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HughJanus

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Everything posted by HughJanus

  1. Can you save the legend of the east outfit after you gave it to yourself with the mod? (so you dont need the mod next time you start the game)
  2. Enable the ini value BleedWhenShot by setting it to 1. You can edit the chance of bleeding with the value below. The number of deducted health points is taken from the BleedingValue parameter.
  3. There is the outfit changer mod, have you tried this one?
  4. Dont know the name, but check this link: https://www.mod-rdr.com/wiki/ped-search/?s=bronte& Its probably one of them (not CS_bronte, of course).
  5. I guess we would need the timecycle file(s) which can currently not be edited via OpenIV, unfortunately.
  6. I still dont get it. Why would an outfit which is meant to be worn by Arthur, clip when Arthur wears it?
  7. Why do you need to change the body? By alligator outfit you mean the one which can be crafted?
  8. There are some trainers which probably offer the cheating functions you are looking for. Are they an option for you?
  9. I dont use any trainers, but I suppose there is one which allows you to clip through objects? With clipping you can get through any locked door.
  10. I asked because in this thread: We tested some stuff and bone values came back differently multiple times. I also notice that when applying force e.g. to the forearms, some npcs flail their arms (like its supposed to happen) and some just do nothing. The behavior stays the same wheter I use the index or the bone name.
  11. Do the bones work for other NPCs as well or did you only test the player character?
  12. Thanks for sharing. The kneel ground anim is for campfire kneeling I guess?
  13. I was rather thinking about a solution like: if (timescale = 1.0) apply force But I havent found a timescale native yet. Actually it is like this: cur = get game timer tar = cur + amount of time the force shall be applied while (game timer < tar) apply force With this code, peds fly around like crazy while in weapon wheel or dead eye :D
  14. Thanks for the clarification. Then I have another problem now - I dont know the root of the weird behavior anymore^^ Because I do all my stuff based on the game timer. If the game timer slows down with the game clock, why is more force being applied during slow motion?
  15. There is :) Set the value DyingPushChance to 0.
  16. Hm, I use the game timer already for my functions which apply forces. I thought that the game clock and game timer were two different values. I thought the cause of the weird behavior was that e.g. the game clock ticked 1 second (in slow motion) while the game timer ticked 3 seconds and thus applied 3 times the force in this 1 second of game time.
  17. Hm, weird. Well, thanks for reporting.
  18. What trainer are you using? @Maro
  19. Thank you for the flowers 🙂 It really makes me happy seeing people enjoy the same stuff that I enjoy.
  20. @Maro I have taken a look at the files and searched for the combat animation names (so we can use them in the script), but unfortunately the combat animation names are still hashed in this version of OpenIV. Also we can currently not modify any game files with this version, so any changes in how dismemberment works or things like that, are not possible atm. We need to wait for the next version.
  21. @Maro As it happens, I am working on the mod in this very minute. Take the attached asi. Mr. Thurwell is excluded in this one 🙂 PedDamageOverhaul.asi
  22. @Maro I think in this beta the melee bleeding was already disabled. What is the name of the NPC? Attached you can find the latest version. PedDamOv_v1.4b13.zip
  23. Hey @Maro, thanks for reporting the possible bug. Has the target been damaged? Is it possible that the NPC is bleeding out? What version are you playing with?
  24. Could you lend me a hand and point a finger to the corresponding natives, please? Is the game timer the game clock? Does the game timer run slower when in deadeye or only the clock?

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