Everything posted by LMS
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Is there a way to keep Arthur's voice input when changing ped?
I am not sure what is causing this, but I can look into a way to fix it, if possible.
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Any help with this?
You need to call a native to reset the peds components after creation to make it visible. If you are using Alex's ScripHook, that native is called PED::SET_PED_VISIBLE. You can find it here too:
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Any help with this?
It looks fine to me, is something not working as expected?
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Pimp My Horse
- 69 comments
- 1 review
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List of Object models in RDR2
This list contains objects in RDR2 courtesy of @NooB1470. We hope to add more soon. Object Name s_mp_moneybag02x p_shotGlass01x p_door01x p_bottleBeer01x p_book02x p_knife03x P_BINOCULARS01x p_ham01x p_cigarette_cs01x p_jug01x p_keys01x p_spoon01x p_cs_treefallen01x p_spittoon01x p_ammobox01x p_cs_rag01x w_repeater_carbine01 p_hammer01x p_pencil01x p_cratetools01x s_canBeans01x p_cs_hat01x p_cs_letter03x p_ladder01x p_bottle01x w_stick_dynamite p_cs_baganders01x p_cs_suitcase02x w_shotgun_sawed01 p_chair01x s_kieranhead01x p_cigar01x p_cs_sacklarge01x p_cs_flowers01x s_inv_yarrow01cx p_fishingpole01x p_brush01x P_CS_LEDGER01X P_CS_BOOKJANEEYRE01X P_PEN01X P_SANDWICHBOARD02x p_woodbowl01x p_cs_billsingle01x p_barStool01x p_cs_baglevin01x p_medicine01x p_cs_note01x p_cs_electricHelmet01x P_CS_BASFISHONTHEWAL01X p_camerabox01x s_squirrelmarston01x p_wrappedmeat01x p_doorsglw01x p_doorcircus01x p_cs_syringe01x P_CS_BUCKET01X p_cs_cratetnt01x p_cs_BagAnders01x p_kerosenetablelamp01x p_oil01x
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List of Pickups in RDR2
Pickup Name PICKUP_WEAPON_MELEE_LANTERN_ELECTRIC PICKUP_WEAPON_MELEE_KNIFE PICKUP_WEAPON_MELEE_KNIFE_JOHN PICKUP_WEAPON_MELEE_KNIFE_MINER PICKUP_WEAPON_MELEE_KNIFE_VAMPIRE PICKUP_WEAPON_MELEE_KNIFE_CIVIL_WAR PICKUP_WEAPON_MELEE_KNIFE_BEAR PICKUP_WEAPON_MELEE_BROKEN_SWORD PICKUP_WEAPON_MELEE_CLEAVER PICKUP_WEAPON_MELEE_HATCHET PICKUP_WEAPON_MELEE_MACHETE PICKUP_WEAPON_REVOLVER_CATTLEMAN PICKUP_WEAPON_REVOLVER_CATTLEMAN_JOHN PICKUP_WEAPON_REVOLVER_CATTLEMAN_MEXICAN PICKUP_WEAPON_REVOLVER_CATTLEMAN_PIG PICKUP_WEAPON_REVOLVER_DOUBLEACTION PICKUP_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MICAH PICKUP_WEAPON_REVOLVER_SCHOFIELD PICKUP_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY PICKUP_WEAPON_REVOLVER_SCHOFIELD_GOLDEN PICKUP_WEAPON_PISTOL_VOLCANIC PICKUP_WEAPON_PISTOL_MAUSER PICKUP_WEAPON_PISTOL_MAUSER_DRUNK PICKUP_WEAPON_PISTOL_SEMIAUTO PICKUP_WEAPON_REPEATER_CARBINE PICKUP_WEAPON_REPEATER_WINCHESTER PICKUP_WEAPON_REPEATER_HENRY PICKUP_WEAPON_RIFLE_SPRINGFIELD PICKUP_WEAPON_RIFLE_BOLTACTION PICKUP_WEAPON_RIFLE_VARMINT PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC PICKUP_WEAPON_SHOTGUN_SAWEDOFF PICKUP_WEAPON_SHOTGUN_REPEATING PICKUP_WEAPON_SHOTGUN_PUMP PICKUP_WEAPON_SHOTGUN_SEMIAUTO PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC PICKUP_WEAPON_SNIPERRIFLE_CARCANO PICKUP_WEAPON_BOW PICKUP_WEAPON_FISHINGROD PICKUP_WEAPON_MELEE_ANCIENT_HATCHET PICKUP_WEAPON_MELEE_HATCHET_VIKING PICKUP_WEAPON_MELEE_HATCHET_HEWING PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED PICKUP_WEAPON_MELEE_HATCHET_HUNTER PICKUP_WEAPON_MELEE_HATCHET_HUNTER_RUSTED PICKUP_WEAPON_MELEE_KNIFE_MP PICKUP_WEAPON_MELEE_KNIFE_JAWBONE PICKUP_WEAPON_MELEE_BROKEN_SWORD_MP PICKUP_WEAPON_MELEE_CLEAVER_MP PICKUP_WEAPON_MELEE_HATCHET_MP PICKUP_WEAPON_MELEE_MACHETE_MP PICKUP_WEAPON_MELEE_LASSO_MP PICKUP_WEAPON_MELEE_TORCH