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HughJanus

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Everything posted by HughJanus

  1. Thanks, friend. But whenever I click the download link on this site, I get redirected to ABs blog (no download starting). Thats why I need the actual files (since there are no other mirrors).
  2. Hello, it's me again. Same problem - the link for the download always redirects me to the blog post. Could someone upload it, please? https://www.dev-c.com/rdr2/scripthookrdr2/
  3. New version. Fixed some bugs concerning npc health (not the one mentioned by @ChristianW. - have not been able to take a closer look, yet). PedDamageOverhaul.asi
  4. Did your tests already bear some fruit?
  5. @ChristianW. Weird indeed. Since the quick fix didnt cut it, I will have to take a proper look at it. Dont know when, though. @Wicker Just use your old ini and add the new parameter to it.
  6. @Wicker We use a native function to drop the currently equipped ped weapon. We dont do anything special, so I dont really know why this happens. Of course, we could implement our own "force npc to drop gun" function in which we might get to the root of the problem, but since its no major flaw, we have always decided to use our time for new stuff or fixes for critical bugs.
  7. @ChristianW. Please check if its fixed (you can use your own ini). PedDamageOverhaul.asi PedDamageOverhaul.ini
  8. Mh, then thats a bug. Gotta take a look at it.
  9. @Wicker here you go. was easier than i though (if it works). the new ini value is below the disarming one. PedDamageOverhaul.ini PedDamageOverhaul.asi
  10. @Wicker Currently not, no. But I can implement something. Don't know if I have that much time this weekend, though.
  11. @Wicker Ah, you mean the dropping of weapon when transitioning into DyingStates. Yes, thats a thing. Otherwise they would hold their guns and cock/release them randomly (without them firing). Very weird. You want an option to bring that back?
  12. @ChristianW. Thanks for the videos. Could you try lowering the ZValueForHeadBone ini parameter? The dying state only keeps npcs down (in the euphoria compatible version) if they are "not standing". Standing is defined the following way: x is the position of the ground directly under the NPCs head y is the value from the ini if the head of the NPC is lower than "x + y", then the NPC is not standing If you lower the value, the NPCs should not sack down when crouching.
  13. @Wicker Can't say that I have. Will take a look at it on the weekend. How would I be able to reproduce the behavior? @ChristianW. Youre supposed to only activate one (I think its in the ini description :D). Use only ShowNPCHealth, please.
  14. @ChristianW. I would need to see the on screen info about the NPC to verify. Are you using the euphoria mod version? In this case it could be, that the mod detected the NPC as "falling"/"on the ground" and forced it into dying state when it ducked. @Wicker What does the on screen text say when you press F9? Is the ini found? If not, you probably installed the mod incorrectly.
  15. @MasatoHamano Glad you got it working 🙂
  16. @TuffyTown I was wondering if I could define a new ragdoll task in the files and then trigger it (or trigger a standard one) via asi script. But I suppose, I will have to trial and error my way through this :)
  17. @TuffyTownDo you happen to know anything about this: https://github.com/Halen84/ScriptHookRDR2DotNet-V2/tree/master/source/scripting_v3/RDR2.NaturalMotion Would I be able to trigger certain euphoria tasks with this? If so, how?
  18. Can you just install scripthook for starters and check if the native trainer (that comes with it) is working?
  19. @quadro11 To be honest, I dont remember. I created this mod as a one-off because someone asked. I dont even have the source code anymore, I believe. You would have to try.
  20. @LMS OK, thanks. And how many flags are there? Do I iterate 0 to 100 or 0 to 1000 or 0 to 10000? :D
  21. Isnt that only for the real writhing? (squirming on the ground)
  22. @LMS I'm trying to flag NPCs which are currently bleeding out. Since its no task (at least none I was able to find), the next thing thats obvious would be the movement.
  23. @AnotherRdRnerd I dont know what might have caused it, but I doubt its solely related to some euphoria mod. Good that you got it working👌 @MasatoHamano Yeah, you most definitely didnt install it correctly. Please just read the installation instructions :)
  24. Possible values for locomotion types: action agitated angry brace bucking_high carry_pitchfork cautious chain_gang_catchup chain_gang_legs chain_gang_normal combat cower_known cry default_brave default_nervous default dehydrated_unarmed directional_nervous incombat_low_intensity_longarm incombat_zero_intensity injured_general injured_left_arm injured_left_leg injured_right_arm injured_right_leg injured_torso intimidate intimidated_on_feet_reaction intimidated_on_feet lost_man_normal marston_cautious moderate_drunk nervous normal_basic_idle normal_town normal panic piss_pot_a piss_pot_b rally_sad sad scared searching_high_energy_indirect searching_low_energy_indirect shocked slightly drunk snow spool stealth very_drunk

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