Everything posted by lexo1000
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Ped Damage Overhaul
It is better but I don't see guys with broken leg flee and fall so much. Any reason to set NeckDamageModifier to 5 in latest .ini? It seems pretty low.
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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- 1
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Ped Damage Overhaul
NPCs are still overpowered sadly.. I set PlayerInvincibility = 1 for testing. Are you confirm that's not apply to NPC health? Only player? In fact, NPCs are not invincible but they can easily take 4-5 bullets at point blank before die. And no more dying state or cripple legs.
- 1,268 comments
- 5 reviews
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- 1
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Ped Damage Overhaul
I think that your latest beta doesn't work as intend. NPCs don't fall over or run away & stumbling anymore, even after 5 bullets in the leg. Also all of them seem way too tough. I tried to put Realistic preset values in it but still the same. No more funny animation like in 1.49.
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Oh okay I thought that StoryNPCHealth was enemies health during missions. So civilian AND ennemies use same value (NPCHealth) right?
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Ok thanks for explanation. After a gunfight in a mission, NPC seems a little too resistant as they can stand up after 4 or 5 bullets (chest and head). Maybe you should reduce StoryNPCHealth? 250 seems to be a good value for me. Also could you add an option to cancel health core restoration when sleeping? PS : Hope you will achieve to activate FriendlyFire. It would be great!
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Thanks! I see that you set StoryNPCHealth to 450. Does it mean that all NPCs in missions have 4.5x more health than vanilla? I'm sure you did that for a good reason but I just want to understand the logic. Making mission fights more difficult? Ini file say "since NPCs have more health, some weapons should do more damage" But in the same time you also reduce value on WeaponModifier. Also, on Character menu screen, I still see that total depletion time before empty core is 90min. Can the game take into account new values from CoreDepletionAmount and CoreDepletionTime? Finally, I'm not sure if it is a bug but during Ellie Anne Swan bounty hunting mission, when I give here a gun butt (she attack me with a knife), she die instantly and mission failed.
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
This mod is great! Thanks a lot for hard work. Tried your latest beta version but can you tell me how to hide NPC Task ID text on screen? Also I would like to tweak CoreDepletionAmount and CoreDepletionTime a little bit. Can you tell me what are default/vanilla values for them? And is it possible to add a setting that reduce horse health? Thanks in advance
- 1,268 comments
- 5 reviews
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Remove item shinny effect
Hello, I would love to see a mod that remove shinny effect around items that can be picked up. Thanks in advance