PICKUP_WEAPON_MELEE_TORCH_MP PICKUP_WEAPON_REVOLVER_CATTLEMAN_MP PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MP PICKUP_WEAPON_REVOLVER_SCHOFIELD_MP PICKUP_WEAPON_PISTOL_VOLCANIC_MP PICKUP_WEAPON_PISTOL_MAUSER_MP PICKUP_WEAPON_PISTOL_SEMIAUTO_MP PICKUP_WEAPON_REPEATER_CARBINE_MP PICKUP_WEAPON_REPEATER_WINCHESTER_MP PICKUP_WEAPON_REPEATER_HENRY_MP PICKUP_WEAPON_RIFLE_SPRINGFIELD_MP PICKUP_WEAPON_RIFLE_BOLTACTION_MP PICKUP_WEAPON_RIFLE_VARMINT_MP PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_MP PICKUP_WEAPON_SHOTGUN_SAWEDOFF_MP PICKUP_WEAPON_SHOTGUN_REPEATING_MP PICKUP_WEAPON_SHOTGUN_PUMP_MP PICKUP_WEAPON_SHOTGUN_SEMIAUTO_MP PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_MP PICKUP_WEAPON_SNIPERRIFLE_CARCANO_MP PICKUP_WEAPON_BOW_MP PICKUP_WEAPON_THROWN_DYNAMITE PICKUP_WEAPON_THROWN_DYNAMITE_VOLATILE PICKUP_WEAPON_THROWN_MOLOTOV PICKUP_WEAPON_THROWN_MOLOTOV_VOLATILE PICKUP_WEAPON_SINGLE_ARROW PICKUP_WEAPON_SINGLE_ARROW PICKUP_WEAPON_SINGLE_ARROW_FIRE PICKUP_AMMO_SINGLE_ARROW PICKUP_AMMO_SINGLE_ARROW_FIRE PICKUP_AMMO_SINGLE_ARROW_DYNAMITE PICKUP_AMMO_SINGLE_ARROW_SMALL_GAME PICKUP_AMMO_SINGLE_ARROW_IMPROVED PICKUP_AMMO_SINGLE_ARROW_POISON PICKUP_AMMO_SINGLE_ARROW_CONFUSION PICKUP_AMMO_SINGLE_ARROW_DISORIENT PICKUP_AMMO_SINGLE_ARROW_DRAIN PICKUP_AMMO_SINGLE_ARROW_TRAIL PICKUP_AMMO_SINGLE_ARROW_WOUND PICKUP_WEAPON_AMMO_ARROW_DYNAMITE_BUNDLE PICKUP_WEAPON_THROWN_THROWING_KNIVES PICKUP_WEAPON_THROWN_THROWING_KNIVES_IMPROVED PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON PICKUP_WEAPON_THROWN_THROWING_KNIVES_CONFUSE PICKUP_WEAPON_THROWN_THROWING_KNIVES_DISORIENT PICKUP_WEAPON_THROWN_THROWING_KNIVES_DRAIN PICKUP_WEAPON_THROWN_THROWING_KNIVES_TRAIL PICKUP_WEAPON_THROWN_THROWING_KNIVES_WOUND PICKUP_WEAPON_THROWN_TOMAHAWK PICKUP_WEAPON_THROWN_TOMAHAWK_ANCIENT PICKUP_WEAPON_THROWN_TOMAHAWK_HOMING PICKUP_WEAPON_THROWN_TOMAHAWK_IMPROVED PICKUP_WEAPON_THROWN_DYNAMITE_MP PICKUP_WEAPON_THROWN_MOLOTOV_MP PICKUP_WEAPON_THROWN_THROWING_KNIVES_MP PICKUP_WEAPON_THROWN_TOMAHAWK_MP PICKUP_AMMO_ARROW PICKUP_AMMO_ARROW_CONFUSION PICKUP_AMMO_ARROW_DISORIENT PICKUP_AMMO_ARROW_DRAIN PICKUP_AMMO_ARROW_WOUND PICKUP_AMMO_THROWING_KNIVES_CONFUSION PICKUP_AMMO_THROWING_KNIVES_DISORIENT PICKUP_AMMO_THROWING_KNIVES_DRAIN PICKUP_AMMO_THROWING_KNIVES_WOUND PICKUP_AMMO_PISTOL PICKUP_AMMO_REVOLVER PICKUP_AMMO_RIFLE PICKUP_AMMO_REPEATER PICKUP_AMMO_SHOTGUN PICKUP_HEALTH_STANDARD PICKUP_MONEY_VARIABLE PICKUP_PORTABLE_PACKAGE PICKUP_PORTABLE_EXPLOSIVE PICKUP_WEAPON_MOONSHINEJUG PICKUP_ROBBED_SATCHEL_ITEM PICKUP_CUSTOM_SCRIPT PICKUP_WEAPON_MOONSHINEJUG_MP PICKUP_WEAPON_THROWN_POISONBOTTLE PICKUP_WEAPON_REVOLVER_NAVY PICKUP_WEAPON_REVOLVER_NAVY_CROSSOVER
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Pre order war horse included?
That's perfectly fine, just the way R* created the default model. As for animals, that's fine too, happens for everyone since they are not really meant to be used that way.
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Pre order war horse included?
@Sniper296 has found quite a few of them and is working on organizing them I think, so hopefully we can share them soon.
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Pre order war horse included?
Yes, all assets can be spawned using the trainer.
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How to develop your first script mod for RDR2
