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ChristianW.

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Everything posted by ChristianW.

  1. @HughJanus I tried to missions and it didn't appear to be working the DisableLongerBleedoutInMissions, they still on the ground bleeding . Edit* I disabled bleeding only from the torso and that fixed the problem.
  2. I dunno what you did but you fixed ♥
  3. Isn't the Navy revolver the online weapon instead of the Lemat Revolver? and I quite sure that the 1899 pistol, the Evans is in vanilla too as well the Gambler revolver
  4. I think you mistook your link with link from the other comment.
  5. It would be nice if others could verify too, but for me the behavior still occurred
  6. @HughJanusHey It's possible to make the enemies bleed faster in missions to prevent an friendly npc trying to shoot a downed enemy behind a rock, that looks kinda odd, I like the longer bleeding but in missions that can be weird sometimes
  7. @HughJanus Sadly no, the only fix that I found useful was just leaving to 0 the EuphoriaModInstalled, it seems to work either way, they bleed more as you said that the addon would do, and the c.e.r.r seems to be active too.
  8. Hey, i noticed something testing older versions, It's not the .asi it's something in the .ini I was going back until a version that worked and I changed the .ini to this newest version and the behavior occurred, I will compare both and make some tests
  9. Hey, I tested and still happened, But I noticed A few more things, the npc's were bleeding But I had disable the BleedWhenShot, I checked and it was set to 0, then the other value the BleedingChanceShot has his own value 21 right? and i again put 0, and the bleeding stopped but the same behavior still happened, I changed the value BleedWhenDying to 0 and the same thing, and only when I set all the DyingMovementThreshold's to 0 the behavior stopped, then I changed everything to vanilla and only put 0 to all the DyingMovementThreshold values and the same bahavior occured, why? ins't that weird? I thought at the end that was the DyingMovementThreshold that was the culprit but it only "worked" when setting him and I guess the BleedingChanceShot and BleedWhenShot to 0 too. So yeah, I'm confused
  10. The same behavior happened, I tried those values for ZValueForHeadBone:160,60,10,1,0.... and the same thing happens in the same way.
  11. @HughJanus I managed to capture more examples, again I'm using vanilla PDO with the euphoria add-on and c.e.r.r but this happens without c.e.r.r too. RDR1.mp4 RDR2.mp4 RDR3.mp4
  12. @HughJanus I only active the show health and tasks and even then it's kinda hard to read. And Yes I'm using the euphoria mod in conjuctionwith c.e.r.r but this occurs without c.e.r.r althou I didn't tested the normal version without the euporia addon 2053851576_RDRTaskCompressed.mp4
  13. I don't know if is because of my resolution but If I activate show task,health and npc model the information superimposes each other on the screen, Do I need to activate all of them or just one or two information is already enough?
  14. This is the vanilla mod, Why does this happen? after an NPC crosses some health if they enter cover they fall incapacitated. Red Dead 2 Trimmed Clip 1 gravado com Medal.tv.mp4
  15. @about 49 snails Do you use the Ambient Gang mods? @AnymYo For me that was the problem, I guess some NPC's were attacking the wrong ones, specially in Van Horn, I changed the Behavior from the file relationships.meta and that solved as far as I tested. it's not your mod, nor the PDO or the Duel one, althou I think the Duel mod bugs out the vanilla duels, but that's not your concern haha. but thanks anyway for being so proactive
  16. Yeah I'm using PDO, I manage to capture the behaviour, for context a gun fight broke out in Van Horn and this guy was passing by horse, he dismounted and stayed frozen in the middle of the road and even going back to his frozen spot if I tried to nudge him. Untitled.mp4
  17. I don't know if is possible to increase the damage of individual weapons, but using PDO you can modify the overall damage
  18. I noticed a few things, even If I lower the push force the npc still tend to give priority to hold the wound instead of trying to holding anything else, and the other thing I noticed is, remember when I mentioned that someone shot me like a machine gun? Well I don't know how to capture on film, because it's rare to occur, but I noticed that right when someone is gonna to quick shot, like for example trying to unload the six shots of a revolver and you shot the arm right at that instant that will trigger the rapid shots, I noticed that with rifles and repeaters too but in that case they only fire two rapids shots and the worst case scenario would be the Semi-auto Shotgun because it would trigger to fire all the shots just like the pistols and revolvers. But it was very rare to occur.
  19. @HughJanus I tried to test like you said, with a clean install and no other euphoria mod and with a longer stumble, They didn't try to hold themselves, sometimes a NPC would stumble in something like a table or a box, and they would kinda put their arms into the object as if to absorve the impact but not like a proper holding for dear life
  20. @HughJanus I actually did that in the newer version I changed the max from 3 to 6 and changed the minimum to .82 sec haha, But When I said that I tested to older version I removed any other Euphoria Mod. Don't get me wrong I love the newer version more, But I noticed what I discribed in my other comment, I don't see things like that very often with the newer version, but in the defence of the newer version, It's night and day the difference, the reaction of the NPC's getting shoot, stumbling in open space is alot better in the newer version, and when they stumble on something is alot more reactive in the newer version, the only thing that I'm missing from the older version is the npc trying to hold at walls or other props .
  21. I was checking some old releases like 1.54 and they seem to try to hold themselves more in furniture, box, barrels etc etc when shoot. Those new releases they don't do that much ._. But in those new releases they are much more reactive to the shoot itself, hold in the wound and stumble in more interesting ways, But testing the old release I shoot one guy on the sallon in Van Horn and he try to hold himself in the chair, stumble in the chair making the chair move and he fell head first into the table...that was nice 😄 I don't see things like that much in the new releases. I love love love this mod.
  22. I dunno if is a glitch or not, but last night a entered an epic fist fight with that crazy old dude that lives on the salon in valentine....I couldn't kill or knock him down, and the acted all crooked up but after a while he just talk me off dismising me saying "Do what you want I don't care" and walk it off all crooked up to the salon again. It was great! I ain't complaining
  23. I love the work of this community thanks ♥

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