Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Sanah

Members
  • Joined

Everything posted by Sanah

  1. And, by your logic, RampageTrainer somehow gets everything right. That makes lots of sense. My bugs don't matter, but yours do? By your same logic, no one should give a flying fuck if you got "a modlist working" or not. You still have not done proper train spawn tests yet, but somehow you have gotten "a modlist working". Yeah, you found a sweetspot, congrats, like most people have. You kept modding the game until it totally broke. You don't need RampageTrainer for that. Your tests are half-arsed and that's a fact. Even you have admitted to refuse doing proper tests because "too many variables". If you are just going to keep spreading misinformation I would suggest you to get off here and keep playing with your "working modlist" while the rest keep investiganting the issue.
  2. No one here is expecting a "magical solution". I don't even know what your point is. It appears you have not tested city train spawns, since you gave no input on that. You just jumped to the conclusion that the problem is AB's ScriptHook, although the issues are present in every possible version of ScriptHook. Besides, I have never had error FFFFF when buying train tickets anywhere in the map when using AB's. Anyway, I really don't know what exactly do you think you have accomplished. Part of the goal here is to spread the word, right, but you are missing the other part. Not making fake claims and not doing half-arsed tests is equally as important.
  3. Yeah, it's very tempting to check if a couple herbs, deer or birds spawn near you, but the main issue are trains. So please, stay on topic and check trains before posting any results.
  4. Was about to say something like this. I have done many tests with V2 during these past months and didn't see differences worth noting. I did go back to AB's though just because of its wider compatibility with old mods, but like you said, issues persist no matter which one is used. I really didn't see much of a difference in terms of spawns regardless of what V2's author states on his Nexus page. I appreciate the insights, and I find the RampageTrainer stuff about scripts and ped pools interesting, but this is honestly nothing particularly new. We are at the same spot.
  5. Interesting. Will test trains later with V2 once again, to see if I see any difference. Doubt it, because I've done multiple tests with V2 in the past.
  6. I hate to be that guy too, but you are absolutely right. The Story Mode's quality, although slightly diminished through online content updates, is unparalleled. That's point blank period. Yes, some minor aspects such as TAA implementation could have been improved, but this is honestly a pretty solid PC port for probably the biggest and most ambitious game in existence. R* didn't give us a modding toolset to begin with, so it's totally on mod authors to deliver in such regard. If they cannot do that, or they don't know how, then I would suggest them to just refrain from making mods altogether. This might be a hot take for many people but 99% of the mods for this game are a complete fucking mess. They hardly do what they promise to do, and when they do, it's at the cost of the main game's features. And the funniest part of all this is that nobody gives a damn apart from us who are trying to keep this thread alive. Sorry if someone gets offended by this but it's just what it is. The most problematic mods -which by the way are usually the most endorsed- have restricted comment sections on Nexus. What a coincidence. And hey, comments might be restricted but donations? Nah, always open.
  7. Honestly just play unmodded, like I do. And I will keep doing that until a total solution is found, which is something very unlikely to ever happen.
  8. I have the impression the game's code is being held together by ducktape. Not surprised though seeing how much dynamic stuff goes on; from sounds, animals minding their own business, stagecoaches passing by, trains, peds, a random encounter every minute... if you think about it it's pretty reasonable that everything goes literally nuts when you touch even the tiniest thing lmao
  9. Thank you for noticing, because I'm pretty sure it's crucial to delete those savedata files in which mods have been loaded and used. I even reinstalled Windows in one of my systems just to do some fresh testings and it didn't matter what resolution I used, the same problems were present. Tried three different GPUs and, again, the same problems were present. I hardly think this has to do with VRAM limitations like some users have said. After following Dagger's guides I can see the game function -almost- perfectly when it comes to peds and animals, but no matter what I do and how many mods I uninstall, trains do not work as they should. To fix it I need to play practically modless. I can maybe throw a couple very simple .asi files, but that's about it. I wish I could speak just for myself but many others have pointed the same problem. It was pretty obvious the file replacement method was not going to be a solution for anything, as .asi scripts are also affected.
  10. Can't understand why no one here is including .asi scripts in their tests and isolating them despite all our efforts in encouraging so. LML is more than likely not the culprit. As stated a few dozen times on here by various users, installing multiple .asi scripts at once (sometimes more, sometimes less; as this is not as consistent as you think it is) introduces problems with train spawns. Wildlife and pedestrians should be the last thing to be looking at. Lots of users have already tried messing with gameconfig and ped pools for months to absolutely no avail. I must point you -again- to Dagger323's instructions as to how to do proper troubleshooting when testing train spawns. It is tedious, yes. It is very time consuming, yes-- but it's the most foolproof and consistent method we have. You can follow the steps with or without Railroad Engineer 2.5, both ways work. Following those is currently the only way to identify .asi scripts as contributors to these issues (regarding trains that is). For animals, trams and NPCs there is another good method in this thread, involving Saint Denis and roseate spoonbill spawns. Please, go take a look and read throroughfully. Most if not all the things you have been saying have already been tested. I know you all want your texture mods to work but those are not the root of the problem.