This is part 1 in a series dedicated to creating your first plugin! You can already find the finished project and its source code at the bottom of this article, but this article so far only covers getting started. With the arrival of RAGE Plugin Hook for Red Dead Redemption 2 creating modifications has become a whole lot easier. Leveraging the full power of the .NET ecosystem combined with an easy to use API for RDR2, it allows you to quickly create new mods without having to worry too much about all the scary stuff. This tutorial is aimed at beginners, but ideally you already have some experience with programming to make things easier. If not, I am sure you will still understand most of the concepts, though it might take you a little longer. We will use C# as the language of choice and Visual Studio as our IDE. You can download a free copy of the "Community Edition" here: https://visualstudio.microsoft.com/vs/. When installing Visual Studio, make sure to at least select the ".NET desktop development" tools. Please note that this tutorial is aimed at beginners and does not necessarily reflect best practices for plugin development. Setting up our development environment Once you've installed Visual Studio, you can download my empty test project here: NPC Taxi Empty Start Project. It already contains a skeleton for a new RAGE Plugin Hook plugin called "NPC Taxi", which we will be developing in this tutorial. If you browse its folder structure, you will find a folder called "Dependencies" in it. This is where RPH's so called SDK is located. This SDK allows us to make use of RAGE Plugin Hook and all its functions. It is regularly updated to include new functionality and all you need to do is update the file in there with the one included in the "SDK" folder when downloading a new version of RAGE Plugin Hook. You should see this overview of your project's structure on the right when opening up the project. It shows you all files that are currently in the project, in this case two code files called "EntryPoint.cs" and "NPCTaxi.cs". Now I know I said the project was going to be empty, but it is empty in terms of not doing anything yet 😛 Entry point and exit point Let's have a look at the two files. First, open up "EntryPoint.cs". At the top you can find metadata associated with your mod such as the name of the modification, its author, description and two more technical attributes: The entry point and the exit point. They are called whenever RPH loads and unloads your Plugin respectively and you can see them defined as OnEntry and OnUnloading if you check the code right below the metadata. We will not worry about unloading too much just now (who would dare to unload our amazing plugin anyways?), but focus on our entry point: private static void OnEntry() { NPCTaxi.Start(); while (true) { NPCTaxi.Process(); GameFiber.Yield(); } } The first thing that happens is that we call a function in a different class, namely the function Start in a class called NPCTaxi. This function will be called once when our plugin is loaded and can be used to do one-time initialization such as loading a settings file. If you click somewhere on Start and press F12 Visual Studio will take you to the function. It will also open a new tab with the source file (NPCTaxi.cs) where this function is located in. As you can see, all it currently does it print a new help message and presents it to the user. Let's go back to OnEntry again and see what happens next. We enter what is called a "while-loop". This means all instructions in the {} are executed as long as the condition for the loop is true. Since our condition is true, it is always true and the loop will run indefinitely. Hence, we have our main execution loop here. Every time the game processes its logic, we also get processed here until we are unloaded. There are two calls inside this loop, one to a function in NPCTaxi again (if you use F12 you can see that it does nothing) and a call to GameFiber.Yield. To keep things simple, what this call does