or legs "I guess it lacks the force from a torso shot?"
  17. To be fair I never fully understand those push forces
  18. I will make some experiments but I can say that sometimes they do bleed and fall down but others they run away bleeding. and I like this weight seems more tangible. Nice mod either way!
  19. It works very nice, the body looks more heavy which I like, But I wonder what forces you mentioned as cheatforces, because there's alot in PDO like DyingMovementForceOff, DyingMovementPush, DSMaxStumbleTime, DSDelay etc etc... which ones that you think I can mess around, I actually have a quite modified PDO because I wanted them to stumble for longer haha, but now I confused when you said "cheatforces' aren't they all? or ones are native and others are forced? I know that's not your job to know PDO, but I got curious about what you know about it
  20. I prefer PDO, but one thing that I like from WERO is when you dump a magazine to an npc on the ground and and they react with erratic movements. it's like an extra layer of detail, and they surprising work good together besides the incovinience of the npc almost everytime gets a shoot and falls to the ground

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