  11. It's kind of funny and sad at the same time but most of you just don't seem to understand this is not caused solely by streaming 4K texture mods into LML. On the other hand, I honestly can't recall this game ever crashing on me. Crashes and FFFF errors can be related to .asi scripts and LML but they are surely not related to how the spawning system works, so I don't know what you are trying to say. LOD, geometry, pop-in and stutter issues were mostly introduced by The Naturalist update, all the way back to 2020, though they were always present and there's proof of that out there-- very easy to look it up online. Some people say those problems I just mentioned have been aggravated since the last title update, but after lots of testing on three different game versions I haven't seen anything notably different between them in that regard. Like I said, they were always present. Older versions of LML did cause some stuttering on HDDs but that's about it. Anyway, glad to see other people are noticing these issues; it's better late than never. Still hoping for a solution.
  12. Those script names are pretty interesting. I just used that same clean Chapter 2 savedata from Nexus, deleted my mods and purged my settings and API cache from the Documents folder. Voilà. Suddenly there are a gazillion animals everywhere, some of them I didn't even remember they were actually in the game lmao. I noticed different types of birds mixed up in the sky, and even saw a couple trains full of peds reaching Valentine's station while sitting there for a couple minutes, which is something downright impossible when using mods. Countless stagecoaches, peds, horses... the list goes on, and it was roughly a 15 minute test. The difference is crazy. Unless you are clinically blind it's just not possible this could fly over your head. There is maybe a 30% more wildlife when playing unmodded vs. modded.
  13. I completely understand you, no problem at all! Not only have you saved me lots of time of testing without knowing what the f... was going on in the game, but you gave me the necessary tools to be able to see it for myself, which I think is more important than anything else. Everyone could do the same, but I guess they are busy coping with the fact that this game simply does not work as it should when mods are installed. I resonate with you and your feelings. After many months of trial and error and spending hours and hours on this it's pretty infurating seeing entitled folks come here to say how wrong you are or telling how you should do things. It would be as simple as reading through the pages before making assumptions or correcting someone, but hey, if they still want to be in constant denial I guess there is very little we can do. Thread still up, which means proof still stands and it's right here for everyone to check.
  14. I know you already stopped troubleshooting wildlife spawns, but damn, that one is a HUGE problem as well. I've been doing lots of tests today and even though my modlist is quite simple -I don't use a single texture mod of any type- my game is soulless. I already knew this was a problem but man, the difference is just ABYSMAL. If I want to see more than a couple birds I literally need to uninstall all my mods. I'm starting to give up on this. The main appeal of this game is how full of life it is supposed to be. Like other users said I'll be playing fully vanilla until someone is able to fix this.
  15. I appreciate your efforts, but most of the people who have reported problems on here, myself included, have already specified their game version (because they play the game legally) and which mods they are using and/or isolating when doing troubleshooting and tests. Like I said before, I've been suffering from these problems ever since July 2020, when I first acquired the game on Rockstar Games Launcher. I have tried multiple versions and updates since, through legal and not so legal ways, and I have always had the same results. I have tried multiple LML versions too, to no avail. Trust me, this thing goes waaaaay back, son. Besides, it's already been proven that WhyEm'sDLC introduces a number of spawning issues (not limited to trains, but also trams, peds and animals) whether or not you equip the gear. Simply purchasing stuff from the trapper causes problems-- the same problems we are constantly describing here. Thing is that installing mods, whether you intend to make use of them ingame or not, gives problems. We were just discussing a few posts ago how this is not caused just by adding texture assets, but virtually by adding mods altogether. Read a few pages back (or maybe the whole thread) and pay attention to what Dagger323 said about troubleshooting the issue when it comes to train spawns. You should be able to see trains pass almost constantly and naturally in the wild, but more importantly in big cities. Also, you use a ton of mods, but have you actually isolated them to see how the game functions? One by one?
  16. Same here. AB's ScriptHook + AB's dinput + OCU is the way to go in my opinion. I don't think it's honestly that outdated, I've always used it and never really needed to switch to V2 because AB's works perfectly fine; never gave me a single issue in any version. version.dll is another story though, that one should be avoided at all costs. It limits walking animations, machete animations, breaks duels and so on... Regarding RampageTrainer I just stopped using it since the last game update because everytime I loaded up a savepoint after failing a mission with it installed the game would crash. I did some testing and found out Rampage was the one to blame but I would have to try again, since I just started fresh. This is my current modlist: - AB's ScriptHook (including dinput) - OCU - No Bullet Trails - Just Disable Vignette - Holstering Animation - Smoking Complete - Stutter Fix - Graphical Fixes I've been using RDO + Realistic Reload too (RDO compatible version) along with the others listed and didn't seem to cause issues, but I prefer staying away from catalog mods for now. Sidenote: I'd like to pinpoint that although I've seen trains spawn regularly when using RDO, I have not been able to see them appear naturally, not even in less populated areas. I do get trains with RDO but the spawn rate is reduced. I hear them in the distance, but they do not appear near me anymore.