is hand back control to the game after we have finished doing our shenanigans. If we do not do this, the game will freeze since the game still thinks we are doing stuff (and we run this loop indefinitely, remember?). When this function is called, the game resumes execution, processes its subsystems like physics and its other scripts and presents a new frame to the user. Once that is done, it hands control back to us and we return from GameFiber.Yield. We now run the loop again as our condition is still true.A more in-depth explanation can be found her: http://ragepluginhook.net/RPH2PreDoc/ under "Fibers". Running our plugin Now that we are experts on all things plugin development, let's compile and load our test plugin. Press Shift+F6 to build your current project (if that keybinding does nothing, open the "Build" menu at the top and choose "Build NPCTaxi"). This means that the code you have written is translated so that a computer can run it. This compiled code can then be found in the project folder under "bin\Debug" where you will have three files: "NPCTaxi.dll" (your compiled code), "NPCTaxi.pdb" (additional information for your code to help you when something goes wrong) and "RagePluginHook2.dll". The latter is the SDK we talked about earlier and is placed there for your convenience so you always know what files you would need to run your project. We do not need it in this case as it is included in the RAGE Plugin Hook download. Head over to https://www.mod-rdr.com/files/file/16-rage-plugin-hook/if you haven't already and download the latest version of RPH. Copy all its files into the game directory (for more details on the installation please refer to the file description). Copy the two "NPCTaxi" files into a folder called "C#Plugins" in your game root directory, for instance: C:\Rockstar Games\Red Dead Redemption 2\C#Plugins. Now start the game with RPH and wait until you are fully loaded and can move your character. I strongly recommend to use windowed borderless (or just windowed) mode for development. By default RAGE Plugin Hook loads all plugins so chances are NPC Taxi is already running when you started the game. To reload it so we can see our help message, press F5 to bring up the console, type in ReloadPlugins and press Enter. If RPH did not load your plugin automatically, try typing in LoadPlugin "NPCTaxi.dll". Your plugin is now loaded and you can press F5 again to get back to the game. You should now see our help text in the left corner welcoming you to your new plugin. Amazing! 🙂 The finished project can be found here: NPC Taxi Source and part two of the tutorial is here
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Pimp My Horse
- 69 comments
- 1 review
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RDR 2 Outfit Changer
I don't think those are part of the component system so I cannot add them just yet. But we will keep digging! It could be an issue with file permissions as it writes to the ini in the game folder. Make sure it can be changed. If you equip and save the outfit, it will be there.
- 583 comments
- 16 reviews
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Lenny's Simple Trainer
Controller buttons are unfortunately not support currently. Could you please give me an example animal and what happened?
- 1,355 comments
- 25 reviews
- Horse Editor MOD suggestion.
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Outfitter Male/Female Saved Chracters
That's a good idea,I am sure there are many cool outfit combinations out there already! For the details such as lipstick or face it would need an updated mod/different mod that includes these features though as I don't think that's entirely component based.
