Posts posted by goldenplaysterraria
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Edited by goldenplaysterraria
The image wasn't loading for some reason so I've added a backup linkI'm sure there's plenty of people in the community that are curious about implementing new horses into the game, so here's a general overview as to how you would go about doing that. Note that this isn't meant to be a YMT or file editing tutorial, but rather just a general explanation of how implementing horses into the game would be done properly. Let me know if you have any questions about this!
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On 12/3/2024 at 3:53 PM, TheAmber1ance said:
The horses in SUHM are added in? I mean, they're still horses that were lurking in the files, but they would crash the game if you stabled them, and they don't with that mod. Does that mean there's hope, or no?
Yes, it's true that Super Ultimate Horse Mod adds in a small handful of horses via catalog_sp. This is because these very specific horses were already defined in the base game scripts (which as I mentioned, can't be edited) and just went unused in the final game, all they needed were catalog entries. Sorry I'm so late replying lol I don't know why I didn't get a notification on this thread
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Edited by goldenplaysterraria
I wasn't sure about it at first but this thread got me to start optimizing my Horse Overhaul mod alongside some other ones I had, and I'm finally starting to see a lot more wildlife again, along with passengers..
I'm sure some modders have worked hard to try and make their mods optimal but this is definitely something people ought to consider when making mods that could be optimized further.
Swapping Horse Sounds and Type
in RDR2 Mods Discussion
You can't change the text "Riding" to "Race" or the coat color because this is set via a script, and we can't edit scripts. You CAN replace the text itself through a strings file, but doing so will affect every single horse that also uses that same text (i.e if you change the text "Arabian" you will be changing the text for every single Arabian).
For the voice, you'll need a Metapeds.ymt file and from there you can navigate to the <AnimalAudioObject> for the Ardennes and from there you can copy that section from the Ardennes over to whatever horse you're looking to change.