Everything posted by HughJanus
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(Mod Request) Legend Of the East Outfit
Can you save the legend of the east outfit after you gave it to yourself with the mod? (so you dont need the mod next time you start the game)
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Ped Damage Overhaul
Enable the ini value BleedWhenShot by setting it to 1. You can edit the chance of bleeding with the value below. The number of deducted health points is taken from the BleedingValue parameter.
- 1,271 comments
- 5 reviews
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Anyone know the name of this NPC in the files ? The shoulder holster NPC
Hm, it seems like he does have a name then 🤔
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(Mod Request) Legend Of the East Outfit
There is the outfit changer mod, have you tried this one?
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Anyone know the name of this NPC in the files ? The shoulder holster NPC
Dont know the name, but check this link: https://www.mod-rdr.com/wiki/ped-search/?s=bronte& Its probably one of them (not CS_bronte, of course).
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(Mod Request) New Austin's weather and lighting in New Hanover
I guess we would need the timecycle file(s) which can currently not be edited via OpenIV, unfortunately.
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save while cheating
I still dont get it. Why would an outfit which is meant to be worn by Arthur, clip when Arthur wears it?
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save while cheating
Why do you need to change the body? By alligator outfit you mean the one which can be crafted?
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save while cheating
There are some trainers which probably offer the cheating functions you are looking for. Are they an option for you?
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(mod request) Braithwaite Manor restored prologue
I dont use any trainers, but I suppose there is one which allows you to clip through objects? With clipping you can get through any locked door.
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Random nubbie Research
I asked because in this thread: We tested some stuff and bone values came back differently multiple times. I also notice that when applying force e.g. to the forearms, some npcs flail their arms (like its supposed to happen) and some just do nothing. The behavior stays the same wheter I use the index or the bone name.
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Random nubbie Research
Do the bones work for other NPCs as well or did you only test the player character?
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Any animation names known (or any idea how I can figure them out)?
Thanks for sharing. The kneel ground anim is for campfire kneeling I guess?
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How do I check if the player is in slow motion (weapon wheel or dead eye)?
I was rather thinking about a solution like: if (timescale = 1.0) apply force But I havent found a timescale native yet. Actually it is like this: cur = get game timer tar = cur + amount of time the force shall be applied while (game timer < tar) apply force With this code, peds fly around like crazy while in weapon wheel or dead eye :D
- How do I check if the player is in slow motion (weapon wheel or dead eye)?
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Ped Damage Overhaul
- 1,271 comments
- 5 reviews
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How do I check if the player is in slow motion (weapon wheel or dead eye)?
Hm, I use the game timer already for my functions which apply forces. I thought that the game clock and game timer were two different values. I thought the cause of the weird behavior was that e.g. the game clock ticked 1 second (in slow motion) while the game timer ticked 3 seconds and thus applied 3 times the force in this 1 second of game time.
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Ped Damage Overhaul
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
Thank you for the flowers 🙂 It really makes me happy seeing people enjoy the same stuff that I enjoy.
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
@Maro I have taken a look at the files and searched for the combat animation names (so we can use them in the script), but unfortunately the combat animation names are still hashed in this version of OpenIV. Also we can currently not modify any game files with this version, so any changes in how dismemberment works or things like that, are not possible atm. We need to wait for the next version.
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
@Maro As it happens, I am working on the mod in this very minute. Take the attached asi. Mr. Thurwell is excluded in this one 🙂 PedDamageOverhaul.asi
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
@Maro I think in this beta the melee bleeding was already disabled. What is the name of the NPC? Attached you can find the latest version. PedDamOv_v1.4b13.zip
- 1,271 comments
- 5 reviews
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Ped Damage Overhaul
Hey @Maro, thanks for reporting the possible bug. Has the target been damaged? Is it possible that the NPC is bleeding out? What version are you playing with?
- 1,271 comments
- 5 reviews
- How do I check if the player is in slow motion (weapon wheel or dead eye)?