Hi, I'm pretty new to modding and would like to make some changes to the game audio. There are certain words that I would like to censor out of the game audio files. I've searched about it and I have an idea of what it might take, but I'm not sure if that approach is really possible or not and would like some guide on how to properly go about this problem. So, this is what I plan to do. Extract the .awc files from the RDR3.Resident.rpf (and other rpf that contain character scripts) file. I would use openiv for this. (any other linux based tool recommendation for this?) Then use RDR2 Audio tool to extract the .wav files from the .awc files. To my knowledge, there can be multiple .wav files in a single .awc file (so, I would keep track of that). Then, I plan to locally run a deep learning sound processing library (openAI whisper) to automatically pin point all the .wav files that contain those words. After that, I would know which files have those words, then, I would generate replacement files for those .wav files, where the specific parts are muted (would need to properly set the sample rate, bit depth, or channel count etc. for the new wav files so that they match the original wav files). Then, I would pack them back up in the .awc format, and so these are the new .awc files with everything same but a few new muted .wav files in them. Then use Lenny's Mod Loader to package those files for the game. Would like some guide on this, if this approach is feasible. Thanks.