  17. Thank you kindly for your extensive reply. That unfortunately has happened to me a few times now. WhyEm (the mod author) even said publicly one time that all the problems related to his mods were caused solely because of "using cracked/pirated copies of the game". I wish I had a screenshot of that, but it happened long ago, when the comment section on his mods was open. I did try the Navy Revolver conversion mod last night. Fantastic mod I must say, but the moment I installed it, loaded a save and equipped the gun trains got literally wiped out from the open world. Crazy. I'm not even exaggerating here. Funny thing is that I managed to get some trains back by just unequipping the gun with the mod still installed. I went back to encountering trains almost right in front of me when deleting the mod's files (a bunch of .ytds) and reloading the save. I didn't need to do any more testing because it was so blatantly obvious that 90% of the trains were missing that I did not even need to isolate the mod. My other mods are Graphical Fixes, Stutter Fix (same author), OCU, Smoking Complete, Holstering Animation and Just Disable Vignette. So yeah, one simple model replacement mod can fuck up the game. It's really that easy. I don't understand why people still don't want to see it as a problem. It's mod authors more than anyone else who need to step up, I'm totally with you.
  18. To reproduce most of those problems you don't even need to install mods. So obviously having 20 mods -no matter which size- is putting more pressure into the engine and making everything worse. Even RampageTrainer introduces problems.
  19. I've been having problems with spawns (even though I wasn't fully aware of them until later) ever since July 2020, when I first got the game on PC and started modding it. Yeah, you can find up to three different versions of the game online, and the issues will happen in each one. I tried it myself. No, you cannot revert or downgrade the game when using a legit copy. That is not possible. The real question is why. Why there is absolutely no info on this outside from this thread, which is just some months old, except maybe two old Reddit threads and a YouTube video (which has also been posted on here, and which has a lot of misinformation). I'll go even further and say the only person I've seen in the whole internet that has investigated this issue profusely and reported it is the user Dagger323. Not a single modder -not here, not on Nexus, not anywhere- has ever talked nor showed interest in this topic. In fact, they have pushed their mods to the public without telling the many issues they were causing. This shit affects every player on PC, but still no one cares about it. And because of that, we just don't know if the issue is actually fixable or not. There has ben some rambling on Nexus about mod installation methods and how streaming new assets into the game via LML affects the game spawning system negatively, but then again, it's just rambling without actual proof. What has actually been proven is that dropping a bunch of simple .asi files in the game folder will decrease spawns, touching ped pools will decrease spawns, altering LOD settings will decrease spawns, using upscalers/retexture mods will decrease spawns, loading enough .ytd assets will decrease spawns... and so on. The only possible way to "fix" these issues is troubleshooting them yourself. Try all the mods you like one by one until you inevitably break the game, then go back to where you last had spawns functioning correctly. Beware though that MANY simple mods will break the game even when isolating them. Some people say that texture mods are the one and only culprit but it has been proven false and just placebo in this very thread. So yeah, install some mods and find your personal sweetspot. You'll have to try and find some balance on your end. I highly doubt this will get fixed.
  20. Hey! Sorry to bother you again with this stuff. A new Navy revolver mod released a few days ago and wanted to try it. It replaces the original Cattleman model with the Navy one, among with its respective engravings and the weapon wheel icon. I am guessing, since it is not a catalog modification nor does it introduce any new stuff - it just replaces it - there shouldn't be any problems regarding spawns, right? I'm asking because most of the mods that mess with the spawning system are the ones that add new stuff instead of replacing it, but I don't know if that is 100% correct. I finally managed to get Smoking Complete and Stutter Fix working together with no spawning issues, and I thought I might be adding that new Navy mod but I'm not totally sure about the consequences of installing .ytd files or just how many of them are enough to break the game lmao EDIT: this is the mod I'm talking about https://www.nexusmods.com/reddeadredemption2/mods/4044?tab=files
  21. I think we can conclude that these issues are deeper than just changing the file replacement method. They are related to mod installation, sure, kind of I guess, but the problem is far more complex. I don't think modding tools will fix none of this, at least not at the stage they are at. And I doubt those tools will improve, in all honesty. It's been half a decade since RDR2 PC release.
  22. Using retexture/upscaling mods does break the engine in multiple ways. It definitely affects train spawns, as stated by many people in and outside this thread. There are even videos on YouTube demonstrating it. There's very little we can do for now. You might be okay with less trains, but that doesn't mean the number isn't reduced ostensibly. All the "fixes" up to this point have been proven either placebo or just plain fake, including the cryptic messages dropped by dominatorgt on Nexusmods.
  23. Yeah I probably spend more time testing shit and making sure all works as intended than actually playing lmao, I totally get you. I barely understand dominatorgt posts if I'm completely honest with you, they seem too technical, but I'll be nonetheless awaiting for a fix, if it ever comes. For now I'm gonna experience the game as it is, with Stutter Fix and Just Disable Vignette as the only mods installed.
  24. OCU was very buggy before the latest update so it doesn't surprise me, but anyways it's still way more reliable than version.dll, which is pretty obsolete by now. I'll be happy to see your results, whenever you wanna share them with us.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.