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Pimp My Horse
- 69 comments
- 1 review
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Pimp My Horse
- 25,418 downloads
- Version 0.4.1
Pimp My Horse is a mod for Red Dead Redemption II that lets you personalize your horse with many different components as well as save and load your creations. If upgrading from a previous version, always use the new pimpmyhorse.ini file. Features Change all components for your horse from saddles to stirrups Save your horse's current outfit Quickly load saved outfits Reset all your components Some convenience functions such as bonding with your horse, changing its gender, making it invincible etc. Controls Press F3 to open/close the menu (key can be changed in settings): Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select. Backspace to go back. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. Pimp My Horse is loaded from the same folder and shares many of the same files as Lenny's Simple Trainer but works without it. When the game launches, you should hear a few beeping sounds, indicating that the mod is loaded. RDR Online is not supported for modding. Don't attempt to play Online with this mod. Remove all files from your game folder before playing Online. Configuration Open the pimpmyhorse.ini file (found in your game folder) in a text editor to configure the mod where you can: Change the names of categories. Name your favourite clothing items to make finding them again easier. Manually edit/manage your saved outfits (although you can do this in the menu). We are working on a Wiki page to document all of the clothing items. To load any changes to the pimpmyhorse.ini file, use the "Reload Settings" feature in the menu. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version. Thanks to @Sniper296 for the logo!- 69 comments
- 1 review
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_SET_PED_COMPONENT_ENABLED
A list of all components and their categories can be found here (still WIP): https://www.mod-rdr.com/components/
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Lenny's Simple Trainer
Thanks for all the comments, we will try to get as many requests as possible in the next update. In the meantime, we've fixed a few minor issues that caused bodyguards to get dismissed early and glitched out melee hogtie. Refer to the changelog for more 🙂
- 1,355 comments
- 25 reviews
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- 4
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List of Weapon models in RDR 2
We have not yet discovered their hashes, but I am sure someone has already found online ones Thanks, added!.
- What Mods would you like to see?
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Lenny's Simple Trainer
I cannot reproduce this locally, could you tell me which options, if any, you have enabled when it happens?
- 1,355 comments
- 25 reviews
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Example Plugin
For those of you trying to get started with RAGE Plugin Hook, look no further. Please find detailed examples manipulating the game in many different ways here: http://ragepluginhook.net/RPH2PreDoc/RDR2PreliminaryExample.zip The full documentation can be found here: http://ragepluginhook.net/RPH2PreDoc/
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RAGE Plugin Hook
- 16,228 downloads
- Version 2.75.1368.19386
Develop modifications for Red Dead Redemption 2 in your favorite .NET language such as C#! Get it over at http://ragepluginhook.net/Downloads.aspx What is RAGE Plugin Hook RAGE Plugin Hook, as the name suggests, hooks into RAGE engine (Rockstar Advanced Game Engine) based games and allows developers to write plugins for the games in C#, VB.NET or any other .NET language. That was the original idea behind the name. We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare. But when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. And at the time, we decided to scrap the Max Payne 3 part, and focus on just GTA V, with the hopes that in the future, we’d be able to support multiple games as originally intended. Well, that time has now come, and a preliminary version of RAGE Plugin Hook is now available for Red Dead Redemption 2. We also have some stuff to announce about Max Payne 3 at some point in the future 😉 Using RAGE Plugin Hook for non-developers To use RAGE Plugin Hook. Extract the contents of the downloaded .zip directly into your game folder. Plugins are installed into the “C#Plugins” folder. Then launch RAGEPluginHook.exe. On the first run, you can choose whether to load all plugins, specific plugins, or none. Once the game has fully loaded with RAGE Plugin Hook, you can press F5 (by default) to open the console. Here you can type various commands, like SetTimeOfDay, SetWeather, TeleportToPosition, TeleportToWaypoint, etc. Use the LoadPlugin command to load plugins. NOTE: If you plan on using the console or developing, we recommend running the game in borderless mode! NOTE: There’s currently an issue where the game will crash if you attempt to load a save. Developer Information If you’re not a developer, you can stop reading now, unless you’re interested in technical and development stuff. It’s been a lot of work making support for multiple games for RAGE Plugin Hook, and we actually started working on multi game support before Red Dead Redemption 2 was even announced for the PC. It’s not been a “from scratch” kind of thing. We’ve had a massive API and backend that’s been so far tailored to GTA V, and it’s taken time to make this release possible, as unlike when making a piece of software like RPH from scratch for one new game, we’ve had to comment out and modify a lot of the backend code just to get it running for a game it wasn’t originally intended for. As such, the initial release is a simple native invocation hook (script hook, if you will), but with a few extras, like the vector classes, MathHelper class, etc. and a temporary API class called TempApi which contains a bunch of properties and methods to make things a little easier, until we can get the proper API up and running. There may also be certain console commands that don’t work at all, or error out for now. The following types are available in the preliminary API: Rage.TempApi Rage.Attributes.PluginAttribute Rage.GameFiber Rage.Debug Rage.Model Rage.MathHelper Rage.WeatherTypeIndex Rage.WeaponHash Rage.Vector2 Rage.Vector3 Rage.Quaternion Rage.Rotator- 8 comments
- 1 review
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List of Vehicle models in RDR 2
Added now! Thank you, added it!